2007-10-26 22:06:45 +00:00
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/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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2007-10-26 22:06:45 +00:00
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-stage-osx.h"
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#include "clutter-backend-osx.h"
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#import <AppKit/AppKit.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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2007-10-26 22:06:45 +00:00
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/* FIXME: this should be in clutter-stage.c */
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags);
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#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
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/*************************************************************************/
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@implementation ClutterGLWindow
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- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
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{
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if ((self = [super initWithContentRect: [aView frame]
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styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered
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defer: NO]) != nil)
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{
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[self setDelegate: self];
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[self useOptimizedDrawing: YES];
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[self setContentView: aView];
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2008-06-05 20:10:00 +00:00
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[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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self->stage_osx = aStage;
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2007-10-26 22:06:45 +00:00
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}
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return self;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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2007-10-26 22:06:45 +00:00
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clutter_event_put (&event);
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return NO;
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}
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- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
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{
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/* in fullscreen mode we don't want to be constrained by menubar or dock
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* FIXME: calculate proper constraints depending on fullscreen mode
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*/
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return frameRect;
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}
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- (void) windowDidBecomeKey:(NSNotification*)aNotification
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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2007-10-26 22:06:45 +00:00
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[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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clutter_stage_osx_state_update (self->stage_osx, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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2007-10-26 22:06:45 +00:00
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}
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- (void) windowDidResignKey:(NSNotification*)aNotification
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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2007-10-26 22:06:45 +00:00
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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}
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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2007-10-26 22:06:45 +00:00
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}
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@end
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/*************************************************************************/
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@interface ClutterGLView : NSOpenGLView
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{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *stage_osx;
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
- (void) drawRect: (NSRect) bounds;
|
|
|
|
@end
|
|
|
|
|
|
|
|
@implementation ClutterGLView
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
self->stage_osx = aStage;
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
2008-02-03 23:25:12 +00:00
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) drawRect: (NSRect) bounds
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_actor_paint (CLUTTER_ACTOR (self->stage_osx->wrapper));
|
2007-10-26 22:06:45 +00:00
|
|
|
[[self openGLContext] flushBuffer];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* In order to receive key events */
|
|
|
|
- (BOOL) acceptsFirstResponder
|
|
|
|
{
|
|
|
|
return YES;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We want 0,0 top left */
|
|
|
|
- (BOOL) isFlipped
|
|
|
|
{
|
|
|
|
return YES;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) setFrameSize: (NSSize) aSize
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] setFrameSize: %dx%d", self->stage_osx,
|
2007-10-26 22:06:45 +00:00
|
|
|
(int)aSize.width, (int)aSize.height);
|
|
|
|
|
|
|
|
[super setFrameSize: aSize];
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
|
|
|
|
(int)aSize.width, (int)aSize.height);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self->stage_osx->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Simply forward all events that reach our view to clutter. */
|
|
|
|
|
|
|
|
#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
|
2008-06-29 10:31:31 +00:00
|
|
|
_clutter_event_osx_put (theEvent, self->stage_osx->wrapper); \
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
EVENT_HANDLER(mouseDown)
|
|
|
|
EVENT_HANDLER(mouseDragged)
|
|
|
|
EVENT_HANDLER(mouseUp)
|
|
|
|
EVENT_HANDLER(mouseMoved)
|
|
|
|
EVENT_HANDLER(mouseEntered)
|
|
|
|
EVENT_HANDLER(mouseExited)
|
|
|
|
EVENT_HANDLER(rightMouseDown)
|
|
|
|
EVENT_HANDLER(rightMouseDragged)
|
|
|
|
EVENT_HANDLER(rightMouseUp)
|
|
|
|
EVENT_HANDLER(otherMouseDown)
|
|
|
|
EVENT_HANDLER(otherMouseDragged)
|
|
|
|
EVENT_HANDLER(otherMouseUp)
|
|
|
|
EVENT_HANDLER(scrollWheel)
|
|
|
|
EVENT_HANDLER(keyDown)
|
|
|
|
EVENT_HANDLER(keyUp)
|
|
|
|
EVENT_HANDLER(flagsChanged)
|
|
|
|
EVENT_HANDLER(helpRequested)
|
|
|
|
EVENT_HANDLER(tabletPoint)
|
|
|
|
EVENT_HANDLER(tabletProximity)
|
|
|
|
|
|
|
|
#undef EVENT_HANDLER
|
|
|
|
@end
|
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_state_update (ClutterStageOSX *self,
|
|
|
|
ClutterStageState unset_flags,
|
|
|
|
ClutterStageState set_flags)
|
|
|
|
{
|
|
|
|
ClutterStageStateEvent event;
|
|
|
|
|
|
|
|
event.new_state = self->stage_state;
|
|
|
|
event.new_state |= set_flags;
|
|
|
|
event.new_state &= ~unset_flags;
|
|
|
|
|
|
|
|
if (event.new_state == self->stage_state)
|
|
|
|
return;
|
|
|
|
|
|
|
|
event.changed_mask = event.new_state ^ self->stage_state;
|
|
|
|
|
|
|
|
self->stage_state = event.new_state;
|
|
|
|
|
|
|
|
event.type = CLUTTER_STAGE_STATE;
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
event.stage = CLUTTER_STAGE (self->wrapper);
|
2007-10-26 22:06:45 +00:00
|
|
|
clutter_event_put ((ClutterEvent*)&event);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_save_frame (ClutterStageOSX *self)
|
|
|
|
{
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
|
|
{
|
|
|
|
g_assert (self->window != NULL);
|
|
|
|
|
|
|
|
self->normalFrame = [self->window frame];
|
|
|
|
self->haveNormalFrame = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_set_frame (ClutterStageOSX *self)
|
|
|
|
{
|
|
|
|
g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
|
|
|
|
g_assert (self->window != NULL);
|
|
|
|
|
|
|
|
if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
|
|
|
|
{
|
|
|
|
/* Raise above the menubar (and dock) covering the whole screen.
