2.0: Remove deprecated symbols from the installed headers
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@ -97,63 +97,6 @@ void clutter_box_layout_set_pack_start (ClutterBoxLayou
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gboolean pack_start);
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gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_box_layout_set_orientation)
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void clutter_box_layout_set_vertical (ClutterBoxLayout *layout,
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gboolean vertical);
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_box_layout_get_orientation)
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gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout);
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void clutter_box_layout_pack (ClutterBoxLayout *layout,
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ClutterActor *actor,
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gboolean expand,
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gboolean x_fill,
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gboolean y_fill,
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ClutterBoxAlignment x_align,
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ClutterBoxAlignment y_align);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_alignment (ClutterBoxLayout *layout,
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ClutterActor *actor,
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ClutterBoxAlignment x_align,
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ClutterBoxAlignment y_align);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_get_alignment (ClutterBoxLayout *layout,
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ClutterActor *actor,
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ClutterBoxAlignment *x_align,
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ClutterBoxAlignment *y_align);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_fill (ClutterBoxLayout *layout,
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ClutterActor *actor,
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gboolean x_fill,
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gboolean y_fill);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_get_fill (ClutterBoxLayout *layout,
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ClutterActor *actor,
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gboolean *x_fill,
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gboolean *y_fill);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_expand (ClutterBoxLayout *layout,
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ClutterActor *actor,
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gboolean expand);
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CLUTTER_DEPRECATED_IN_1_12
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gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout,
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ClutterActor *actor);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout,
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gboolean animate);
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CLUTTER_DEPRECATED_IN_1_12
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gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout,
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gulong mode);
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CLUTTER_DEPRECATED_IN_1_12
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gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout,
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guint msecs);
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CLUTTER_DEPRECATED_IN_1_12
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guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout);
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G_END_DECLS
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#endif /* __CLUTTER_BOX_LAYOUT_H__ */
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@ -3,41 +3,6 @@
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#define __CLUTTER_DEPRECATED_H_INSIDE__
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#include "deprecated/clutter-actor.h"
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#include "deprecated/clutter-alpha.h"
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#include "deprecated/clutter-animatable.h"
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#include "deprecated/clutter-animation.h"
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#include "deprecated/clutter-animator.h"
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#include "deprecated/clutter-backend.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-behaviour-depth.h"
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#include "deprecated/clutter-behaviour-ellipse.h"
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#include "deprecated/clutter-behaviour-opacity.h"
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#include "deprecated/clutter-behaviour-path.h"
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#include "deprecated/clutter-behaviour-rotate.h"
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#include "deprecated/clutter-behaviour-scale.h"
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#include "deprecated/clutter-bin-layout.h"
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#include "deprecated/clutter-box.h"
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#include "deprecated/clutter-cairo-texture.h"
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#include "deprecated/clutter-container.h"
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#include "deprecated/clutter-fixed.h"
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#include "deprecated/clutter-frame-source.h"
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#include "deprecated/clutter-group.h"
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#include "deprecated/clutter-input-device.h"
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#include "deprecated/clutter-keysyms.h"
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#include "deprecated/clutter-main.h"
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#include "deprecated/clutter-media.h"
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#include "deprecated/clutter-rectangle.h"
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#include "deprecated/clutter-score.h"
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#include "deprecated/clutter-shader.h"
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#include "deprecated/clutter-stage-manager.h"
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#include "deprecated/clutter-stage.h"
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#include "deprecated/clutter-state.h"
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#include "deprecated/clutter-texture.h"
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#include "deprecated/clutter-timeline.h"
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#include "deprecated/clutter-timeout-pool.h"
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#include "deprecated/clutter-util.h"
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#undef __CLUTTER_DEPRECATED_H_INSIDE__
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#endif /* __CLUTTER_DEPRECATED_H__ */
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@ -483,34 +483,6 @@ typedef enum {
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CLUTTER_INTERPOLATION_CUBIC
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} ClutterInterpolation;
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/**
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* ClutterBinAlignment:
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* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
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* #ClutterBinLayout will honour the fixed position provided
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* by the actors themselves when allocating them
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* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
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* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
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* or left side of the container, depending on the axis
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* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
