2007-07-09 Matthew Allum <mallum@openedhand.com>
* TODO: Updates. * clutter/clutter-stage.c: * clutter/glx/clutter-stage-glx.c: Fix cursor visibility property. Force a repaint before mapping to attempt to avoid flicker.
This commit is contained in:
parent
eeef27ca66
commit
071719ffa4
@ -1,3 +1,12 @@
|
||||
2007-07-09 Matthew Allum <mallum@openedhand.com>
|
||||
|
||||
* TODO:
|
||||
Updates.
|
||||
* clutter/clutter-stage.c:
|
||||
* clutter/glx/clutter-stage-glx.c:
|
||||
Fix cursor visibility property.
|
||||
Force a repaint before mapping to attempt to avoid flicker.
|
||||
|
||||
2007-07-09 Richard Purdie <rpurdie@openedhand.com>
|
||||
|
||||
* clutter/eglnative/clutter-event-egl.c:
|
||||
|
9
TODO
9
TODO
@ -33,16 +33,23 @@ Maybe:
|
||||
Definetly:
|
||||
|
||||
- More ClutterUnits support, convert actor API to units.
|
||||
- Device independant units
|
||||
- Fragment shader support infrastructure
|
||||
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
|
||||
- App developers manual.
|
||||
- Events for Actors
|
||||
- Add 'sensitive' property, false by default. Only pick sensitive actors
|
||||
- Very simple focus model - actors have a focus flag and if set emit
|
||||
key events.
|
||||
- Motion events need to be explicitly enabled.
|
||||
|
||||
Nice/Maybe:
|
||||
===========
|
||||
|
||||
- Gradient support ?
|
||||
- Rectangle like props to all actors
|
||||
- Glitz integration
|
||||
- Some kind of focus model.
|
||||
- Apple/Win native backends.
|
||||
- ClutterBehaviourDepth (trivial)
|
||||
- ClutterTextureAnimation (trivial)
|
||||
- Glitz backend over GLX (would cover above)
|
@ -243,7 +243,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
g_param_spec_boolean ("cursor-visible",
|
||||
"Cursor Visible",
|
||||
"Whether the mouse pointer is visible on the main stage ",
|
||||
FALSE,
|
||||
TRUE,
|
||||
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
@ -423,7 +423,7 @@ clutter_stage_init (ClutterStage *self)
|
||||
|
||||
priv->is_offscreen = FALSE;
|
||||
priv->is_fullscreen = FALSE;
|
||||
priv->is_cursor_visible = FALSE;
|
||||
priv->is_cursor_visible = TRUE;
|
||||
|
||||
priv->color.red = 0xff;
|
||||
priv->color.green = 0xff;
|
||||
@ -723,7 +723,7 @@ clutter_stage_hide_cursor (ClutterStage *stage)
|
||||
priv->is_cursor_visible = FALSE;
|
||||
|
||||
if (CLUTTER_STAGE_GET_CLASS (stage)->set_cursor_visible)
|
||||
CLUTTER_STAGE_GET_CLASS (stage)->set_cursor_visible (stage, FALSE);
|
||||
CLUTTER_STAGE_GET_CLASS (stage)->set_cursor_visible (stage, FALSE);
|
||||
|
||||
g_object_notify (G_OBJECT (stage), "cursor-visible");
|
||||
}
|
||||
|
@ -56,7 +56,14 @@ clutter_stage_glx_show (ClutterActor *actor)
|
||||
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
|
||||
|
||||
if (stage_glx->xwin)
|
||||
XMapWindow (stage_glx->xdpy, stage_glx->xwin);
|
||||
{
|
||||
/* Fire off a redraw to avoid flicker on first map.
|
||||
* Appears not to work perfectly on intel drivers at least.
|
||||
*/
|
||||
clutter_redraw();
|
||||
XSync (stage_glx->xdpy, FALSE);
|
||||
XMapWindow (stage_glx->xdpy, stage_glx->xwin);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
@ -112,6 +119,7 @@ clutter_stage_glx_unrealize (ClutterActor *actor)
|
||||
stage_glx->gl_context = None;
|
||||
}
|
||||
|
||||
|
||||
XSync (stage_glx->xdpy, False);
|
||||
clutter_glx_untrap_x_errors ();
|
||||
}
|
||||
@ -413,7 +421,7 @@ clutter_stage_glx_set_cursor_visible (ClutterStage *stage,
|
||||
if (stage_glx->xwin == None)
|
||||
return;
|
||||
|
||||
CLUTTER_NOTE (MISC, "setting cursor state ('%s') over stage window (%u)",
|
||||
CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
|
||||
show_cursor ? "visible" : "invisible",
|
||||
(unsigned int) stage_glx->xwin);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user