|
|
|
|
*
|
|
|
|
* NOTE: This effectively breaks Option-Tabbing as our window covers
|
|
|
|
* all other applications completely. However we deal with the situation
|
|
|
|
* by lowering the window to the bottom of the normal level stack on
|
|
|
|
* windowDidResignKey notification.
|
|
|
|
*/
|
|
|
|
[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
|
|
|
|
[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
[self->window setLevel: NSNormalWindowLevel];
|
|
|
|
|
|
|
|
if (self->haveNormalFrame)
|
|
|
|
[self->window setFrame: self->normalFrame display: NO];
|
|
|
|
else
|
|
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
|
|
[self->window center];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_realize (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
ClutterBackendOSX *backend_osx;
|
2008-02-10 13:05:08 +00:00
|
|
|
gboolean offscreen;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
|
|
|
|
|
|
|
|
/* ensure we get realize+unrealize properly paired */
|
|
|
|
g_return_if_fail (self->view == NULL && self->window == NULL);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
g_object_get (self->wrapper, "offscreen", &offscreen, NULL);
|
2008-02-07 12:55:51 +00:00
|
|
|
|
2008-02-10 13:05:08 +00:00
|
|
|
if (offscreen)
|
2008-02-07 12:55:51 +00:00
|
|
|
{
|
|
|
|
g_warning("OSX Backend does not yet support offscreen rendering\n");
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
|
|
|
|
|
|
|
|
NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
|
|
|
|
|
|
|
|
self->view = [[ClutterGLView alloc]
|
|
|
|
initWithFrame: rect
|
|
|
|
pixelFormat: backend_osx->pixel_format
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
stage: self];
|
|
|
|
[self->view setOpenGLContext:backend_osx->context];
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
self->window = [[ClutterGLWindow alloc]
|
|
|
|
initWithView: self->view
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
|
2007-10-26 22:06:45 +00:00
|
|
|
stage: self];
|
|
|
|
|
|
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
|
|
[self->window center];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
|
2009-06-06 13:55:00 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Stage successfully realized");
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_unrealize (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
|
|
|
|
|
|
|
|
/* ensure we get realize+unrealize properly paired */
|
|
|
|
g_return_if_fail (self->view != NULL && self->window != NULL);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
[self->view release];
|
|
|
|
[self->window close];
|
|
|
|
|
|
|
|
self->view = NULL;
|
|
|
|
self->window = NULL;
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_show (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] show", self);
|
2007-11-26 12:07:25 +00:00
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show)
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
|
|
|
|
[self->window makeKeyAndOrderFront: nil];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_hide (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] hide", self);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
[self->window orderOut: nil];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
|
2007-11-26 12:07:25 +00:00
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide)
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-06-11 09:45:22 +00:00
|
|
|
clutter_stage_osx_get_preferred_width (ClutterActor *actor,
|
Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 15:44:47 +00:00
|
|
|
gfloat for_height,
|
|
|
|
gfloat *min_width_p,
|
|
|
|
gfloat *natural_width_p)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
2008-06-11 09:45:22 +00:00
|
|
|
gboolean is_resizable;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
2008-06-11 09:45:22 +00:00
|
|
|
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
|
|
|
|
|
|
|
|
if (min_width_p)
|
|
|
|
{
|
|
|
|
if (is_resizable)
|
|
|
|
*min_width_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
|
|
|
|
else
|
|
|
|
*min_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (natural_width_p)
|
|
|
|
*natural_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_get_preferred_height (ClutterActor *actor,
|
Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 15:44:47 +00:00
|
|
|
gfloat for_width,
|
|
|
|
gfloat *min_height_p,
|
|
|
|
gfloat *natural_height_p)
|
2008-06-11 09:45:22 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
gboolean is_resizable;
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
|
|
|
|
|
|
|
|
if (min_height_p)
|
|
|
|
{
|
|
|
|
if (is_resizable)
|
|
|
|
*min_height_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
|
|
|
|
else
|
|
|
|
*min_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (natural_height_p)
|
|
|
|
*natural_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2009-06-03 13:02:06 +00:00
|
|
|
clutter_stage_osx_allocate (ClutterActor *actor,
|
|
|
|
const ClutterActorBox *box,
|
|
|
|
ClutterAllocationFlags flags)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
2008-06-11 09:45:22 +00:00
|
|
|
ClutterActorClass *parent_class;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
2008-06-11 09:45:22 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p], allocate: %d, %d - %d x %d", self,
|
2007-10-26 22:06:45 +00:00
|
|
|
