2007-07-09 Matthew Allum <mallum@openedhand.com>
* TODO: Updates. * clutter/clutter-stage.c: * clutter/glx/clutter-stage-glx.c: Fix cursor visibility property. Force a repaint before mapping to attempt to avoid flicker.
This commit is contained in:
parent
eeef27ca66
commit
071719ffa4
@ -1,3 +1,12 @@
|
|||||||
|
2007-07-09 Matthew Allum <mallum@openedhand.com>
|
||||||
|
|
||||||
|
* TODO:
|
||||||
|
Updates.
|
||||||
|
* clutter/clutter-stage.c:
|
||||||
|
* clutter/glx/clutter-stage-glx.c:
|
||||||
|
Fix cursor visibility property.
|
||||||
|
Force a repaint before mapping to attempt to avoid flicker.
|
||||||
|
|
||||||
2007-07-09 Richard Purdie <rpurdie@openedhand.com>
|
2007-07-09 Richard Purdie <rpurdie@openedhand.com>
|
||||||
|
|
||||||
* clutter/eglnative/clutter-event-egl.c:
|
* clutter/eglnative/clutter-event-egl.c:
|
||||||
|
9
TODO
9
TODO
@ -33,16 +33,23 @@ Maybe:
|
|||||||
Definetly:
|
Definetly:
|
||||||
|
|
||||||
- More ClutterUnits support, convert actor API to units.
|
- More ClutterUnits support, convert actor API to units.
|
||||||
- Device independant units
|
|
||||||
- Fragment shader support infrastructure
|
- Fragment shader support infrastructure
|
||||||
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
|
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
|
||||||
- App developers manual.
|
- App developers manual.
|
||||||
|
- Events for Actors
|
||||||
|
- Add 'sensitive' property, false by default. Only pick sensitive actors
|
||||||
|
- Very simple focus model - actors have a focus flag and if set emit
|
||||||
|
key events.
|
||||||
|
- Motion events need to be explicitly enabled.
|
||||||
|
|
||||||
Nice/Maybe:
|
Nice/Maybe:
|
||||||
|
===========
|
||||||
|
|
||||||
- Gradient support ?
|
- Gradient support ?
|
||||||
- Rectangle like props to all actors
|
- Rectangle like props to all actors
|
||||||
- Glitz integration
|
- Glitz integration
|
||||||
- Some kind of focus model.
|
- Some kind of focus model.
|
||||||
- Apple/Win native backends.
|
- Apple/Win native backends.
|
||||||
|
- ClutterBehaviourDepth (trivial)
|
||||||
|
- ClutterTextureAnimation (trivial)
|
||||||
- Glitz backend over GLX (would cover above)
|
- Glitz backend over GLX (would cover above)
|
@ -243,7 +243,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
|||||||
g_param_spec_boolean ("cursor-visible",
|
g_param_spec_boolean ("cursor-visible",
|
||||||
"Cursor Visible",
|
"Cursor Visible",
|
||||||
"Whether the mouse pointer is visible on the main stage ",
|
"Whether the mouse pointer is visible on the main stage ",
|
||||||
FALSE,
|
TRUE,
|
||||||
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
|
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
|
||||||
|
|
||||||
g_object_class_install_property
|
g_object_class_install_property
|
||||||
@ -423,7 +423,7 @@ clutter_stage_init (ClutterStage *self)
|
|||||||
|
|
||||||
priv->is_offscreen = FALSE;
|
priv->is_offscreen = FALSE;
|
||||||
priv->is_fullscreen = FALSE;
|
priv->is_fullscreen = FALSE;
|
||||||
priv->is_cursor_visible = FALSE;
|
priv->is_cursor_visible = TRUE;
|
||||||
|
|
||||||
priv->color.red = 0xff;
|
priv->color.red = 0xff;
|
||||||
priv->color.green = 0xff;
|
priv->color.green = 0xff;
|
||||||
|
@ -56,8 +56,15 @@ clutter_stage_glx_show (ClutterActor *actor)
|
|||||||
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
|
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
|
||||||
|
|
||||||
if (stage_glx->xwin)
|
if (stage_glx->xwin)
|
||||||
|
{
|
||||||
|
/* Fire off a redraw to avoid flicker on first map.
|
||||||
|
* Appears not to work perfectly on intel drivers at least.
|
||||||
|
*/
|
||||||
|
clutter_redraw();
|
||||||
|
XSync (stage_glx->xdpy, FALSE);
|
||||||
XMapWindow (stage_glx->xdpy, stage_glx->xwin);
|
XMapWindow (stage_glx->xdpy, stage_glx->xwin);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_stage_glx_hide (ClutterActor *actor)
|
clutter_stage_glx_hide (ClutterActor *actor)
|
||||||
@ -112,6 +119,7 @@ clutter_stage_glx_unrealize (ClutterActor *actor)
|
|||||||
stage_glx->gl_context = None;
|
stage_glx->gl_context = None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
XSync (stage_glx->xdpy, False);
|
XSync (stage_glx->xdpy, False);
|
||||||
clutter_glx_untrap_x_errors ();
|
clutter_glx_untrap_x_errors ();
|
||||||
}
|
}
|
||||||
@ -413,7 +421,7 @@ clutter_stage_glx_set_cursor_visible (ClutterStage *stage,
|
|||||||
if (stage_glx->xwin == None)
|
if (stage_glx->xwin == None)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CLUTTER_NOTE (MISC, "setting cursor state ('%s') over stage window (%u)",
|
CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
|
||||||
show_cursor ? "visible" : "invisible",
|
show_cursor ? "visible" : "invisible",
|
||||||
(unsigned int) stage_glx->xwin);
|
(unsigned int) stage_glx->xwin);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user