cogl/tests: Use graphene APIs

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
Georges Basile Stavracas Neto 2020-09-11 19:46:31 -03:00
parent a3cb1cabd3
commit 090973e538
7 changed files with 33 additions and 33 deletions

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@ -72,6 +72,7 @@ test_paint (TestState *state)
* verify it gets restored when we call cogl_pop_framebuffer () */
cogl_framebuffer_scale (test_fb, 2, 2, 1);
opaque_pipeline = cogl_pipeline_new (test_ctx);
/* red, top left */
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0x00, 0x00, 0xff);

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@ -224,25 +224,27 @@ paint_matrix_pipeline (CoglPipeline *pipeline)
int i;
for (i = 0; i < 4; i++)
cogl_matrix_init_identity (matrices + i);
graphene_matrix_init_identity (matrices + i);
/* Use the first matrix to make the color red */
cogl_matrix_translate (matrices + 0, 1.0f, 0.0f, 0.0f);
graphene_matrix_translate (&matrices[0],
&GRAPHENE_POINT3D_INIT (1.0f, 0.0f, 0.0f));
/* Rotate the vertex so that it ends up green */
cogl_matrix_rotate (matrices + 1, 90.0f, 0.0f, 0.0f, 1.0f);
graphene_matrix_rotate (&matrices[1], 90.0f, graphene_vec3_z_axis ());
/* Scale the vertex so it ends up halved */
cogl_matrix_scale (matrices + 2, 0.5f, 0.5f, 0.5f);
graphene_matrix_scale (&matrices[2], 0.5f, 0.5f, 0.5f);
/* Add a blue component in the final matrix. The final matrix is
uploaded as transposed so we need to transpose first to cancel
that out */
cogl_matrix_translate (matrices + 3, 0.0f, 0.0f, 1.0f);
cogl_matrix_transpose (matrices + 3);
graphene_matrix_translate (&matrices[3],
&GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 1.0f));
graphene_matrix_transpose (&matrices[3], &matrices[3]);
for (i = 0; i < 4; i++)
cogl_matrix_to_float (&matrices[i], &matrix_floats[i * 16]);
graphene_matrix_to_float (&matrices[i], &matrix_floats[i * 16]);
/* Set the first three matrices as transposed */
uniform_location =

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@ -66,7 +66,7 @@ paint (TestState *state)
cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_matrix_init_identity (&matrix);
graphene_matrix_init_identity (&matrix);
cogl_framebuffer_set_modelview_matrix (test_fb, &matrix);
tex0 = cogl_texture_new_from_data (2, 2,
@ -104,15 +104,15 @@ paint (TestState *state)
}
/* Set a matrix on the first layer so that it will mirror about the y-axis */
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
cogl_matrix_scale (&matrix, 1.0f, -1.0f, 1.0f);
graphene_matrix_init_scale (&matrix, 1.0f, -1.0f, 1.0f);
graphene_matrix_translate (&matrix,
&GRAPHENE_POINT3D_INIT (0.0f, 1.0f, 0.0f));
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
/* Set a matrix on the second layer so that it will mirror about the x-axis */
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 1.0f, 0.0f, 0.0f);
cogl_matrix_scale (&matrix, -1.0f, 1.0f, 1.0f);
graphene_matrix_init_scale (&matrix, -1.0f, 1.0f, 1.0f);
graphene_matrix_translate (&matrix,
&GRAPHENE_POINT3D_INIT (1.0f, 0.0f, 0.0f));
cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
cogl_framebuffer_draw_rectangle (test_fb,

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@ -18,13 +18,10 @@ setup_orthographic_modelview (void)
* matrix we asked for. The matrix sets up an orthographic transform
* in the modelview matrix */
cogl_matrix_init_identity (&matrix);
cogl_matrix_orthographic (&matrix,
0.0f, 0.0f, /* x_1 y_1 */
fb_width,
fb_height,
-1.0f, /* nearval */
1.0f /* farval */);
graphene_matrix_init_ortho (&matrix,
0.f, fb_width,
fb_height, 0.f,
-1.f, 1.f);
cogl_framebuffer_set_modelview_matrix (test_fb, &matrix);
}

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@ -35,8 +35,8 @@ on_paint (ClutterActor *actor,
cogl_get_projection_matrix (&saved_projection);
cogl_push_matrix ();
cogl_matrix_init_identity (&projection);
cogl_matrix_init_identity (&modelview);
graphene_matrix_init_identity (&projection);
graphene_matrix_init_identity (&modelview);
cogl_set_projection_matrix (&projection);
cogl_set_modelview_matrix (&modelview);

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@ -436,8 +436,8 @@ test_modify_vertex_layer (TestState *state)
/* Test modifying the vertex layer code */
pipeline = create_texture_pipeline (state);
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
graphene_matrix_init_translate (&matrix,
&GRAPHENE_POINT3D_INIT (0.0f, 1.0f, 0.0f));
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM,
@ -465,8 +465,8 @@ test_replace_vertex_layer (TestState *state)
/* Test replacing the vertex layer code */
pipeline = create_texture_pipeline (state);
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
graphene_matrix_init_translate (&matrix,
&GRAPHENE_POINT3D_INIT (0.0f, 1.0f, 0.0f));
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM,
@ -497,7 +497,7 @@ test_vertex_transform_hook (TestState *state)
/* Test the vertex transform hook */
cogl_matrix_init_identity (&identity_matrix);
graphene_matrix_init_identity (&identity_matrix);
pipeline = cogl_pipeline_new (test_ctx);
@ -514,7 +514,7 @@ test_vertex_transform_hook (TestState *state)
/* Copy the current projection matrix to a uniform */
cogl_framebuffer_get_projection_matrix (test_fb, &matrix);
location = cogl_pipeline_get_uniform_location (pipeline, "pmat");
cogl_matrix_to_float (&matrix, v);
graphene_matrix_to_float (&matrix, v);
cogl_pipeline_set_uniform_matrix (pipeline,
location,
4, /* dimensions */

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@ -90,8 +90,8 @@ on_paint (ClutterActor *actor,
cogl_get_projection_matrix (&saved_projection);
cogl_push_matrix ();
cogl_matrix_init_identity (&projection);
cogl_matrix_init_identity (&modelview);
graphene_matrix_init_identity (&projection);
graphene_matrix_init_identity (&modelview);
cogl_set_projection_matrix (&projection);
cogl_set_modelview_matrix (&modelview);
@ -354,8 +354,8 @@ on_paint (ClutterActor *actor,
/* Uncomment to display the last contents of the offscreen framebuffer */
#if 1
cogl_matrix_init_identity (&projection);
cogl_matrix_init_identity (&modelview);
graphene_matrix_init_identity (&projection);
graphene_matrix_init_identity (&modelview);
cogl_set_viewport (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
cogl_set_projection_matrix (&projection);
cogl_set_modelview_matrix (&modelview);