[fixed-to-float-patches] Updates the patches in line with the last merge
Most of the patches updated weren't failing but there were a number of hunk offsets when applying so it tidies that up. The change in mtx_transform.0.patch has been moved to clutter-actor.c.0.patch.
This commit is contained in:
parent
378ca42d5b
commit
012b169a73
@ -1,8 +1,17 @@
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diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
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diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
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index ac9a2f6..42da2a5 100644
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index 8db8206..f4cec66 100644
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--- a/clutter/clutter-actor.c
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--- a/clutter/clutter-actor.c
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+++ b/clutter/clutter-actor.c
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+++ b/clutter/clutter-actor.c
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@@ -866,8 +866,11 @@ clutter_actor_transform_point (ClutterActor *actor,
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@@ -806,7 +806,7 @@ static inline void
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mtx_transform (const ClutterFixed m[],
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fixed_vertex_t *vertex)
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{
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- ClutterFixed _x, _y, _z, _w;
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+ float _x, _y, _z, _w;
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_x = vertex->x;
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_y = vertex->y;
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@@ -846,8 +846,11 @@ mtx_transform (const ClutterFixed m[],
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/* Help macros to scale from OpenGL <-1,1> coordinates system to our
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/* Help macros to scale from OpenGL <-1,1> coordinates system to our
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* X-window based <0,window-size> coordinates
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* X-window based <0,window-size> coordinates
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*/
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*/
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@ -15,8 +24,8 @@ index ac9a2f6..42da2a5 100644
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+ (v1)) + (v2))
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+ (v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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/**
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/* transforms a 4-tuple of coordinates using @matrix and
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@@ -3213,8 +3214,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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@@ -3244,8 +3247,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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if (natural_width < min_width)
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if (natural_width < min_width)
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{
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{
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@ -27,7 +36,7 @@ index ac9a2f6..42da2a5 100644
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G_OBJECT_TYPE_NAME (self),
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G_OBJECT_TYPE_NAME (self),
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natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
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natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
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min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
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min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
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@@ -3283,8 +3284,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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@@ -3314,8 +3317,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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if (natural_height < min_height)
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if (natural_height < min_height)
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{
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{
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@ -1,8 +1,8 @@
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diff --git a/clutter/clutter-alpha.c b/clutter/clutter-alpha.c
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diff --git a/clutter/clutter-alpha.c b/clutter/clutter-alpha.c
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index 3e4df4d..d508631 100644
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index 60ef0d3..dda0f6c 100644
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--- a/clutter/clutter-alpha.c
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--- a/clutter/clutter-alpha.c
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+++ b/clutter/clutter-alpha.c
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+++ b/clutter/clutter-alpha.c
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@@ -694,6 +694,11 @@ clutter_ramp_func (ClutterAlpha *alpha,
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@@ -697,6 +697,11 @@ clutter_ramp_func (ClutterAlpha *alpha,
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}
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}
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}
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}
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@ -13,8 +13,8 @@ index 3e4df4d..d508631 100644
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+ */
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+ */
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static guint32
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static guint32
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sincx1024_func (ClutterAlpha *alpha,
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sincx1024_func (ClutterAlpha *alpha,
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ClutterAngle angle,
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float angle,
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@@ -713,7 +718,7 @@ sincx1024_func (ClutterAlpha *alpha,
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@@ -716,7 +721,7 @@ sincx1024_func (ClutterAlpha *alpha,
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x -= (512 * 512 / angle);
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x -= (512 * 512 / angle);
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@ -23,7 +23,7 @@ index 3e4df4d..d508631 100644
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* CLUTTER_ALPHA_MAX_ALPHA;
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* CLUTTER_ALPHA_MAX_ALPHA;
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sine = sine >> COGL_FIXED_Q;
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sine = sine >> COGL_FIXED_Q;
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@@ -721,11 +726,6 @@ sincx1024_func (ClutterAlpha *alpha,
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@@ -724,11 +729,6 @@ sincx1024_func (ClutterAlpha *alpha,
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return sine;
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return sine;
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}
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}
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@ -35,7 +35,7 @@ index 3e4df4d..d508631 100644
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static guint32
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static guint32
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sincx_func (ClutterAlpha *alpha,
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sincx_func (ClutterAlpha *alpha,
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ClutterFixed angle,
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ClutterFixed angle,
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@@ -744,7 +744,7 @@ sincx_func (ClutterAlpha *alpha,
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@@ -747,7 +747,7 @@ sincx_func (ClutterAlpha *alpha,
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x = CLUTTER_FIXED_MUL (x, CFX_PI)
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x = CLUTTER_FIXED_MUL (x, CFX_PI)
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- CLUTTER_FIXED_DIV (CFX_PI, angle);
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- CLUTTER_FIXED_DIV (CFX_PI, angle);
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@ -44,7 +44,7 @@ index 3e4df4d..d508631 100644
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", CLUTTER_FIXED_TO_DOUBLE (sine));
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", CLUTTER_FIXED_TO_DOUBLE (sine));
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@@ -803,9 +803,28 @@ guint32
