clutter-rectangle: Remove cogl_rectangle()
A pretty regular removal.
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fcd1ff9c56
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@ -81,7 +81,11 @@ static void
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clutter_rectangle_paint (ClutterActor *self)
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{
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ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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static CoglPipeline *default_color_pipeline = NULL;
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CoglPipeline *content_pipeline;
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ClutterGeometry geom;
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CoglColor color;
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guint8 tmp_alpha;
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CLUTTER_NOTE (PAINT,
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@ -90,56 +94,84 @@ clutter_rectangle_paint (ClutterActor *self)
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: "unknown");
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clutter_actor_get_allocation_geometry (self, &geom);
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if (G_UNLIKELY (default_color_pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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default_color_pipeline = cogl_pipeline_new (ctx);
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}
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g_assert (default_color_pipeline != NULL);
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content_pipeline = cogl_pipeline_copy (default_color_pipeline);
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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cogl_color_init_from_4ub (&color,
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priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_color_premultiply (&color);
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cogl_pipeline_set_color (content_pipeline, &color);
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if (priv->has_border)
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{
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CoglPipeline *border_pipeline;
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border_pipeline = cogl_pipeline_copy (default_color_pipeline);
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->border_color.alpha
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/ 255;
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cogl_color_init_from_4ub (&color,
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priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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cogl_color_premultiply (&color);
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cogl_pipeline_set_color (border_pipeline, &color);
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/* We paint the border and the content only if the rectangle
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* is big enough to show them
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*/
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if ((priv->border_width * 2) < geom.width &&
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(priv->border_width * 2) < geom.height)
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{
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->border_color.alpha
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/ 255;
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/* paint the border */
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cogl_set_source_color4ub (priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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/* this sucks, but it's the only way to make a border */
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cogl_rectangle (priv->border_width, 0,
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/* paint the border. this sucks, but it's the only way to make a border */
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cogl_framebuffer_draw_rectangle (framebuffer,
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border_pipeline,
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priv->border_width, 0,
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geom.width,
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priv->border_width);
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cogl_rectangle (geom.width - priv->border_width,
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cogl_framebuffer_draw_rectangle (framebuffer,
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border_pipeline,
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geom.width - priv->border_width,
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priv->border_width,
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geom.width,
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geom.height);
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geom.width, geom.height);
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cogl_rectangle (0, geom.height - priv->border_width,
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cogl_framebuffer_draw_rectangle (framebuffer,
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border_pipeline,
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0, geom.height - priv->border_width,
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geom.width - priv->border_width,
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geom.height);
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cogl_rectangle (0, 0,
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cogl_framebuffer_draw_rectangle (framebuffer,
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border_pipeline,
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0, 0,
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priv->border_width,
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geom.height - priv->border_width);
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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/* now paint the rectangle */
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_rectangle (priv->border_width, priv->border_width,
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cogl_framebuffer_draw_rectangle (framebuffer,
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content_pipeline,
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priv->border_width, priv->border_width,
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geom.width - priv->border_width,
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geom.height - priv->border_width);
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}
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@ -149,34 +181,21 @@ clutter_rectangle_paint (ClutterActor *self)
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* as the border, since we can only fit that into the
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* allocation.
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->border_color.alpha
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/ 255;
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cogl_set_source_color4ub (priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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cogl_rectangle (0, 0, geom.width, geom.height);
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cogl_framebuffer_draw_rectangle (framebuffer,
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border_pipeline,
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0, 0, geom.width, geom.height);
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}
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cogl_object_unref (border_pipeline);
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}
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else
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{
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_rectangle (0, 0, geom.width, geom.height);
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cogl_framebuffer_draw_rectangle (framebuffer,
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content_pipeline,
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0, 0, geom.width, geom.height);
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}
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cogl_object_unref (content_pipeline);
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}
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static gboolean
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