Make sure the gesture is cancelled even if we miss the release event
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@ -133,6 +133,18 @@ stage_captured_event_cb (ClutterActor *stage,
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{
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{
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case CLUTTER_MOTION:
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case CLUTTER_MOTION:
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{
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{
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ClutterModifierType mods = clutter_event_get_state (event);
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/* we might miss a button-release event in case of grabs,
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* so we need to check whether the button is still down
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* during a motion event
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*/
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if (!(mods & CLUTTER_BUTTON1_MASK))
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{
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cancel_gesture (action);
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return FALSE;
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}
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clutter_event_get_coords (event, &priv->last_motion_x,
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clutter_event_get_coords (event, &priv->last_motion_x,
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&priv->last_motion_y);
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&priv->last_motion_y);
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