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@@ -806,9 +806,28 @@ guint32
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clutter_sine_func (ClutterAlpha *alpha,
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clutter_sine_func (ClutterAlpha *alpha,
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gpointer dummy)
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gpointer dummy)
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{
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{
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@ -75,7 +75,7 @@ index 3e4df4d..d508631 100644
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/* 2.0 above represents full circle */
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/* 2.0 above represents full circle */
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return sincx1024_func (alpha, 1024, 1.0);
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return sincx1024_func (alpha, 1024, 1.0);
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#endif
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#endif
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@@ -839,18 +858,17 @@ clutter_sine_inc_func (ClutterAlpha *alpha,
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@@ -842,18 +861,17 @@ clutter_sine_inc_func (ClutterAlpha *alpha,
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ClutterTimeline * timeline;
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ClutterTimeline * timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -89,17 +89,17 @@ index 3e4df4d..d508631 100644
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n_frames = clutter_timeline_get_n_frames (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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- x = 256 * frame / n_frames;
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- x = 256 * frame / n_frames;
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-
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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+ radians = ((float)frame / n_frames) * (G_PI / 2);
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+ radians = ((float)frame / n_frames) * (G_PI / 2);
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+ sine = sinf (radians);
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+ sine = sinf (radians);
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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-
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- return ((guint32) sine) >> COGL_FIXED_Q;
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- return ((guint32) sine) >> COGL_FIXED_Q;
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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}
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/**
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/**
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@@ -881,18 +899,17 @@ clutter_sine_dec_func (ClutterAlpha *alpha,
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@@ -884,18 +902,17 @@ clutter_sine_dec_func (ClutterAlpha *alpha,
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ClutterTimeline * timeline;
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ClutterTimeline * timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -123,7 +123,7 @@ index 3e4df4d..d508631 100644
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}
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}
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/**
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/**
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@@ -923,18 +940,17 @@ clutter_sine_half_func (ClutterAlpha *alpha,
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@@ -926,18 +943,17 @@ clutter_sine_half_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -137,17 +137,17 @@ index 3e4df4d..d508631 100644
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n_frames = clutter_timeline_get_n_frames (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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- x = 512 * frame / n_frames;
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- x = 512 * frame / n_frames;
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-
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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+ radians = ((float)frame / n_frames) * G_PI;
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+ radians = ((float)frame / n_frames) * G_PI;
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+ sine = sinf (radians);
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+ sine = sinf (radians);
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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-
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- return ((guint32) sine) >> COGL_FIXED_Q;
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- return ((guint32) sine) >> COGL_FIXED_Q;
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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}
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/**
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/**
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@@ -959,19 +975,20 @@ clutter_sine_in_func (ClutterAlpha *alpha,
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@@ -962,19 +978,20 @@ clutter_sine_in_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -174,7 +174,7 @@ index 3e4df4d..d508631 100644
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}
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}
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/**
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/**
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@@ -995,18 +1012,17 @@ clutter_sine_out_func (ClutterAlpha *alpha,
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@@ -998,18 +1015,17 @@ clutter_sine_out_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -188,17 +188,17 @@ index 3e4df4d..d508631 100644
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n_frames = clutter_timeline_get_n_frames (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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- x = 256 * frame / n_frames;
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- x = 256 * frame / n_frames;
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-
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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+ radians = ((float)frame / n_frames) * (G_PI / 2);
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+ radians = ((float)frame / n_frames) * (G_PI / 2);
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+ sine = sinf (radians);
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+ sine = sinf (radians);
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- sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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-
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- return ((guint32) sine) >> COGL_FIXED_Q;
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- return ((guint32) sine) >> COGL_FIXED_Q;
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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+ return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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}
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/**
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/**
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@@ -1031,18 +1047,20 @@ clutter_sine_in_out_func (ClutterAlpha *alpha,
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@@ -1034,18 +1050,20 @@ clutter_sine_in_out_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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gint frame;
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gint frame;
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gint n_frames;
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gint n_frames;
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@ -224,7 +224,43 @@ index 3e4df4d..d508631 100644
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}
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}
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/**
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/**
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@@ -1201,9 +1219,9 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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@@ -1113,30 +1131,23 @@ clutter_smoothstep_inc_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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- guint32 r;
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- guint32 x;
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+ float r;
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+ float x;
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/*
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* The smoothstep function uses f(x) = -2x^3 + 3x^2 where x is from <0,1>,
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- * and precission is critical -- we use 8.24 fixed format for this operation.
