mutter/cogl/cogl-pipeline-state-private.h

148 lines
4.8 KiB
C
Raw Normal View History

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_PIPELINE_STATE_PRIVATE_H
#define __COGL_PIPELINE_STATE_PRIVATE_H
CoglPipeline *
_cogl_pipeline_get_user_program (CoglPipeline *pipeline);
void
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
const CoglPipelineFogState *fog_state);
gboolean
_cogl_pipeline_color_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_alpha_func_reference_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_blend_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_point_size_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
cogl-pipeline: Add support for setting uniform values This adds the following new public experimental functions to set uniform values on a CoglPipeline: void cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline, int uniform_location, float value); void cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline, int uniform_location, int value); void cogl_pipeline_set_uniform_float (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const float *value); void cogl_pipeline_set_uniform_int (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const int *value); void cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline, int uniform_location, int dimensions, int count, gboolean transpose, const float *value); These are similar to the old functions used to set uniforms on a CoglProgram. To get a value to pass in as the uniform_location there is also: int cogl_pipeline_get_uniform_location (CoglPipeline *pipeline, const char *uniform_name); Conceptually the uniform locations are tied to the pipeline so that whenever setting a value for a new pipeline the application is expected to call this function. However in practice the uniform locations are global to the CoglContext. The names are stored in a linked list where the position in the list is the uniform location. The global indices are used so that each pipeline can store a mask of which uniforms it overrides. That way it is quicker to detect which uniforms are different from the last pipeline that used the same CoglProgramState so it can avoid flushing uniforms that haven't changed. Currently the values are not actually compared which means that it will only avoid flushing a uniform if there is a common ancestor that sets the value (or if the same pipeline is being flushed again - in which case the pipeline and its common ancestor are the same thing). The uniform values are stored in the big state of the pipeline as a sparse linked list. A bitmask stores which values have been overridden and only overridden values are stored in the linked list. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-03 13:20:43 -04:00
gboolean
_cogl_pipeline_uniforms_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
void
_cogl_pipeline_hash_color_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_blend_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_user_shader_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
CoglPipelineHashState *state);
cogl-pipeline: Add support for setting uniform values This adds the following new public experimental functions to set uniform values on a CoglPipeline: void cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline, int uniform_location, float value); void cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline, int uniform_location, int value); void cogl_pipeline_set_uniform_float (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const float *value); void cogl_pipeline_set_uniform_int (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const int *value); void cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline, int uniform_location, int dimensions, int count, gboolean transpose, const float *value); These are similar to the old functions used to set uniforms on a CoglProgram. To get a value to pass in as the uniform_location there is also: int cogl_pipeline_get_uniform_location (CoglPipeline *pipeline, const char *uniform_name); Conceptually the uniform locations are tied to the pipeline so that whenever setting a value for a new pipeline the application is expected to call this function. However in practice the uniform locations are global to the CoglContext. The names are stored in a linked list where the position in the list is the uniform location. The global indices are used so that each pipeline can store a mask of which uniforms it overrides. That way it is quicker to detect which uniforms are different from the last pipeline that used the same CoglProgramState so it can avoid flushing uniforms that haven't changed. Currently the values are not actually compared which means that it will only avoid flushing a uniform if there is a common ancestor that sets the value (or if the same pipeline is being flushed again - in which case the pipeline and its common ancestor are the same thing). The uniform values are stored in the big state of the pipeline as a sparse linked list. A bitmask stores which values have been overridden and only overridden values are stored in the linked list. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-03 13:20:43 -04:00
void
_cogl_pipeline_hash_uniforms_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_compare_uniform_differences (unsigned long *differences,
CoglPipeline *pipeline0,
CoglPipeline *pipeline1);
#endif /* __COGL_PIPELINE_STATE_PRIVATE_H */