wayland: Updates client side wayland support

This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Robert Bragg
2011-05-09 22:45:33 +01:00
parent 36c312cb24
commit 07c6f96cb4
15 changed files with 636 additions and 1416 deletions

View File

@ -28,660 +28,54 @@
#include "config.h"
#endif
#include <fcntl.h>
#include <glib.h>
#include <glib/gstdio.h>
#include <stdlib.h>
#include <sys/mman.h>
#include <unistd.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include <xf86drm.h>
#include "clutter-stage-wayland.h"
#include "clutter-wayland.h"
#include "clutter-backend-wayland.h"
#include "clutter-actor-private.h"
#include "clutter-debug.h"
#include "clutter-event.h"
#include "clutter-enum-types.h"
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-window.h"
#include "cogl/cogl-framebuffer-private.h"
#include <cogl/cogl.h>
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland);
static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL;
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
enum
{
PROP_0,
PROP_BACKEND,
PROP_WRAPPER
};
G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
_clutter_stage_wayland,
G_TYPE_OBJECT,
clutter_stage_wayland,
CLUTTER_TYPE_STAGE_COGL,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
#if G_BYTE_ORDER == G_BIG_ENDIAN
#define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_ARGB_8888_PRE
#define VISUAL_ARGB COGL_PIXEL_FORMAT_ARGB_8888
#define VISUAL_RGB COGL_PIXEL_FORMAT_RGB_888
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
#define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_BGRA_8888_PRE
#define VISUAL_ARGB COGL_PIXEL_FORMAT_BGRA_8888
#define VISUAL_RGB COGL_PIXEL_FORMAT_BGR_888
#endif
static struct wl_visual *
get_visual (struct wl_display *display, CoglPixelFormat format)
{
switch (format)
{
case VISUAL_ARGB_PRE:
return wl_display_get_premultiplied_argb_visual (display);
case VISUAL_ARGB:
return wl_display_get_argb_visual (display);
case VISUAL_RGB:
return wl_display_get_rgb_visual (display);
default:
return NULL;
}
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_shm_buffer (ClutterBackendWayland *backend_wayland,
cairo_rectangle_int_t *geom)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
struct wl_visual *visual;
CoglHandle tex;
CoglTextureFlags flags = COGL_TEXTURE_NONE; /* XXX: tweak flags? */
CoglPixelFormat format = VISUAL_ARGB_PRE;
int fd;
gchar tmp[] = "/tmp/clutter-wayland-shm-XXXXXX";
buffer = g_slice_new (ClutterStageWaylandWaylandBufferSHM);
buffer->buffer.type = BUFFER_TYPE_SHM;
tex = cogl_texture_new_with_size ((unsigned int) geom->width,
(unsigned int) geom->height,
flags, format);
buffer->format = format;
buffer->stride = cogl_texture_get_rowstride(tex);
buffer->size = cogl_texture_get_data(tex, format, buffer->stride, NULL);
buffer->buffer.tex = tex;
fd = g_mkstemp_full(tmp, O_RDWR, 0600);
ftruncate(fd, buffer->size);
buffer->data = mmap(NULL, buffer->size, PROT_READ | PROT_WRITE,
MAP_SHARED, fd, 0);
g_unlink(tmp);
visual = get_visual (backend_wayland->wayland_display, format);
buffer->buffer.wayland_buffer =
wl_shm_create_buffer (backend_wayland->wayland_shm,
fd,
geom->width,
geom->height,
buffer->stride, visual);
close(fd);
return &buffer->buffer;
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_drm_buffer (ClutterBackendWayland *backend_wayland,
cairo_rectangle_int_t *geom)
{
EGLDisplay edpy = clutter_wayland_get_egl_display ();
struct wl_visual *visual;
EGLint name, stride;
ClutterStageWaylandWaylandBufferDRM *buffer;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
buffer = g_slice_new (ClutterStageWaylandWaylandBufferDRM);
buffer->buffer.type = BUFFER_TYPE_DRM;
image_attribs[1] = geom->width;
image_attribs[3] = geom->height;
buffer->drm_image = backend_wayland->create_drm_image (edpy, image_attribs);
glGenTextures (1, &buffer->texture);
glBindTexture (GL_TEXTURE_2D, buffer->texture);
backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
buffer->buffer.tex = cogl_texture_new_from_foreign (buffer->texture,
GL_TEXTURE_2D,
geom->width,
geom->height,
0,
0,
VISUAL_ARGB_PRE);
backend_wayland->export_drm_image (edpy, buffer->drm_image,
&name, NULL, &stride);
visual = get_visual (backend_wayland->wayland_display, VISUAL_ARGB_PRE);
buffer->buffer.wayland_buffer =
wl_drm_create_buffer (backend_wayland->wayland_drm,
name,
geom->width,
geom->height,
stride, visual);
return &buffer->buffer;
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_buffer (cairo_rectangle_int_t *geom)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterStageWaylandWaylandBuffer *buffer;
cairo_rectangle_int_t rect;
if (backend_wayland->drm_enabled &&
backend_wayland->wayland_drm != NULL)
buffer = wayland_create_drm_buffer (backend_wayland, geom);
else if (backend_wayland->wayland_shm != NULL)
buffer = wayland_create_shm_buffer (backend_wayland, geom);
else
return NULL;
buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
rect.x = geom->x;
rect.y = geom->y;
rect.width = geom->width;
rect.height = geom->height;
buffer->dirty_region = cairo_region_create_rectangle (&rect);
return buffer;
}
static void
