mutter/tests/interactive/test-cogl-offscreen.c

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#include <config.h>
#include <glib.h>
#include <gmodule.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
CoglHandle texhand_id;
CoglHandle texture_id;
CoglHandle offscreen_id;
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
ClutterFixed texcoords[4] = {
CLUTTER_FLOAT_TO_FIXED (0.0f),
CLUTTER_FLOAT_TO_FIXED (0.0f),
CLUTTER_FLOAT_TO_FIXED (1.0f),
CLUTTER_FLOAT_TO_FIXED (1.0f)
};
Fully integrates CoglMaterial throughout the rest of Cogl This glues CoglMaterial in as the fundamental way that Cogl describes how to fill in geometry. It adds cogl_set_source (), which is used to set the material which will be used by all subsequent drawing functions It adds cogl_set_source_texture as a convenience for setting up a default material with a single texture layer, and cogl_set_source_color is now also a convenience for setting up a material with a solid fill. "drawing functions" include, cogl_rectangle, cogl_texture_rectangle, cogl_texture_multiple_rectangles, cogl_texture_polygon (though the cogl_texture_* funcs have been renamed; see below for details), cogl_path_fill/stroke and cogl_vertex_buffer_draw*. cogl_texture_rectangle, cogl_texture_multiple_rectangles and cogl_texture_polygon no longer take a texture handle; instead the current source material is referenced. The functions have also been renamed to: cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords and cogl_polygon respectivly. Most code that previously did: cogl_texture_rectangle (tex_handle, x, y,...); needs to be changed to now do: cogl_set_source_texture (tex_handle); cogl_rectangle_with_texture_coords (x, y,....); In the less likely case where you were blending your source texture with a color like: cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */ cogl_texture_rectangle (tex_handle, x, y,...); you will need your own material to do that: mat = cogl_material_new (); cogl_material_set_color4ub (r,g,b,a); cogl_material_set_layer (mat, 0, tex_handle)); cogl_set_source_material (mat); Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use cog_rectangle_with_texure_coords since these are the coordinates that cogl_rectangle will use. For cogl_texture_polygon; as well as dropping the texture handle, the n_vertices and vertices arguments were transposed for consistency. So code previously written as: cogl_texture_polygon (tex_handle, 3, verts, TRUE); need to be written as: cogl_set_source_texture (tex_handle); cogl_polygon (verts, 3, TRUE); All of the unit tests have been updated to now use the material API and test-cogl-material has been renamed to test-cogl-multitexture since any textured quad is now technically a test of CoglMaterial but this test specifically creates a material with multiple texture layers. Note: The GLES backend has not been updated yet; that will be done in a following commit.
2009-01-23 16:15:40 +00:00
CoglHandle material;
priv = TEST_COGLBOX_GET_PRIVATE (self);
2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com> * clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0, 0, 400, 400);
Fully integrates CoglMaterial throughout the rest of Cogl This glues CoglMaterial in as the fundamental way that Cogl describes how to fill in geometry. It adds cogl_set_source (), which is used to set the material which will be used by all subsequent drawing functions It adds cogl_set_source_texture as a convenience for setting up a default material with a single texture layer, and cogl_set_source_color is now also a convenience for setting up a material with a solid fill. "drawing functions" include, cogl_rectangle, cogl_texture_rectangle, cogl_texture_multiple_rectangles, cogl_texture_polygon (though the cogl_texture_* funcs have been renamed; see below for details), cogl_path_fill/stroke and cogl_vertex_buffer_draw*. cogl_texture_rectangle, cogl_texture_multiple_rectangles and cogl_texture_polygon no longer take a texture handle; instead the current source material is referenced. The functions have also been renamed to: cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords and cogl_polygon respectivly. Most code that previously did: cogl_texture_rectangle (tex_handle, x, y,...); needs to be changed to now do: cogl_set_source_texture (tex_handle); cogl_rectangle_with_texture_coords (x, y,....); In the less likely case where you were blending your source texture with a color like: cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */ cogl_texture_rectangle (tex_handle, x, y,...); you will need your own material to do that: mat = cogl_material_new (); cogl_material_set_color4ub (r,g,b,a); cogl_material_set_layer (mat, 0, tex_handle)); cogl_set_source_material (mat); Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use cog_rectangle_with_texure_coords since these are the coordinates that cogl_rectangle will use. For cogl_texture_polygon; as well as dropping the texture handle, the n_vertices and vertices arguments were transposed for consistency. So code previously written as: cogl_texture_polygon (tex_handle, 3, verts, TRUE); need to be written as: cogl_set_source_texture (tex_handle); cogl_polygon (verts, 3, TRUE); All of the unit tests have been updated to now use the material API and test-cogl-material has been renamed to test-cogl-multitexture since any textured quad is now technically a test of CoglMaterial but this test specifically creates a material with multiple texture layers. Note: The GLES backend has not been updated yet; that will be done in a following commit.
