2007-07-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: Fix re-relisation for large tiled textures. * tests/test-textures.c: (main): Add a show/hide to trigger above (see #442)
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@ -1,3 +1,10 @@
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2007-07-30 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-texture.c:
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Fix re-relisation for large tiled textures.
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* tests/test-textures.c: (main):
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Add a show/hide to trigger above (see #442)
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2007-07-29 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-types.h: Document ClutterGravity enumeration
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@ -649,6 +649,8 @@ clutter_texture_realize (ClutterActor *actor)
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/* Move any local image data we have from unrealization
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* back into video memory.
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*/
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if (priv->is_tiled)
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texture_init_tiles (texture);
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clutter_texture_set_pixbuf (texture, priv->local_pixbuf, NULL);
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g_object_unref (priv->local_pixbuf);
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priv->local_pixbuf = NULL;
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@ -1146,7 +1148,7 @@ clutter_texture_get_pixbuf (ClutterTexture* texture)
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src_w = priv->x_tiles[x].size;
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src_h = priv->y_tiles[y].size;
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pixels = g_malloc (((src_w * bpp) &~ 3) * src_h);
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pixels = g_malloc (((src_w * bpp + 3) &~ 3) * src_h);
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glBindTexture(priv->target_type, priv->tiles[i]);
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@ -1160,13 +1162,6 @@ clutter_texture_get_pixbuf (ClutterTexture* texture)
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CGL_RGBA : CGL_RGB,
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PIXEL_TYPE,
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(GLvoid *) pixels);
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/* Clip */
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if (priv->x_tiles[x].pos + src_w > priv->width)
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src_w = priv->width - priv->x_tiles[x].pos;
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if (priv->y_tiles[y].pos + src_h > priv->height)
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src_h = priv->height - priv->y_tiles[y].pos;
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tmp_pixb =
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gdk_pixbuf_new_from_data ((const guchar*)pixels,
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@ -1179,6 +1174,13 @@ clutter_texture_get_pixbuf (ClutterTexture* texture)
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((src_w * bpp + 3) &~ 3),
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pixbuf_destroy_notify,
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NULL);
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/* Clip */
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if (priv->x_tiles[x].pos + src_w > priv->width)
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src_w = priv->width - priv->x_tiles[x].pos;
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if (priv->y_tiles[y].pos + src_h > priv->height)
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src_h = priv->height - priv->y_tiles[y].pos;
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gdk_pixbuf_copy_area (tmp_pixb,
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0,
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@ -1248,7 +1250,7 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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g_return_val_if_fail (bpp == 4, FALSE);
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texture_dirty = size_change =
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(width != priv->width || height != priv->height);
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(width != priv->width || height != priv->height) ;
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prev_format = priv->pixel_format;
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@ -86,7 +86,11 @@ main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER (stage), texture, NULL);
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clutter_actor_set_size (texture, 400, 400);
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clutter_actor_show (texture);
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/* Hide & show to unreaise then realise the texture */
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clutter_actor_hide (texture);
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clutter_actor_show (texture);
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clutter_texture_get_n_tiles(CLUTTER_TEXTURE(texture), &cols, &rows);
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printf("with tiles: %i x %i\n", cols, rows);
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