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* or right side of the container, depending on the axis
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* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
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* center of the container, depending on the axis
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*
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* The alignment policies available on each axis for #ClutterBinLayout
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*
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* Since: 1.2
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*
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* Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
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* API instead
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*/
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typedef enum {
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CLUTTER_BIN_ALIGNMENT_FIXED,
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CLUTTER_BIN_ALIGNMENT_FILL,
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CLUTTER_BIN_ALIGNMENT_START,
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CLUTTER_BIN_ALIGNMENT_END,
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CLUTTER_BIN_ALIGNMENT_CENTER
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} ClutterBinAlignment;
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/**
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* ClutterBindCoordinate:
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* @CLUTTER_BIND_X: Bind the X coordinate
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@ -1020,66 +992,6 @@ typedef enum { /*< prefix=CLUTTER_PAN >*/
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CLUTTER_PAN_Y_AXIS
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} ClutterPanAxis;
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/**
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* ClutterTableAlignment:
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* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
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* left of a cell in the table, depending on the axis
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* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
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* a cell in the table
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* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
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* right of a cell in the table, depending on the axis
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*
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* The alignment policies available on each axis of the #ClutterTableLayout
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*
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* Since: 1.4
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*/
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typedef enum {
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CLUTTER_TABLE_ALIGNMENT_START,
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CLUTTER_TABLE_ALIGNMENT_CENTER,
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CLUTTER_TABLE_ALIGNMENT_END
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} ClutterTableAlignment;
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/**
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* ClutterTextureFlags:
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* @CLUTTER_TEXTURE_NONE: No flags
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* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
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* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
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* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
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*
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* Flags for clutter_texture_set_from_rgb_data() and
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* clutter_texture_set_from_yuv_data().
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
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CLUTTER_TEXTURE_NONE = 0,
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CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
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CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
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CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
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/* FIXME: add compressed types ? */
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} ClutterTextureFlags;
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/**
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* ClutterTextureQuality:
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* @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
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* interpolation when rendering. good setting.
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* @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
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* extra resources.
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* @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
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* available using extra memory.
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*
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* Enumaration controlling the texture quality.
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*
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* Since: 0.8
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*/
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typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
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CLUTTER_TEXTURE_QUALITY_LOW,
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CLUTTER_TEXTURE_QUALITY_MEDIUM,
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CLUTTER_TEXTURE_QUALITY_HIGH
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} ClutterTextureQuality;
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/**
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* ClutterTimelineDirection:
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* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
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@ -181,15 +181,6 @@ void clutter_layout_manager_child_get_property (ClutterLayoutMa
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const gchar *property_name,
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GValue *value);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterAlpha * clutter_layout_manager_begin_animation (ClutterLayoutManager *manager,
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guint duration,
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gulong mode);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_layout_manager_end_animation (ClutterLayoutManager *manager);
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CLUTTER_DEPRECATED_IN_1_12
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gdouble clutter_layout_manager_get_animation_progress (ClutterLayoutManager *manager);
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G_END_DECLS
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#endif /* __CLUTTER_LAYOUT_MANAGER_H__ */
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@ -168,15 +168,6 @@ void clutter_script_unmerge_objects (ClutterScript
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guint merge_id);
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void clutter_script_ensure_objects (ClutterScript *script);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_script_add_states (ClutterScript *script,
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const gchar *name,
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ClutterState *state);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterState * clutter_script_get_states (ClutterScript *script,
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const gchar *name);
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void clutter_script_connect_signals (ClutterScript *script,
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gpointer user_data);
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void clutter_script_connect_signals_full (ClutterScript *script,
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