2009-01-23 16:15:40 +00:00
cogl_set_source_texture (priv->texhand_id);
cogl_rectangle_with_texture_coords (0, 0,
CLUTTER_INT_TO_FIXED (400),
CLUTTER_INT_TO_FIXED (400),
0, 0,
CLUTTER_INT_TO_FIXED (6),
CLUTTER_INT_TO_FIXED (6));
cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id);
2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com> * clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
cogl_set_source_color4ub (0xff, 0, 0, 0xff);
cogl_rectangle (20, 20, 20 + 100, 20 + 100);
2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com> * clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
cogl_set_source_color4ub (0, 0xff, 0, 0xff);
cogl_rectangle (80, 80, 80 + 100, 80 + 100);
cogl_draw_buffer (COGL_WINDOW_BUFFER, 0);
Fully integrates CoglMaterial throughout the rest of Cogl This glues CoglMaterial in as the fundamental way that Cogl describes how to fill in geometry. It adds cogl_set_source (), which is used to set the material which will be used by all subsequent drawing functions It adds cogl_set_source_texture as a convenience for setting up a default material with a single texture layer, and cogl_set_source_color is now also a convenience for setting up a material with a solid fill. "drawing functions" include, cogl_rectangle, cogl_texture_rectangle, cogl_texture_multiple_rectangles, cogl_texture_polygon (though the cogl_texture_* funcs have been renamed; see below for details), cogl_path_fill/stroke and cogl_vertex_buffer_draw*. cogl_texture_rectangle, cogl_texture_multiple_rectangles and cogl_texture_polygon no longer take a texture handle; instead the current source material is referenced. The functions have also been renamed to: cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords and cogl_polygon respectivly. Most code that previously did: cogl_texture_rectangle (tex_handle, x, y,...); needs to be changed to now do: cogl_set_source_texture (tex_handle); cogl_rectangle_with_texture_coords (x, y,....); In the less likely case where you were blending your source texture with a color like: cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */ cogl_texture_rectangle (tex_handle, x, y,...); you will need your own material to do that: mat = cogl_material_new (); cogl_material_set_color4ub (r,g,b,a); cogl_material_set_layer (mat, 0, tex_handle)); cogl_set_source_material (mat); Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use cog_rectangle_with_texure_coords since these are the coordinates that cogl_rectangle will use. For cogl_texture_polygon; as well as dropping the texture handle, the n_vertices and vertices arguments were transposed for consistency. So code previously written as: cogl_texture_polygon (tex_handle, 3, verts, TRUE); need to be written as: cogl_set_source_texture (tex_handle); cogl_polygon (verts, 3, TRUE); All of the unit tests have been updated to now use the material API and test-cogl-material has been renamed to test-cogl-multitexture since any textured quad is now technically a test of CoglMaterial but this test specifically creates a material with multiple texture layers. Note: The GLES backend has not been updated yet; that will be done in a following commit.
2009-01-23 16:15:40 +00:00
material = cogl_material_new ();
cogl_material_set_color4ub (material, 0xff, 0xff, 0xff, 0x88);
cogl_material_set_layer (material, 0, priv->texture_id);
cogl_set_source (material);
cogl_rectangle_with_texture_coords (CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (300),
CLUTTER_INT_TO_FIXED (300),
texcoords[0],
texcoords[1],
texcoords[2],
texcoords[3]);
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_texture_unref (priv->texture_id);
cogl_offscreen_unref (priv->offscreen_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
printf ("Loading redhand.png\n");
priv->texhand_id = cogl_texture_new_from_file ("redhand.png", 0,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
printf ("Creating texture with size\n");
priv->texture_id = cogl_texture_new_with_size (200, 200, 0,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGB_888);
if (priv->texture_id == COGL_INVALID_HANDLE)
printf ("Failed creating texture with size!\n");
printf ("Creating offscreen\n");
priv->offscreen_id = cogl_offscreen_new_to_texture (priv->texture_id);
if (priv->offscreen_id == COGL_INVALID_HANDLE)
printf ("Failed creating offscreen to texture!\n");
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
G_MODULE_EXPORT int
test_cogl_offscreen_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
clutter_init(&argc, &argv);
/* Stage */
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}