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- * The earlier operations involve division, which we cannot do in 8.24 for
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- * numbers in <0,1> we use ClutterFixed.
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+ * and precission is critical.
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*/
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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- /*
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- * Convert x to 8.24 for next step.
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- */
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- x = CLUTTER_FIXED_DIV (frame, n_frames) << 8;
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+ x = (float)frame / n_frames;
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/*
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* f(x) = -2x^3 + 3x^2
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- *
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- * Convert result to ClutterFixed to avoid overflow in next step.
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*/
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- r = ((x >> 12) * (x >> 12) * 3 - (x >> 15) * (x >> 16) * (x >> 16)) >> 8;
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+ r = -2 * x * x * x + 3 * x * x;
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return (r * CLUTTER_ALPHA_MAX_ALPHA);
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}
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@@ -1204,9 +1215,9 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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*
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*
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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*/
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*/
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@ -237,7 +273,7 @@ index 3e4df4d..d508631 100644
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timeline = clutter_alpha_get_timeline (alpha);
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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frame = clutter_timeline_get_current_frame (timeline);
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@@ -1211,7 +1229,7 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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@@ -1214,7 +1225,7 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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x = x_alpha_max * frame / n_frames;
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x = x_alpha_max * frame / n_frames;
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@ -246,7 +282,7 @@ index 3e4df4d..d508631 100644
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return result;
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return result;
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}
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}
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@@ -1252,9 +1270,9 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
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@@ -1255,9 +1266,9 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
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*
|
*
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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*/
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*/
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@ -259,7 +295,7 @@ index 3e4df4d..d508631 100644
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timeline = clutter_alpha_get_timeline (alpha);
|
timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
|
frame = clutter_timeline_get_current_frame (timeline);
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@@ -1262,7 +1280,7 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
|
@@ -1265,7 +1276,7 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
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x = (x_alpha_max * (n_frames - frame)) / n_frames;
|
x = (x_alpha_max * (n_frames - frame)) / n_frames;
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@ -1,8 +1,8 @@
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diff --git a/clutter/clutter-path.c b/clutter/clutter-path.c
|
diff --git a/clutter/clutter-path.c b/clutter/clutter-path.c
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index 973d861..d3eff11 100644
|
index 6f93402..c459cdf 100644
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--- a/clutter/clutter-path.c
|
--- a/clutter/clutter-path.c
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+++ b/clutter/clutter-path.c
