mutter/clutter/win32/clutter-device-manager-win32.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-backend.h"
#include "clutter-debug.h"
#include "clutter-device-manager.h"
#include "clutter-private.h"
enum
{
PROP_0
};
G_DEFINE_TYPE (ClutterDeviceManagerWin32,
clutter_device_manager_win32,
CLUTTER_TYPE_DEVICE_MANAGER);
static void
clutter_device_manager_win32_constructed (GObject *gobject)
{
ClutterDeviceManager *manager = CLUTTER_DEVICE_MANAGER (gobject);
ClutterInputDevice *device;
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 0,
"name", "Core Pointer",
"device-type", CLUTTER_POINTER_DEVICE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core pointer device");
_clutter_device_manager_add_device (manager, device);
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 1,
"name", "Core Keyboard",
"device-type", CLUTTER_KEYBOARD_DEVICE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core keyboard device");
_clutter_device_manager_add_device (manager, device);
}
static void
clutter_device_manager_win32_add_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
ClutterInputDeviceType device_type;
gboolean is_pointer, is_keyboard;
device_type = clutter_input_device_get_device_type (device);
is_pointer = (device_type == CLUTTER_POINTER_DEVICE) ? TRUE : FALSE;
is_keyboard = (device_type == CLUTTER_KEYBOARD_DEVICE) ? TRUE : FALSE;
manager_win32->devices = g_slist_prepend (manager_win32->devices, device);
if (is_pointer && manager_win32->core_pointer == NULL)
manager_win32->core_pointer = device;
if (is_keyboard && manager_win32->core_keyboard == NULL)
manager_win32->core_keyboard = device;
}
static void
clutter_device_manager_win32_remove_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
manager_win32->devices = g_slist_remove (manager_win32->devices, device);
}
static const GSList *
clutter_device_manager_win32_get_devices (ClutterDeviceManager *manager)
{
return CLUTTER_DEVICE_MANAGER_WIN32 (manager)->devices;
}
static ClutterInputDevice *
clutter_device_manager_win32_get_core_device (ClutterDeviceManager *manager,
ClutterInputDeviceType type)
{
ClutterDeviceManagerWin32 *manager_win32;
manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
switch (type)
{
case CLUTTER_POINTER_DEVICE:
return manager_win32->core_pointer;
case CLUTTER_KEYBOARD_DEVICE:
return manager_win32->core_keyboard;
case CLUTTER_EXTENSION_DEVICE:
default:
return NULL;
}
return NULL;
}
static ClutterInputDevice *
clutter_device_manager_win32_get_device (ClutterDeviceManager *manager,
gint id)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
GSList *l;
for (l = manager_win32->devices; l != NULL; l = l->next)
{
ClutterInputDevice *device = l->data;
if (clutter_input_device_get_device_id (device) == id)
return device;
}
return NULL;
}
static void
clutter_device_manager_win32_class_init (ClutterDeviceManagerWin32Class *klass)
{
ClutterDeviceManagerClass *manager_class;
GObjectClass *gobject_class = (GObjectClass *) klass;
gobject_class->constructed = clutter_device_manager_win32_constructed;
manager_class = CLUTTER_DEVICE_MANAGER_CLASS (klass);
manager_class->add_device = clutter_device_manager_win32_add_device;
manager_class->remove_device = clutter_device_manager_win32_remove_device;
manager_class->get_devices = clutter_device_manager_win32_get_devices;
manager_class->get_core_device = clutter_device_manager_win32_get_core_device;
manager_class->get_device = clutter_device_manager_win32_get_device;
}
static void
clutter_device_manager_win32_init (ClutterDeviceManagerWin32 *self)
{
}