2.0: Remove deprecated symbols from the installed headers

This commit is contained in:
Emmanuele Bassi 2012-08-24 10:55:28 +01:00
parent 0b03a4cb0a
commit 03a8e2f7b8
5 changed files with 0 additions and 198 deletions

View File

@ -97,63 +97,6 @@ void clutter_box_layout_set_pack_start (ClutterBoxLayou
gboolean pack_start);
gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_box_layout_set_orientation)
void clutter_box_layout_set_vertical (ClutterBoxLayout *layout,
gboolean vertical);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_box_layout_get_orientation)
gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout);
void clutter_box_layout_pack (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand,
gboolean x_fill,
gboolean y_fill,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_get_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment *x_align,
ClutterBoxAlignment *y_align);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_get_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_expand (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand);
CLUTTER_DEPRECATED_IN_1_12
gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout,
ClutterActor *actor);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout,
gboolean animate);
CLUTTER_DEPRECATED_IN_1_12
gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout,
gulong mode);
CLUTTER_DEPRECATED_IN_1_12
gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED_IN_1_12
void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout,
guint msecs);
CLUTTER_DEPRECATED_IN_1_12
guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_BOX_LAYOUT_H__ */

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@ -3,41 +3,6 @@
#define __CLUTTER_DEPRECATED_H_INSIDE__
#include "deprecated/clutter-actor.h"
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-animator.h"
#include "deprecated/clutter-backend.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-ellipse.h"
#include "deprecated/clutter-behaviour-opacity.h"
#include "deprecated/clutter-behaviour-path.h"
#include "deprecated/clutter-behaviour-rotate.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-fixed.h"
#include "deprecated/clutter-frame-source.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-input-device.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-media.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-score.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-timeline.h"
#include "deprecated/clutter-timeout-pool.h"
#include "deprecated/clutter-util.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__
#endif /* __CLUTTER_DEPRECATED_H__ */

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@ -483,34 +483,6 @@ typedef enum {
CLUTTER_INTERPOLATION_CUBIC
} ClutterInterpolation;
/**
* ClutterBinAlignment:
* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
* #ClutterBinLayout will honour the fixed position provided
* by the actors themselves when allocating them
* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
* or left side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
* or right side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
* center of the container, depending on the axis
*
* The alignment policies available on each axis for #ClutterBinLayout
*
* Since: 1.2
*
* Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
* API instead
*/
typedef enum {
CLUTTER_BIN_ALIGNMENT_FIXED,
CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_END,
CLUTTER_BIN_ALIGNMENT_CENTER
} ClutterBinAlignment;
/**
* ClutterBindCoordinate:
* @CLUTTER_BIND_X: Bind the X coordinate
@ -1020,66 +992,6 @@ typedef enum { /*< prefix=CLUTTER_PAN >*/
CLUTTER_PAN_Y_AXIS
} ClutterPanAxis;
/**
* ClutterTableAlignment:
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
* left of a cell in the table, depending on the axis
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
* a cell in the table
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
* right of a cell in the table, depending on the axis
*
* The alignment policies available on each axis of the #ClutterTableLayout
*
* Since: 1.4
*/
typedef enum {
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;
/**
* ClutterTextureFlags:
* @CLUTTER_TEXTURE_NONE: No flags
* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
*
* Flags for clutter_texture_set_from_rgb_data() and
* clutter_texture_set_from_yuv_data().
*
* Since: 0.4
*/
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
CLUTTER_TEXTURE_NONE = 0,
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
/* FIXME: add compressed types ? */
} ClutterTextureFlags;
/**
* ClutterTextureQuality:
* @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
* interpolation when rendering. good setting.
* @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
* extra resources.
* @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
* available using extra memory.
*
* Enumaration controlling the texture quality.
*
* Since: 0.8
*/
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
CLUTTER_TEXTURE_QUALITY_LOW,
CLUTTER_TEXTURE_QUALITY_MEDIUM,
CLUTTER_TEXTURE_QUALITY_HIGH
} ClutterTextureQuality;
/**
* ClutterTimelineDirection:
* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline

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@ -181,15 +181,6 @@ void clutter_layout_manager_child_get_property (ClutterLayoutMa
const gchar *property_name,
GValue *value);
CLUTTER_DEPRECATED_IN_1_12
ClutterAlpha * clutter_layout_manager_begin_animation (ClutterLayoutManager *manager,
guint duration,
gulong mode);
CLUTTER_DEPRECATED_IN_1_12
void clutter_layout_manager_end_animation (ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_IN_1_12
gdouble clutter_layout_manager_get_animation_progress (ClutterLayoutManager *manager);
G_END_DECLS
#endif /* __CLUTTER_LAYOUT_MANAGER_H__ */

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@ -168,15 +168,6 @@ void clutter_script_unmerge_objects (ClutterScript
guint merge_id);
void clutter_script_ensure_objects (ClutterScript *script);
CLUTTER_DEPRECATED_IN_1_12
void clutter_script_add_states (ClutterScript *script,
const gchar *name,
ClutterState *state);
CLUTTER_DEPRECATED_IN_1_12
ClutterState * clutter_script_get_states (ClutterScript *script,
const gchar *name);
void clutter_script_connect_signals (ClutterScript *script,
gpointer user_data);
void clutter_script_connect_signals_full (ClutterScript *script,