Refactor "texture material" creation from MetaShadowFactory
Create new cogl-utils.[ch] and move a helper function from MetaShadowFactory there as meta_create_texture_material(); this allows us to create single-layer materials from different parts of Mutter and have them share the same template material. Also expose a function for creating a 1x1 texture of a given color meta_create_color_texture_4ub(). https://bugzilla.gnome.org/show_bug.cgi?id=634833
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src/compositor/cogl-utils.h
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src/compositor/cogl-utils.h
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Utilities for use with Cogl
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*
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* Copyright 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef __META_COGL_UTILS_H__
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#define __META_COGL_UTILS_H__
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#include <cogl/cogl.h>
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CoglHandle meta_create_color_texture_4ub (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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CoglHandle meta_create_texture_material (CoglHandle src_texture);
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#endif /* __META_COGL_UTILS_H__ */
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