gesture-action: Clean up
The GestureAction is marked as abstract, but it has a constructor. It should be possible to create simple gesture recognizers through signal handling alone, so we might as well have GestureAction be a concrete class from the start. http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
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@ -68,11 +68,11 @@ struct _ClutterGestureActionPrivate
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guint actor_capture_id;
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gulong stage_capture_id;
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gboolean in_drag;
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gfloat press_x, press_y;
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gfloat last_motion_x, last_motion_y;
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gfloat release_x, release_y;
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guint in_drag : 1;
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};
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enum
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@ -87,8 +87,7 @@ enum
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static guint gesture_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_ABSTRACT_TYPE (ClutterGestureAction, clutter_gesture_action,
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CLUTTER_TYPE_ACTION);
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G_DEFINE_TYPE (ClutterGestureAction, clutter_gesture_action, CLUTTER_TYPE_ACTION);
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static gboolean
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signal_accumulator (GSignalInvocationHint *ihint,
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@ -213,17 +212,17 @@ actor_captured_event_cb (ClutterActor *actor,
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if (priv->stage == NULL)
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priv->stage = clutter_actor_get_stage (actor);
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priv->stage_capture_id = g_signal_connect_after (priv->stage,
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"captured-event",
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G_CALLBACK (stage_captured_event_cb),
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action);
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priv->stage_capture_id =
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g_signal_connect_after (priv->stage, "captured-event",
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G_CALLBACK (stage_captured_event_cb),
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action);
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return FALSE;
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}
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static void
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clutter_gesture_action_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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ClutterActor *actor)
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{
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ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
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ClutterActorMetaClass *meta_class =
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@ -245,9 +244,12 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
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}
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if (actor != NULL)
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priv->actor_capture_id = g_signal_connect (actor, "captured-event",
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G_CALLBACK (actor_captured_event_cb),
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meta);
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{
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priv->actor_capture_id =
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g_signal_connect (actor, "captured-event",
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G_CALLBACK (actor_captured_event_cb),
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meta);
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}
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meta_class->set_actor (meta, actor);
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}
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@ -268,6 +270,8 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
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*
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* The ::gesture_begin signal is emitted when the #ClutterActor to which
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* a #ClutterGestureAction has been applied starts receiving a gesture.
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*
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* Since: 1.8
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*/
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gesture_signals[GESTURE_BEGIN] =
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g_signal_new (I_("gesture-begin"),
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@ -286,6 +290,8 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
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*
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* The ::gesture-progress signal is emitted for each motion event after
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* the #ClutterGestureAction::gesture-begin signal has been emitted.
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*
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* Since: 1.8
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*/
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gesture_signals[GESTURE_PROGRESS] =
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g_signal_new (I_("gesture-progress"),
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@ -349,6 +355,10 @@ clutter_gesture_action_init (ClutterGestureAction *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_GESTURE_ACTION,
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ClutterGestureActionPrivate);
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self->priv->press_x = self->priv->press_y = 0.f;
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self->priv->last_motion_x = self->priv->last_motion_y = 0.f;
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self->priv->release_x = self->priv->release_y = 0.f;
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}
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/**
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@ -476,7 +486,7 @@ clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
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*/
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void
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clutter_gesture_action_set_required_devices (ClutterGestureAction *action,
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guint n_required_devices)
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guint n_required_devices)
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{
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if (n_required_devices != 1)
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{
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@ -77,9 +77,9 @@ struct _ClutterGestureActionClass
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ClutterActor *actor);
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gboolean (* gesture_progress) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_end) (ClutterGestureAction *action,
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void (* gesture_end) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_cancel) (ClutterGestureAction *action,
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void (* gesture_cancel) (ClutterGestureAction *action,
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ClutterActor *actor);
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/*< private >*/
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@ -92,28 +92,26 @@ struct _ClutterGestureActionClass
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void (* _clutter_gesture_action7) (void);
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};
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GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
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GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
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ClutterAction *clutter_gesture_action_new (void);
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ClutterAction * clutter_gesture_action_new (void);
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void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
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guint device,
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gfloat *press_x,
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gfloat *press_y);
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void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
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guint device,
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gfloat *press_x,
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gfloat *press_y);
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void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
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guint device,
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gfloat *motion_x,
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gfloat *motion_y);
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void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
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guint device,
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gfloat *release_x,
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gfloat *release_y);
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void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
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guint device,
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gfloat *motion_x,
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gfloat *motion_y);
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void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
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guint device,
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gfloat *release_x,
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gfloat *release_y);
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void clutter_gesture_action_set_required_devices (ClutterGestureAction *action,
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guint n_required_devices);
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guint clutter_gesture_action_get_required_devices (ClutterGestureAction *action);
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void clutter_gesture_action_set_required_devices (ClutterGestureAction *action,
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guint n_required_devices);
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guint clutter_gesture_action_get_required_devices (ClutterGestureAction *action);
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G_END_DECLS
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