egl/backend: Clean up
The "EGL native" backend is just a short-hand for a pure Cogl backend, using whatever input mechanism was enabled at run-time.
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@ -44,10 +44,6 @@
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#include "clutter-device-manager-evdev.h"
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#endif
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#ifdef HAVE_TSLIB
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#include "clutter-event-tslib.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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@ -57,15 +53,6 @@
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#include "clutter-egl.h"
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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#include "clutter-cex100.h"
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
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#endif
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#define clutter_backend_egl_native_get_type _clutter_backend_egl_native_get_type
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G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND);
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@ -75,15 +62,15 @@ clutter_backend_egl_native_get_device_manager (ClutterBackend *backend)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (backend);
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#ifdef HAVE_EVDEV
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if (G_UNLIKELY (backend_egl_native->device_manager == NULL))
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{
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#ifdef HAVE_EVDEV
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backend_egl_native->device_manager =
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g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_EVDEV,
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"backend", backend_egl_native,
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NULL);
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#endif
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}
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#endif
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return backend_egl_native->device_manager;
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}
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@ -99,19 +86,11 @@ clutter_backend_egl_native_dispose (GObject *gobject)
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backend_egl_native->event_timer = NULL;
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}
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#ifdef HAVE_TSLIB
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_clutter_events_tslib_uninit (CLUTTER_BACKEND (gobject));
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#endif
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#ifdef HAVE_EVDEV
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_clutter_events_evdev_uninit (CLUTTER_BACKEND (gobject));
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if (backend_egl_native->device_manager != NULL)
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{
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g_object_unref (backend_egl_native->device_manager);
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backend_egl_native->device_manager = NULL;
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}
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#endif
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G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
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}
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@ -142,79 +121,6 @@ clutter_backend_egl_native_create_stage (ClutterBackend *backend,
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return stage;
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}
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static gboolean
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clutter_backend_egl_native_create_context (ClutterBackend *backend,
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GError **error)
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{
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CoglSwapChain *swap_chain = NULL;
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CoglOnscreenTemplate *onscreen_template = NULL;
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if (backend->cogl_context != NULL)
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return TRUE;
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backend->cogl_renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (backend->cogl_renderer, error))
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goto error;
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swap_chain = cogl_swap_chain_new ();
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#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
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cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
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#endif
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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cogl_object_unref (swap_chain);
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/* XXX: I have some doubts that this is a good design.
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* Conceptually should we be able to check an onscreen_template
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* without more details about the CoglDisplay configuration?
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*/
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if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
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onscreen_template,
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error))
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goto error;
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backend->cogl_display = cogl_display_new (backend->cogl_renderer,
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onscreen_template);
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#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
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cogl_gdl_display_set_plane (backend->cogl_display, gdl_plane);
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#endif /* CLUTTER_EGL_BACKEND_CEX100 */
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cogl_object_unref (backend->cogl_renderer);
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cogl_object_unref (onscreen_template);
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if (!cogl_display_setup (backend->cogl_display, error))
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goto error;
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backend->cogl_context = cogl_context_new (backend->cogl_display, error);
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if (backend->cogl_context == NULL)
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goto error;
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return TRUE;
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error:
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if (backend->cogl_display != NULL)
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{
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cogl_object_unref (backend->cogl_display);
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backend->cogl_display = NULL;
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}
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if (onscreen_template != NULL)
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cogl_object_unref (onscreen_template);
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if (swap_chain != NULL)
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cogl_object_unref (swap_chain);
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if (backend->cogl_renderer != NULL)
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{
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cogl_object_unref (backend->cogl_renderer);
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backend->cogl_renderer = NULL;
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}
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return FALSE;
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}
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static void
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clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
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{
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@ -225,7 +131,6 @@ clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
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backend_class->get_device_manager = clutter_backend_egl_native_get_device_manager;
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backend_class->create_stage = clutter_backend_egl_native_create_stage;
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backend_class->create_context = clutter_backend_egl_native_create_context;
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}
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static void
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@ -234,43 +139,6 @@ clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
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backend_egl_native->event_timer = g_timer_new ();
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}
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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/**
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* clutter_cex100_set_plane:
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* @plane: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_plane (gdl_plane_id_t plane)
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{
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g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
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gdl_plane = plane;
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}
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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/**
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* clutter_cex100_set_plane:
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* @mode: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
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{
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g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
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mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
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gdl_n_buffers = mode;
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}
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#endif
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/**
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* clutter_eglx_display:
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*
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G_BEGIN_DECLS
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#define CLUTTER_TSLIB_INPUT_BACKEND "tslib"
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#define CLUTTER_EVDEV_INPUT_BACKEND "evdev"
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#ifndef CLUTTER_DISABLE_DEPRECATED
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/**
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* clutter_eglx_display:
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*
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@ -79,7 +75,6 @@ EGLDisplay clutter_eglx_display (void);
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*/
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CLUTTER_DEPRECATED_FOR(clutter_egl_get_egl_display)
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EGLDisplay clutter_egl_display (void);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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/**
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* clutter_egl_get_egl_display:
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