mutter/clutter/cltr-list.c

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#include "cltr-list.h"
#include "cltr-private.h"
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#define ANIM_FPS 200
#define FPS_TO_TIMEOUT(t) (1000/(t))
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typedef struct CltrListCell
{
CltrRect rect;
Pixbuf *pixb;
CltrTexture *texture;
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} CltrListCell;
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struct CltrList
{
CltrWidget widget;
GList *cells, *active_cell;
int active_cell_y;
int cell_height;
int cell_width;
CltrListState state;
int scroll_dir;
};
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static void
cltr_list_show(CltrWidget *widget);
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static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev);
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static void
cltr_list_paint(CltrWidget *widget);
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static float
distfunc(CltrList *list, int d)
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{
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int maxdist = list->widget.height;
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d = (maxdist-ABS(d)) ;
return ( exp( (float)d/maxdist * 2.0 ) / exp(2.0) );
}
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CltrListCell*
cltr_list_cell_new(CltrList *list)
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{
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CltrListCell *cell = NULL;
ClutterFont *font;
gchar buf[24];
PixbufPixel pixel = { 255, 20, 20, 255 }, font_pixel = { 255, 255, 255, 200 };
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font = font_new ("Sans Bold 96");
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cell = g_malloc0(sizeof(CltrListCell));
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cell->pixb = pixbuf_new(list->cell_width, list->cell_height);
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pixbuf_fill_rect(cell->pixb, 0, 0, -1, -1, &pixel);
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g_snprintf(&buf[0], 24, "%i %i %i", rand()%10, rand()%10, rand()%10);
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font_draw(font, cell->pixb, buf, 10, 10, &font_pixel);
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cell->texture = cltr_texture_new(cell->pixb);
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return cell;
}
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CltrWidget*
cltr_list_new(int width,
int height,
int cell_width,
int cell_height)
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{
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CltrList *list;
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list = g_malloc0(sizeof(CltrList));
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list->widget.width = width;
list->widget.height = height;
list->widget.show = cltr_list_show;
list->widget.paint = cltr_list_paint;
list->cell_height = cell_height; /* maximum */
list->cell_width = cell_width; /* maximum */
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list->widget.xevent_handler = cltr_list_handle_xevent;
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return CLTR_WIDGET(list);
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}
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static void
cltr_list_show(CltrWidget *widget)
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{
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CltrList *list = CLTR_LIST(widget);
int n_items = 50, i;
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list->active_cell_y = 100;
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for (i=0; i<n_items; i++)
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{
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list->cells = g_list_append(list->cells, cltr_list_cell_new(list));
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}
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list->active_cell = g_list_first(list->cells);
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cltr_widget_queue_paint(widget);
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}
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static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev)
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{
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CltrList *list = CLTR_LIST(widget);
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switch (xev->type)
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{
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case KeyPress:
{
KeySym kc;
kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0);
switch (kc)
{
case XK_Up:
case XK_KP_Up:
cltr_list_scroll_up(list);
break;
case XK_Down:
case XK_KP_Down:
cltr_list_scroll_down(list);
break;
case XK_Return:
CLTR_DBG("Return");
break;
case XK_Left:
case XK_KP_Left:
case XK_Right:
case XK_KP_Right:
default:
CLTR_DBG("unhandled keysym");
}
}
break;
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}
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return TRUE;
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}
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static void
cltr_list_animate(CltrList *list)
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{
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GList *cell_item = NULL;
CltrListCell *next_active = NULL, *cell_top = NULL;
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cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0);
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if (list->state == CLTR_LIST_STATE_SCROLL_UP)
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{
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cell_item = g_list_previous(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y < list->active_cell_y)
{
cell_top->rect.y += 2;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
}
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}
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else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN)
{
cell_item = g_list_next(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
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next_active = (CltrListCell *)cell_item->data;
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if (next_active->rect.y > list->active_cell_y)
{
cell_top->rect.y -= 2;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
}
}
}
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gboolean
cltr_list_timeout_cb(gpointer data)
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{
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CltrList *list = (CltrList *)data;
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cltr_list_animate(list);
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cltr_widget_queue_paint(CLTR_WIDGET(list));
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switch(list->state)
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{
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case CLTR_LIST_STATE_SCROLL_UP:
case CLTR_LIST_STATE_SCROLL_DOWN:
return TRUE;
case CLTR_LIST_STATE_LOADING:
case CLTR_LIST_STATE_LOAD_COMPLETE:
case CLTR_LIST_STATE_BROWSE:
default:
return FALSE;
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}
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}
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static void
cltr_list_paint(CltrWidget *widget)
{
GList *cell_item = NULL;
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
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int last;
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cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
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glPushMatrix();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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while (cell_item)
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{
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cell = (CltrListCell *)cell_item->data;
cell->rect.y = last;
if (cell->rect.y + cell->rect.height >= 0)
{
cell->rect.width = list->cell_width * distfunc(list, cell->rect.y - list->active_cell_y);
cell->rect.height = list->cell_height * distfunc(list, cell->rect.y - list->active_cell_y);
/* cell->rect.x = (list->widget.width - cell->rect.width) / 6; */
cell->rect.x = 0;
}
last = cell->rect.y + cell->rect.height;
if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */
{
cltr_texture_render_to_gl_quad(cell->texture,
cltr_rect_x1(cell->rect),
cltr_rect_y1(cell->rect),
cltr_rect_x2(cell->rect),
cltr_rect_y2(cell->rect));
}
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cell_item = g_list_next(cell_item);
}
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
}
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void
cltr_list_scroll_down(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_DOWN;
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g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}
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void
cltr_list_scroll_up(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_UP;
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g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
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}