93 lines
2.1 KiB
C
93 lines
2.1 KiB
C
|
#include <stdlib.h>
|
||
|
#include <clutter/clutter.h>
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
START,
|
||
|
HIDE,
|
||
|
SHOW,
|
||
|
DONE
|
||
|
};
|
||
|
|
||
|
static int state = START;
|
||
|
|
||
|
static void
|
||
|
on_fullscreen (ClutterStage *stage)
|
||
|
{
|
||
|
g_debug ("fullscreen set, size: %dx%d, mapped: %s",
|
||
|
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
|
||
|
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
|
||
|
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
on_unfullscreen (ClutterStage *stage)
|
||
|
{
|
||
|
g_debug ("fullscreen unset, size: %dx%d, mapped: %s",
|
||
|
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
|
||
|
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
|
||
|
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
|
||
|
}
|
||
|
|
||
|
static gboolean
|
||
|
toggle_fullscreen (gpointer dummy)
|
||
|
{
|
||
|
ClutterActor *stage = clutter_stage_get_default ();
|
||
|
gboolean is_fullscreen = FALSE;
|
||
|
|
||
|
g_object_get (G_OBJECT (stage), "fullscreen", &is_fullscreen, NULL);
|
||
|
|
||
|
switch (state)
|
||
|
{
|
||
|
case START:
|
||
|
g_debug ("start: is_fullscreen := %s", is_fullscreen ? "true" : "false");
|
||
|
clutter_actor_hide (stage);
|
||
|
state = HIDE;
|
||
|
return TRUE;
|
||
|
|
||
|
case HIDE:
|
||
|
g_debug ("hide: is_fullscreen := %s", is_fullscreen ? "true" : "false");
|
||
|
clutter_actor_show (stage);
|
||
|
state = SHOW;
|
||
|
return TRUE;
|
||
|
|
||
|
case SHOW:
|
||
|
g_debug ("show: is_fullscreen := %s", is_fullscreen ? "true" : "false");
|
||
|
clutter_stage_unfullscreen (CLUTTER_STAGE (stage));
|
||
|
state = DONE;
|
||
|
return TRUE;
|
||
|
|
||
|
case DONE:
|
||
|
g_debug ("done: is_fullscreen := %s", is_fullscreen ? "true" : "false");
|
||
|
clutter_main_quit ();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
main (int argc, char *argv[])
|
||
|
{
|
||
|
ClutterActor *stage;
|
||
|
|
||
|
clutter_init (&argc, &argv);
|
||
|
|
||
|
stage = clutter_stage_get_default ();
|
||
|
g_signal_connect (stage,
|
||
|
"fullscreen", G_CALLBACK (on_fullscreen),
|
||
|
NULL);
|
||
|
g_signal_connect (stage,
|
||
|
"unfullscreen", G_CALLBACK (on_unfullscreen),
|
||
|
NULL);
|
||
|
|
||
|
clutter_stage_fullscreen (CLUTTER_STAGE (stage));
|
||
|
clutter_actor_show (stage);
|
||
|
|
||
|
g_timeout_add (1000, toggle_fullscreen, NULL);
|
||
|
|
||
|
clutter_main ();
|
||
|
|
||
|
return EXIT_SUCCESS;
|
||
|
}
|