cogl/object: add cogl_clear_object utility function
This is based on `g_clear_object`, so it will be a bit more consistent to write (and prevents the headaches from accidentally forgetting a NULL check).
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@ -75,6 +75,20 @@ cogl_object_ref (void *object);
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void
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cogl_object_unref (void *object);
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/**
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* cogl_clear_object: (skip)
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* @object_ptr: a pointer to a #CoglObject reference
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*
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* Clears a reference to a #CoglObject.
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*
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* @object_ptr must not be %NULL.
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*
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* If the reference is %NULL then this function does nothing.
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* Otherwise, the reference count of the object is decreased using
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* cogl_object_unref() and the pointer is set to %NULL.
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*/
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#define cogl_clear_object(object_ptr) g_clear_pointer ((object_ptr), cogl_object_unref)
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/**
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* CoglUserDataKey:
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* @unused: ignored.
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