framebuffers: cogl_offscreen_new_to_texture should take a ref on the texture
We weren't taking a reference on the texture to be used as the color buffer for offscreen rendering, so it was possible to free the texture leaving the framebuffer in an inconsistent state.
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@ -57,6 +57,7 @@ typedef struct _CoglOffscreen
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CoglFramebuffer _parent;
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GLuint fbo_handle;
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GLuint gl_stencil_handle;
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CoglHandle texture;
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} CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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@ -339,6 +339,7 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
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offscreen->fbo_handle = fbo_gl_handle;
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offscreen->gl_stencil_handle = gl_stencil_handle;
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offscreen->texture = cogl_handle_ref (texhandle);
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/* XXX: Can we get a away with removing this? It wasn't documented, and most
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* users of the API are hopefully setting up the modelview from scratch
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@ -362,6 +363,8 @@ _cogl_offscreen_free (CoglOffscreen *offscreen)
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if (offscreen->gl_stencil_handle)
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GE (glDeleteRenderbuffers (1, &offscreen->gl_stencil_handle));
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if (offscreen->texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (offscreen->texture);
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GE (glDeleteFramebuffers (1, &offscreen->fbo_handle));
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g_free (offscreen);
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}
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