drag-action: Ensure that we can destroy the drag handle
If the DragAction has a drag handle that gets destroyed inside the ::drag-end signal handler, the destruction sequence will trigger a callback we have in place to check if the handle is being destroyed mid-drag, e.g. from a ::drag-motion event. The callback on the drag handle destruction will check if we are still in the middle of a drag and emit the ::drag-end signal to allow cleaning up; the callback erroneously uses the drag handle as the argument for the emit_drag_end() function — instead of the actor to which the drag action has been attached. Also, by the time we emit the ::drag-end, we are not dragging the actor any more, so we shouldn't be emitted the ::drag-end signal twice. The fix is, thus, made of two parts: - reset the in_drag boolean before emitting the ::drag-end signal so that destroying the drag handle will not result in a double signal emission; - use the correct actor when calling emit_drag_end(). https://bugzilla.gnome.org/show_bug.cgi?id=681814
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@ -306,6 +306,8 @@ emit_drag_end (ClutterDragAction *action,
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priv->last_motion_device = clutter_event_get_device (event);
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}
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priv->in_drag = FALSE;
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/* we might not have emitted ::drag-begin yet */
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if (!priv->emit_delayed_press)
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g_signal_emit (action, drag_signals[DRAG_END], 0,
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@ -334,8 +336,6 @@ emit_drag_end (ClutterDragAction *action,
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}
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priv->sequence = NULL;
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priv->in_drag = FALSE;
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}
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static gboolean
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@ -1062,12 +1062,14 @@ clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
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}
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static void
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on_drag_handle_destroy (ClutterActor *actor,
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on_drag_handle_destroy (ClutterActor *handle,
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ClutterDragAction *action)
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{
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ClutterDragActionPrivate *priv = action->priv;
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ClutterActor *actor;
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/* make sure we reset the state */
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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if (priv->in_drag)
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emit_drag_end (action, actor, NULL);
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