texture: Don't compare fbo_source with COGL_INVALID_HANDLE
fbo_source is a ClutterActor, it should be compared to NULL instead of COGL_INVALID_HANDLE.
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@ -251,7 +251,7 @@ clutter_texture_unrealize (ClutterActor *actor)
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CLUTTER_MARK();
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CLUTTER_MARK();
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if (priv->fbo_source != COGL_INVALID_HANDLE)
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if (priv->fbo_source != NULL)
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{
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{
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/* Free up our fbo handle and texture resources, realize will recreate */
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/* Free up our fbo handle and texture resources, realize will recreate */
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cogl_handle_unref (priv->fbo_handle);
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cogl_handle_unref (priv->fbo_handle);
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