ClutterActor: clear redraw entry before emitting signals
If the redraw entry is not cleared, queueing a redraw from a signal handler could reinsert the same object in the stage redraw list, causing the segfault later (as the object is immediately freed) https://bugzilla.gnome.org/show_bug.cgi?id=671173
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@ -6537,6 +6537,14 @@ _clutter_actor_finish_queue_redraw (ClutterActor *self,
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ClutterPaintVolume *pv;
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ClutterPaintVolume *pv;
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gboolean clipped;
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gboolean clipped;
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/* Remove queue entry early in the process, otherwise a new
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queue_redraw() during signal handling could put back this
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object in the stage redraw list (but the entry is freed as
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soon as we return from this function, causing a segfault
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later)
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*/
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priv->queue_redraw_entry = NULL;
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/* If we've been explicitly passed a clip volume then there's
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/* If we've been explicitly passed a clip volume then there's
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* nothing more to calculate, but otherwise the only thing we know
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* nothing more to calculate, but otherwise the only thing we know
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* is that the change is constrained to the given actor.
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* is that the change is constrained to the given actor.
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@ -6595,8 +6603,6 @@ _clutter_actor_finish_queue_redraw (ClutterActor *self,
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*/
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*/
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if (G_LIKELY (clipped))
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if (G_LIKELY (clipped))
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_clutter_actor_set_queue_redraw_clip (self, NULL);
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_clutter_actor_set_queue_redraw_clip (self, NULL);
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priv->queue_redraw_entry = NULL;
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}
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}
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static void
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static void
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