window: Remove is_window_root

The entire point of it was to check whether the window was on the
right screen. Since we don't handle multiple screens anymore, we
don't need to check anything anymore.
This commit is contained in:
Jasper St. Pierre 2014-04-20 12:37:37 -04:00
parent 9ca0349c2b
commit 064ef09c99

View File

@ -7522,12 +7522,6 @@ void
meta_window_handle_mouse_grab_op_event (MetaWindow *window,
const ClutterEvent *event)
{
gboolean is_window_root = (event->any.stage != NULL &&
window &&
window->screen &&
CLUTTER_ACTOR (event->any.stage) ==
meta_get_stage_for_screen (window->screen));
switch (event->type)
{
case CLUTTER_BUTTON_RELEASE:
@ -7549,7 +7543,7 @@ meta_window_handle_mouse_grab_op_event (MetaWindow *window,
{
if (window->tile_mode != META_TILE_NONE)
meta_window_tile (window);
else if (is_window_root)
else
update_move (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->button.x,
@ -7557,12 +7551,11 @@ meta_window_handle_mouse_grab_op_event (MetaWindow *window,
}
else if (meta_grab_op_is_resizing (window->display->grab_op))
{
if (is_window_root)
update_resize (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->button.x,
event->button.y,
TRUE);
update_resize (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->button.x,
event->button.y,
TRUE);
/* If a tiled window has been dragged free with a
* mouse resize without snapping back to the tiled
@ -7584,24 +7577,18 @@ meta_window_handle_mouse_grab_op_event (MetaWindow *window,
event->motion.y);
if (meta_grab_op_is_moving (window->display->grab_op))
{
if (is_window_root)
{
update_move (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->motion.x,
event->motion.y);
}
update_move (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->motion.x,
event->motion.y);
}
else if (meta_grab_op_is_resizing (window->display->grab_op))
{
if (is_window_root)
{
update_resize (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->motion.x,
event->motion.y,
FALSE);
}
update_resize (window,
event->button.modifier_state & CLUTTER_SHIFT_MASK,
event->motion.x,
event->motion.y,
FALSE);
}
break;