actor: Add a get_debug_name() private Actor method

For internal usage, writing:

  clutter_actor_get_name (actor) != NULL
    ? clutter_actor_get_name (actor)
    : G_OBJECT_TYPE_NAME (actor)

is overly verbose and does two type checks. A simple, internal method
for getting the same result without type checks would be much more
appreciated.
This commit is contained in:
Emmanuele Bassi 2010-11-12 18:07:44 +00:00
parent f3295a3f36
commit 0523d6db08
2 changed files with 34 additions and 31 deletions

View File

@ -113,6 +113,8 @@ gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
GType check_gtype,
ClutterPaintVolume *volume);
G_CONST_RETURN gchar *_clutter_actor_get_debug_name (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */

View File

@ -675,8 +675,8 @@ G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterActor,
G_IMPLEMENT_INTERFACE (ATK_TYPE_IMPLEMENTOR,
atk_implementor_iface_init));
static const gchar *
get_actor_debug_name (ClutterActor *actor)
G_CONST_RETURN gchar *
_clutter_actor_get_debug_name (ClutterActor *actor)
{
return actor->priv->name != NULL ? actor->priv->name
: G_OBJECT_TYPE_NAME (actor);
@ -707,13 +707,13 @@ clutter_actor_verify_map_state (ClutterActor *self)
else
g_warning ("Realized non-toplevel actor '%s' should "
"have a parent",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
}
else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
{
g_warning ("Realized actor %s has an unrealized parent %s",
get_actor_debug_name (self),
get_actor_debug_name (priv->parent_actor));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (priv->parent_actor));
}
}
}
@ -722,7 +722,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
{
if (!CLUTTER_ACTOR_IS_REALIZED (self))
g_warning ("Actor '%s' is mapped but not realized",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
/* remaining bets are off during reparent when we're potentially
* mapped, but should not be according to invariants
@ -738,13 +738,13 @@ clutter_actor_verify_map_state (ClutterActor *self)
{
g_warning ("Toplevel actor '%s' is mapped "
"but not visible",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
}
}
else
{
g_warning ("Mapped actor '%s' should have a parent",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
}
}
else
@ -768,16 +768,16 @@ clutter_actor_verify_map_state (ClutterActor *self)
{
g_warning ("Actor '%s' should not be mapped if parent '%s'"
"is not visible",
get_actor_debug_name (self),
get_actor_debug_name (priv->parent_actor));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (priv->parent_actor));
}
if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
{
g_warning ("Actor '%s' should not be mapped if parent '%s'"
"is not realized",
get_actor_debug_name (self),
get_actor_debug_name (priv->parent_actor));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (priv->parent_actor));
}
if (!CLUTTER_ACTOR_IS_TOPLEVEL (priv->parent_actor))
@ -785,8 +785,8 @@ clutter_actor_verify_map_state (ClutterActor *self)
if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent_actor))
g_warning ("Actor '%s' is mapped but its non-toplevel "
"parent '%s' is not mapped",
get_actor_debug_name (self),
get_actor_debug_name (priv->parent_actor));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (priv->parent_actor));
}
}
}
@ -955,7 +955,7 @@ clutter_actor_update_map_state (ClutterActor *self,
{
if (priv->parent_actor == NULL)
g_warning ("Attempting to map an unparented actor '%s'",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
should_be_mapped = TRUE;
must_be_realized = TRUE;
@ -971,13 +971,13 @@ clutter_actor_update_map_state (ClutterActor *self,
g_warning ("Attempting to map a child that does not "
"meet the necessary invariants: the actor '%s' "
"has no parent",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
else
g_warning ("Attempting to map a child that does not "
"meet the necessary invariants: the actor '%s' "
"is parented to an unmapped actor '%s'",
get_actor_debug_name (self),
get_actor_debug_name (priv->parent_actor));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (priv->parent_actor));
}
/* If in reparent, we temporarily suspend unmap and unrealize.
@ -1006,7 +1006,7 @@ clutter_actor_update_map_state (ClutterActor *self,
if (!must_be_realized)
g_warning ("Somehow we think actor '%s' should be mapped but "
"not realized, which isn't allowed",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
/* realization is allowed to fail (though I don't know what
* an app is supposed to do about that - shouldn't it just
@ -1386,7 +1386,7 @@ clutter_actor_realize (ClutterActor *self)
return;
}
CLUTTER_NOTE (ACTOR, "Realizing actor '%s'", get_actor_debug_name (self));
CLUTTER_NOTE (ACTOR, "Realizing actor '%s'", _clutter_actor_get_debug_name (self));
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
_clutter_notify_by_pspec (G_OBJECT (self), obj_props[PROP_REALIZED]);
@ -1761,7 +1761,7 @@ clutter_actor_real_allocate (ClutterActor *self,
if (x1_changed || y1_changed || x2_changed || y2_changed || flags_changed)
{
CLUTTER_NOTE (LAYOUT, "Allocation for '%s' changed",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
_clutter_notify_by_pspec (G_OBJECT (self), obj_props[PROP_ALLOCATION]);
@ -1802,8 +1802,8 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
ClutterActor *parent;
CLUTTER_NOTE (PAINT, "Redraw queued on '%s' (from: '%s')",
get_actor_debug_name (self),
origin != NULL ? get_actor_debug_name (origin)
_clutter_actor_get_debug_name (self),
origin != NULL ? _clutter_actor_get_debug_name (origin)
: "same actor");
/* no point in queuing a redraw on a destroyed actor */
@ -5205,7 +5205,7 @@ _clutter_actor_queue_only_relayout (ClutterActor *self)
g_warning ("The actor '%s' is currently inside an allocation "
"cycle; calling clutter_actor_queue_relayout() is "
"not recommended",
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
}
#endif /* CLUTTER_ENABLE_DEBUG */
@ -5227,8 +5227,9 @@ _clutter_actor_queue_only_relayout (ClutterActor *self)
void
clutter_actor_queue_relayout (ClutterActor *self)
{
_clutter_actor_queue_only_relayout (self);
g_return_if_fail (CLUTTER_IS_ACTOR (self));
_clutter_actor_queue_only_relayout (self);
clutter_actor_queue_redraw (self);
}
@ -7828,7 +7829,7 @@ clutter_actor_raise (ClutterActor *self,
{
g_warning ("%s: Actor '%s' is not inside a container",
G_STRFUNC,
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
return;
}
@ -7839,8 +7840,8 @@ clutter_actor_raise (ClutterActor *self,
g_warning ("%s Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
get_actor_debug_name (self),
get_actor_debug_name (below));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (below));
return;
}
}
@ -7873,7 +7874,7 @@ clutter_actor_lower (ClutterActor *self,
{
g_warning ("%s: Actor of type %s is not inside a container",
G_STRFUNC,
get_actor_debug_name (self));
_clutter_actor_get_debug_name (self));
return;
}
@ -7884,8 +7885,8 @@ clutter_actor_lower (ClutterActor *self,
g_warning ("%s: Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
get_actor_debug_name (self),
get_actor_debug_name (above));
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (above));
return;
}
}