mutter/tests/test-timeline-dup-frames.c

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#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
/* We use a nice slow timeline for this test since we
* dont want the timeouts to interpolate the timeline
* forward multiple frames */
#define TEST_TIMELINE_FPS 10
#define TEST_TIMELINE_FRAME_COUNT 20
typedef struct _TestState {
ClutterTimeline *timeline;
gint prev_frame;
gint completion_count;
gint passed;
}TestState;
static void
new_frame_cb (ClutterTimeline *timeline,
gint frame_num,
TestState *state)
{
gint current_frame = clutter_timeline_get_current_frame (state->timeline);
if (state->prev_frame != clutter_timeline_get_current_frame (state->timeline))
{
g_print("timeline previous frame=%-4i actual frame=%-4i (OK)\n",
state->prev_frame,
current_frame);
}
else
{
g_print("timeline previous frame=%-4i actual frame=%-4i (FAILED)\n",
state->prev_frame,
current_frame);
state->passed = FALSE;
}
state->prev_frame = current_frame;
}
static void
completed_cb (ClutterTimeline *timeline,
TestState *state)
{
state->completion_count++;
if (state->completion_count == 2)
{
if (state->passed)
{
g_print("Passed\n");
exit(EXIT_SUCCESS);
}
else
{
g_print("Failed\n");
exit(EXIT_FAILURE);
}
}
}
int
main(int argc, char **argv)
{
TestState state;
clutter_init(&argc, &argv);
state.timeline =
clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
TEST_TIMELINE_FPS);
clutter_timeline_set_loop (state.timeline, TRUE);
g_signal_connect (G_OBJECT(state.timeline),
"new-frame",
G_CALLBACK(new_frame_cb),
&state);
g_signal_connect (G_OBJECT(state.timeline),
"completed",
G_CALLBACK(completed_cb),
&state);
state.prev_frame = -1;
state.completion_count = 0;
state.passed = TRUE;
clutter_timeline_start (state.timeline);
clutter_main();
return EXIT_FAILURE;
}