actor: new actors should start with an empty paint box
This initializes priv->last_paint_box with a degenerate box, so a newly allocated actor added to the scenegraph and made visible only needs to trigger a redraw of its initial position. If we don't have a valid last_paint_box though we would instead trigger a full stage redraw.
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@ -4911,6 +4911,13 @@ clutter_actor_init (ClutterActor *self)
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priv->opacity_parent = NULL;
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priv->enable_model_view_transform = TRUE;
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/* Initialize an empty paint box to start with */
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priv->last_paint_box.x1 = 0;
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priv->last_paint_box.y1 = 0;
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priv->last_paint_box.x2 = 0;
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priv->last_paint_box.y2 = 0;
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priv->last_paint_box_valid = TRUE;
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memset (priv->clip, 0, sizeof (gfloat) * 4);
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}
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