wayland_free_shm_buffer (ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
buffer = (ClutterStageWaylandWaylandBufferSHM *)generic_buffer;
munmap(buffer->data, buffer->size);
g_slice_free (ClutterStageWaylandWaylandBufferSHM, buffer);
}
static void
wayland_free_drm_buffer (ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
EGLDisplay edpy = clutter_wayland_get_egl_display ();
ClutterStageWaylandWaylandBufferDRM *buffer;
buffer = (ClutterStageWaylandWaylandBufferDRM *)generic_buffer;
glDeleteTextures (1, &buffer->texture);
backend_wayland->destroy_image (edpy, buffer->drm_image);
g_slice_free (ClutterStageWaylandWaylandBufferDRM, buffer);
}
static void
wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
{
cogl_handle_unref (buffer->tex);
wl_buffer_destroy (buffer->wayland_buffer);
cogl_handle_unref (buffer->offscreen);
if (buffer->type == BUFFER_TYPE_DRM)
wayland_free_drm_buffer(buffer);
else if (buffer->type == BUFFER_TYPE_SHM)
wayland_free_shm_buffer(buffer);
}
static void
clutter_stage_wayland_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
if (stage_wayland->front_buffer)
{
wayland_free_buffer (stage_wayland->front_buffer);
stage_wayland->front_buffer = NULL;
}
if (stage_wayland->back_buffer)
{
wayland_free_buffer (stage_wayland->back_buffer);
stage_wayland->back_buffer = NULL;
}
wayland_free_buffer (stage_wayland->pick_buffer);
}
static gboolean
clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
gfloat width, height;
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
struct wl_surface *wl_surface;
clutter_actor_get_size (CLUTTER_ACTOR (stage_wayland->wrapper),
&width, &height);
stage_wayland->pending_allocation.width = (gint)width;
stage_wayland->pending_allocation.height = (gint)height;
stage_wayland->allocation = stage_wayland->pending_allocation;
clutter_stage_window_parent_iface->realize (stage_window);
stage_wayland->wayland_surface =
wl_compositor_create_surface (backend_wayland->wayland_compositor);
wl_surface_set_user_data (stage_wayland->wayland_surface, stage_wayland);
wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
stage_wayland->pick_buffer =
wayland_create_buffer (&stage_wayland->allocation);
wl_surface_set_user_data (wl_surface, stage_wayland);
return TRUE;
}
static int
clutter_stage_wayland_get_pending_swaps (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
return stage_wayland->pending_swaps;
}
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_wayland_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_WAYLAND (stage_window)->wrapper);
}
static void
clutter_stage_wayland_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_map (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_hide (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_unmap (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_get_geometry (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *geometry)
{
if (geometry != NULL)
{
ClutterStageWayland *stage_wayland =
CLUTTER_STAGE_WAYLAND (stage_window);
*geometry = stage_wayland->allocation;
}
}
static void
clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
fprintf (stderr, "resize %dx%d\n", width, height);
stage_wayland->pending_allocation.width = width;
stage_wayland->pending_allocation.height = height;
/* FIXME: Shouldn't the stage repaint everything when it gets resized? */
cairo_region_union_rectangle (stage_wayland->repaint_region,
&stage_wayland->pending_allocation);
}
#define CAIRO_REGION_FULL ((cairo_region_t *) 1)
static gboolean
clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window)
{
return TRUE;
}
static gboolean
clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window)
{
return FALSE;
}
static void
clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *stage_clip)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
cairo_rectangle_int_t rect;
if (stage_clip == NULL)
rect = stage_wayland->allocation;
else
rect = stage_clip;
if (stage_wayland->repaint_region == NULL)
stage_wayland->repaint_region = cairo_region_create_rectangle (&rect);
else
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface);
iface->realize = clutter_stage_wayland_realize;
iface->unrealize = clutter_stage_wayland_unrealize;
iface->get_pending_swaps = clutter_stage_wayland_get_pending_swaps;
iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
iface->set_title = clutter_stage_wayland_set_title;
iface->set_cursor_visible = clutter_stage_wayland_set_cursor_visible;
iface->get_wrapper = clutter_stage_wayland_get_wrapper;
iface->get_geometry = clutter_stage_wayland_get_geometry;
iface->resize = clutter_stage_wayland_resize;
iface->show = clutter_stage_wayland_show;
iface->hide = clutter_stage_wayland_hide;
iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips;
}
static void
clutter_stage_wayland_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
ClutterStageWayland *self = CLUTTER_STAGE_WAYLAND (gobject);
switch (prop_id)
{
case PROP_BACKEND:
self->backend = g_value_get_object (value);
break;
case PROP_WRAPPER:
self->wrapper = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
_clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_stage_wayland_set_property;
g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
}
static void
_clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
stage_wayland->allocation.x = 0;
stage_wayland->allocation.y = 0;
stage_wayland->allocation.width = 640;
stage_wayland->allocation.height = 480;
stage_wayland->save_allocation = stage_wayland->allocation;
}
static void
wayland_frame_callback (void *data, uint32_t _time)
{
ClutterStageWayland *stage_wayland = data;
stage_wayland->pending_swaps--;
}
static void
wayland_damage_buffer(ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
int size;
if (generic_buffer->type != BUFFER_TYPE_SHM)
return;
buffer = (ClutterStageWaylandWaylandBufferSHM *)generic_buffer;
size = cogl_texture_get_data(buffer->buffer.tex, buffer->format,
buffer->stride, NULL);
g_assert(size == (int)buffer->size);
(void) cogl_texture_get_data(buffer->buffer.tex, buffer->format,
buffer->stride, buffer->data);
}
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterStageWaylandWaylandBuffer *buffer;
buffer = stage_wayland->front_buffer;
stage_wayland->front_buffer = stage_wayland->back_buffer;
stage_wayland->back_buffer = buffer;
wayland_damage_buffer(stage_wayland->front_buffer);
wl_surface_attach (stage_wayland->wayland_surface,
stage_wayland->front_buffer->wayland_buffer,
/* 0,0 here is "relative to the old buffer," not absolute */
0, 0);
wl_surface_map_toplevel (stage_wayland->wayland_surface);
stage_wayland->pending_swaps++;
wl_display_frame_callback (backend_wayland->wayland_display,
wayland_frame_callback,
stage_wayland);
}
static void
_clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
CoglMaterial *outline = NULL;
CoglHandle vbo;
float vertices[8], texcoords[8];
CoglMatrix modelview;
cairo_region_t *dirty;
cairo_rectangle_int_t rect;
int i, count;
float width, height;
dirty = stage_wayland->back_buffer->dirty_region;
stage_wayland->back_buffer->dirty_region = NULL;
cairo_region_subtract (dirty, stage_wayland->repaint_region);
width = stage_wayland->allocation.width;
height = stage_wayland->allocation.height;
/* If this is the first time we render, there is no front buffer to
* copy back from, but then the dirty region not covered by the
* repaint should be empty, because we repaint the entire stage.
*
* assert(stage_wayland->front_buffer != NULL) ||
* cairo_region_is_empty(dirty);
*
* FIXME: in test-rotate, the stage never queues a full repaint
* initially, it's restricted to the paint box of it's rotating
* children.
*/
if (!stage_wayland->front_buffer)
return;
outline = cogl_material_new ();
cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex);
count = cairo_region_num_rectangles (dirty);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (dirty, i, &rect);
vbo = cogl_vertex_buffer_new (4);
vertices[0] = rect.x - 1;
vertices[1] = rect.y - 1;
vertices[2] = rect.x + rect.width + 1;
vertices[3] = rect.y - 1;
vertices[4] = rect.x + rect.width + 1;
vertices[5] = rect.y + rect.height + 1;
vertices[6] = rect.x - 1;
vertices[7] = rect.y + rect.height + 1;
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
vertices);
texcoords[0] = vertices[0] / width;
texcoords[1] = vertices[1] / height;
texcoords[2] = vertices[2] / width;
texcoords[3] = vertices[3] / height;
texcoords[4] = vertices[4] / width;
texcoords[5] = vertices[5] / height;
texcoords[6] = vertices[6] / width;
texcoords[7] = vertices[7] / height;
cogl_vertex_buffer_add (vbo,
"gl_MultiTexCoord0",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
texcoords);
cogl_vertex_buffer_submit (vbo);
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
&modelview);
cogl_set_modelview_matrix (&modelview);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN,
0 , 4);
cogl_pop_matrix ();
cogl_object_unref (vbo);
}
cairo_region_destroy (dirty);
}
void
_clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
cairo_rectangle_int_t rect;
int i, count;
count = cairo_region_num_rectangles (stage_wayland->repaint_region);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect);
cogl_clip_push_window_rectangle (rect.x - 1,
rect.y - 1,
rect.width + 2,
rect.height + 2);
/* FIXME: We should pass geom in as second arg, but some actors
* cull themselves a little to much. Disable for now.*/
_clutter_stage_do_paint (stage, NULL);
cogl_clip_pop ();
}
}
void
_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
stage_wayland->allocation = stage_wayland->pending_allocation;
if (!stage_wayland->back_buffer)
{
stage_wayland->back_buffer =
wayland_create_buffer (&stage_wayland->allocation);
}
cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
_clutter_stage_wayland_repair_dirty (stage_wayland, stage);
_clutter_stage_wayland_repaint_region (stage_wayland, stage);
cogl_flush ();
glFlush ();
wayland_swap_buffers (stage_wayland);
if (stage_wayland->back_buffer)
stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region;
else
cairo_region_destroy (stage_wayland->repaint_region);
stage_wayland->repaint_region = NULL;
cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
}