framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
Otherwise, if a texture is created before all the other FBOs, a new atlas will be created, with a FBO with COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL causing last_offscreen_allocate_flags to be 0. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 7d2156785da8196e129eb393efb0d09093c4783e)
This commit is contained in:
parent
1686e754a7
commit
053845f796
@ -1133,10 +1133,13 @@ _cogl_offscreen_allocate (CoglOffscreen *offscreen,
|
||||
{
|
||||
fb->samples_per_pixel = gl_framebuffer->samples_per_pixel;
|
||||
|
||||
/* Record that the last set of flags succeeded so that we can
|
||||
try that set first next time */
|
||||
ctx->last_offscreen_allocate_flags = flags;
|
||||
ctx->have_last_offscreen_allocate_flags = TRUE;
|
||||
if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)
|
||||
{
|
||||
/* Record that the last set of flags succeeded so that we can
|
||||
try that set first next time */
|
||||
ctx->last_offscreen_allocate_flags = flags;
|
||||
ctx->have_last_offscreen_allocate_flags = TRUE;
|
||||
}
|
||||
|
||||
/* Save the flags we managed so successfully allocate the
|
||||
* renderbuffers with in case we need to make renderbuffers for a
|
||||
|
Loading…
Reference in New Issue
Block a user