[glx] Make the wait_for_vblank function private
Nobody should be using the function to wait for the vblank outside of the GLX backend.
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@ -476,6 +476,65 @@ clutter_backend_glx_ensure_context (ClutterBackend *backend,
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}
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}
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static void
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glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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{
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/* If we are going to wait for VBLANK manually, we not only need
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* to flush out pending drawing to the GPU before we sleep, we
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* need to wait for it to finish. Otherwise, we may end up with
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* the situation:
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*
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* - We finish drawing - GPU drawing continues
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* - We go to sleep - GPU drawing continues
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* VBLANK - We call glXSwapBuffers - GPU drawing continues
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* - GPU drawing continues
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* - Swap buffers happens
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*
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* Producing a tear. Calling glFinish() first will cause us to properly
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* wait for the next VBLANK before we swap. This obviously does not
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* happen when we use GLX_SWAP and let the driver do the right thing
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*/
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switch (backend_glx->vblank_type)
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{
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case CLUTTER_VBLANK_GLX_SWAP:
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/* Nothing */
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break;
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case CLUTTER_VBLANK_GLX:
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{
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unsigned int retraceCount;
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glFinish ();
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backend_glx->get_video_sync (&retraceCount);
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backend_glx->wait_video_sync (2,
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(retraceCount + 1) % 2,
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&retraceCount);
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}
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break;
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case CLUTTER_VBLANK_DRI:
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#ifdef __linux__
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{
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drm_wait_vblank_t blank;
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glFinish ();
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blank.request.type = DRM_VBLANK_RELATIVE;
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blank.request.sequence = 1;
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blank.request.signal = 0;
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drm_wait_vblank (backend_glx->dri_fd, &blank);
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}
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#endif
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break;
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case CLUTTER_VBLANK_NONE:
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default:
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break;
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}
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}
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static void
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clutter_backend_glx_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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@ -504,7 +563,7 @@ clutter_backend_glx_redraw (ClutterBackend *backend,
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{
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/* wait for the next vblank */
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CLUTTER_NOTE (BACKEND, "Waiting for vblank");
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clutter_backend_glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
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glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
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/* push on the screen */
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CLUTTER_NOTE (BACKEND, "glXSwapBuffers (display: %p, window: 0x%lx)",
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@ -633,62 +692,3 @@ _clutter_backend_impl_get_type (void)
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{
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return clutter_backend_glx_get_type ();
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}
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void
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clutter_backend_glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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{
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/* If we are going to wait for VBLANK manually, we not only need
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* to flush out pending drawing to the GPU before we sleep, we
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* need to wait for it to finish. Otherwise, we may end up with
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* the situation:
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*
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* - We finish drawing - GPU drawing continues
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* - We go to sleep - GPU drawing continues
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* VBLANK - We call glXSwapBuffers - GPU drawing continues
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* - GPU drawing continues
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* - Swap buffers happens
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*
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* Producing a tear. Calling glFinish() first will cause us to properly
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* wait for the next VBLANK before we swap. This obviously does not
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* happen when we use GLX_SWAP and let the driver do the right thing
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*/
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switch (backend_glx->vblank_type)
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{
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case CLUTTER_VBLANK_GLX_SWAP:
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/* Nothing */
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break;
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case CLUTTER_VBLANK_GLX:
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{
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unsigned int retraceCount;
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glFinish ();
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backend_glx->get_video_sync (&retraceCount);
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backend_glx->wait_video_sync (2,
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(retraceCount + 1) % 2,
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&retraceCount);
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}
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break;
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case CLUTTER_VBLANK_DRI:
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#ifdef __linux__
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{
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drm_wait_vblank_t blank;
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glFinish ();
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blank.request.type = DRM_VBLANK_RELATIVE;
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blank.request.sequence = 1;
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blank.request.signal = 0;
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drm_wait_vblank (backend_glx->dri_fd, &blank);
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}
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#endif
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break;
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case CLUTTER_VBLANK_NONE:
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default:
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break;
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}
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}
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@ -45,13 +45,11 @@ G_BEGIN_DECLS
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typedef struct _ClutterBackendGLX ClutterBackendGLX;
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typedef struct _ClutterBackendGLXClass ClutterBackendGLXClass;
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typedef enum ClutterGLXVBlankType
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{
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typedef enum ClutterGLXVBlankType {
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CLUTTER_VBLANK_NONE = 0,
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CLUTTER_VBLANK_GLX_SWAP,
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CLUTTER_VBLANK_GLX,
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CLUTTER_VBLANK_DRI
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} ClutterGLXVBlankType;
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typedef int (*GetVideoSyncProc) (unsigned int *count);
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@ -84,8 +82,6 @@ struct _ClutterBackendGLXClass
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ClutterBackendX11Class parent_class;
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};
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void clutter_backend_glx_wait_for_vblank (ClutterBackendGLX *backend_glx);
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GType clutter_backend_glx_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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