|
+++ b/clutter/clutter-path.c
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@@ -1081,11 +1081,11 @@ clutter_path_node_distance (const ClutterKnot *start,
|
@@ -1217,11 +1217,11 @@ clutter_path_node_distance (const ClutterKnot *start,
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* If we are using limited precision sqrti implementation, fallback on
|
* If we are using limited precision sqrti implementation, fallback on
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* clib sqrt if the precission would be less than 10%
|
* clib sqrt if the precission would be less than 10%
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*/
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*/
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@ -1,13 +1,13 @@
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diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c
|
diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c
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index fc5541b..0f1a77e 100644
|
index 42be677..7273946 100644
|
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--- a/clutter/clutter-texture.c
|
--- a/clutter/clutter-texture.c
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+++ b/clutter/clutter-texture.c
|
+++ b/clutter/clutter-texture.c
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@@ -457,7 +457,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
|
@@ -463,7 +463,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
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|
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/* Set up a projection matrix so that the actor will be projected as
|
/* Set up a projection matrix so that the actor will be projected as
|
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if it was drawn at its original location */
|
if it was drawn at its original location */
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- tan_angle = clutter_tani (CLUTTER_ANGLE_FROM_DEGX (perspective.fovy / 2));
|
- tan_angle = tanf (COGL_ANGLE_FROM_DEGX (perspective.fovy / 2 * (G_PI/180.0)));
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+ tan_angle = clutter_tanx (perspective.fovy / 2);
|
+ tan_angle = tanf ((perspective.fovy / 2) * (G_PI/180.0));
|
||||||
near_size = CLUTTER_FIXED_MUL (perspective.z_near, tan_angle);
|
near_size = CLUTTER_FIXED_MUL (perspective.z_near, tan_angle);
|
||||||
|
|
||||||
cogl_frustum (CLUTTER_FIXED_MUL (x_min, near_size),
|
cogl_frustum (CLUTTER_FIXED_MUL (tx_min, near_size),
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
diff --git a/clutter/pango/cogl-pango-render.c b/clutter/pango/cogl-pango-render.c
|
diff --git a/clutter/pango/cogl-pango-render.c b/clutter/pango/cogl-pango-render.c
|
||||||
index 9d1da77..12dfe72 100644
|
index d8f87fb..3e23309 100644
|
||||||
--- a/clutter/pango/cogl-pango-render.c
|
--- a/clutter/pango/cogl-pango-render.c
|
||||||
+++ b/clutter/pango/cogl-pango-render.c
|
+++ b/clutter/pango/cogl-pango-render.c
|
||||||
@@ -58,8 +58,6 @@ struct _CoglPangoRendererClass
|
@@ -102,8 +102,6 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
|
||||||
PangoRendererClass class_instance;
|
*(p++) = cache_value->tx2; *(p++) = cache_value->ty2;
|
||||||
};
|
}
|
||||||
|
|
||||||
-#define COGL_PANGO_UNIT_TO_FIXED(x) ((x) << (COGL_FIXED_Q - 10))
|
-#define COGL_PANGO_UNIT_TO_FIXED(x) ((x) << (COGL_FIXED_Q - 10))
|
||||||
-
|
-
|
||||||
static void cogl_pango_renderer_finalize (GObject *object);
|
static void cogl_pango_renderer_finalize (GObject *object);
|
||||||
static void cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
|
static void cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
|
||||||
PangoFont *font,
|
PangoFont *font,
|
||||||
@@ -393,8 +391,8 @@ cogl_pango_renderer_get_device_units (PangoRenderer *renderer,
|
@@ -439,8 +437,8 @@ cogl_pango_renderer_get_device_units (PangoRenderer *renderer,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1,19 +0,0 @@
|
|||||||
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
|
|
||||||
index cc56310..4c89c0f 100644
|
|
||||||
--- a/clutter/clutter-actor.c
|
|
||||||
+++ b/clutter/clutter-actor.c
|
|
||||||
@@ -781,11 +781,10 @@ clutter_actor_real_allocate (ClutterActor *self,
|
|
||||||
|
|
||||||
/* Transform point (x,y,z) by matrix */
|
|
||||||
static void
|
|
||||||
-mtx_transform (ClutterFixed m[16],
|
|
||||||
- ClutterFixed *x, ClutterFixed *y, ClutterFixed *z,
|
|
||||||
- ClutterFixed *w)
|
|
||||||
+mtx_transform (float m[16],
|
|
||||||
+ float *x, float *y, float *z, float *w)
|
|
||||||
{
|
|
||||||
- ClutterFixed _x, _y, _z, _w;
|
|
||||||
+ float _x, _y, _z, _w;
|
|
||||||
_x = *x;
|
|
||||||
_y = *y;
|
|
||||||
_z = *z;
|
|
Loading…
Reference in New Issue
Block a user