CLUTTER_UNITS_TO_INT (box->x1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->y1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->x2 - box->x1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
|
|
|
|
|
|
|
|
self->requisition_width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1);
|
|
|
|
self->requisition_height = CLUTTER_UNITS_TO_INT (box->y2 - box->y1);
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
|
|
{
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
NSSize size = NSMakeSize(self->requisition_width,
|
|
|
|
self->requisition_height);
|
|
|
|
[self->window setContentSize: size];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
2008-06-11 09:45:22 +00:00
|
|
|
|
|
|
|
/* make sure that the viewport is updated */
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
|
|
|
|
|
|
|
|
/* chain up */
|
|
|
|
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
|
2009-06-03 13:02:06 +00:00
|
|
|
parent_class->allocate (actor, box, flags);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*************************************************************************/
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
static ClutterActor *
|
|
|
|
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
|
|
|
|
return CLUTTER_ACTOR (self->wrapper);
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
static void
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
|
|
|
|
const char *title)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
2008-06-05 20:10:00 +00:00
|
|
|
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
|
|
|
|
gboolean fullscreen)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
/* Make sure to update the state before clutter_stage_osx_set_frame.
|
|
|
|
*
|
|
|
|
* Toggling fullscreen isn't atomic, there's two "events" involved:
|
|
|
|
* - stage state change (via state_update)
|
|
|
|
* - stage size change (via set_frame -> setFrameSize / set_size)
|
|
|
|
*
|
|
|
|
* We do state change first. Not sure there's any difference.
|
|
|
|
*/
|
|
|
|
if (fullscreen)
|
|
|
|
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
|
|
else
|
|
|
|
clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
|
|
{
|
|
|
|
if (fullscreen)
|
|
|
|
clutter_stage_osx_save_frame (self);
|
|
|
|
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
}
|
|
|
|
else if (fullscreen)
|
|
|
|
{
|
|
|
|
/* FIXME: if you go fullscreen before realize we throw away the normal
|
|
|
|
* stage size and can't return. Need to maintain them separately.
|
|
|
|
*/
|
|
|
|
NSSize size = [[NSScreen mainScreen] frame].size;
|
|
|
|
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
|
|
(int)size.width, (int)size.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
iface->get_wrapper = clutter_stage_osx_get_wrapper;
|
|
|
|
iface->set_title = clutter_stage_osx_set_title;
|
|
|
|
iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
ClutterActor *
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_new (ClutterBackend *backend,
|
|
|
|
ClutterStage *wrapper)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self;
|
|
|
|
|
|
|
|
self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
|
|
|
|
self->backend = backend;
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
self->wrapper = wrapper;
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2007-10-26 22:06:45 +00:00
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return CLUTTER_ACTOR(self);
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}
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/*************************************************************************/
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static void
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clutter_stage_osx_init (ClutterStageOSX *self)
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{
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self->requisition_width = 640;
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self->requisition_height = 480;
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
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2007-10-26 22:06:45 +00:00
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}
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static void
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clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
|
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
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|
|
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actor_class->realize = clutter_stage_osx_realize;
|
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actor_class->unrealize = clutter_stage_osx_unrealize;
|
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actor_class->show = clutter_stage_osx_show;
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actor_class->hide = clutter_stage_osx_hide;
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2008-06-11 09:45:22 +00:00
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actor_class->allocate = clutter_stage_osx_allocate;
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actor_class->get_preferred_width = clutter_stage_osx_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_osx_get_preferred_height;
|
2007-10-26 22:06:45 +00:00
|
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|
}
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