2006-05-29 04:59:36 -04:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_EVENT_H
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#define _HAVE_CLUTTER_EVENT_H
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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#include <glib-object.h>
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2007-03-22 14:21:59 -04:00
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#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
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#define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT)
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#define CLUTTER_CURRENT_TIME 0L
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2007-03-22 14:21:59 -04:00
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G_BEGIN_DECLS
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2006-05-29 04:59:36 -04:00
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2007-06-11 05:02:28 -04:00
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typedef enum {
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CLUTTER_SHIFT_MASK = 1 << 0,
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CLUTTER_LOCK_MASK = 1 << 1,
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CLUTTER_CONTROL_MASK = 1 << 2,
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CLUTTER_MOD1_MASK = 1 << 3,
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CLUTTER_MOD2_MASK = 1 << 4,
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CLUTTER_MOD3_MASK = 1 << 5,
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CLUTTER_MOD4_MASK = 1 << 6,
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CLUTTER_MOD5_MASK = 1 << 7,
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CLUTTER_BUTTON1_MASK = 1 << 8,
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CLUTTER_BUTTON2_MASK = 1 << 9,
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CLUTTER_BUTTON3_MASK = 1 << 10,
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CLUTTER_BUTTON4_MASK = 1 << 11,
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CLUTTER_BUTTON5_MASK = 1 << 12
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} ClutterModifierType;
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typedef enum
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{
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CLUTTER_NOTHING = 0,
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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2006-05-29 04:59:36 -04:00
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CLUTTER_KEY_PRESS,
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CLUTTER_KEY_RELEASE,
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CLUTTER_MOTION,
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CLUTTER_BUTTON_PRESS,
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CLUTTER_2BUTTON_PRESS, /* Double click */
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CLUTTER_3BUTTON_PRESS, /* Triple click */
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CLUTTER_BUTTON_RELEASE,
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CLUTTER_SCROLL,
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CLUTTER_STAGE_STATE,
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2007-04-19 11:24:57 -04:00
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CLUTTER_DESTROY_NOTIFY,
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2007-04-19 11:26:54 -04:00
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CLUTTER_CLIENT_MESSAGE,
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CLUTTER_DELETE
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2006-05-29 04:59:36 -04:00
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} ClutterEventType;
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typedef enum
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{
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CLUTTER_SCROLL_UP,
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CLUTTER_SCROLL_DOWN,
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CLUTTER_SCROLL_LEFT,
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CLUTTER_SCROLL_RIGHT
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} ClutterScrollDirection;
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typedef enum
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{
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CLUTTER_STAGE_STATE_FULLSCREEN,
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CLUTTER_STAGE_STATE_MAXIMIZED,
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CLUTTER_STAGE_STATE_MINIMIZED,
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CLUTTER_STAGE_STATE_OFFSCREEN
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} ClutterStageState;
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typedef union _ClutterEvent ClutterEvent;
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2007-03-22 14:21:59 -04:00
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typedef struct _ClutterAnyEvent ClutterAnyEvent;
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typedef struct _ClutterButtonEvent ClutterButtonEvent;
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typedef struct _ClutterKeyEvent ClutterKeyEvent;
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typedef struct _ClutterMotionEvent ClutterMotionEvent;
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typedef struct _ClutterScrollEvent ClutterScrollEvent;
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typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
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2006-05-29 04:59:36 -04:00
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2007-07-04 10:00:41 -04:00
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typedef struct _ClutterInputDevice ClutterInputDevice;
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2007-03-22 14:21:59 -04:00
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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struct _ClutterAnyEvent
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{
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ClutterEventType type;
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};
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2006-05-29 04:59:36 -04:00
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struct _ClutterKeyEvent
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{
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ClutterEventType type;
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guint32 time;
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2007-06-11 05:02:40 -04:00
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ClutterModifierType modifier_state;
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guint keyval;
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guint16 hardware_keycode;
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};
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struct _ClutterButtonEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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ClutterModifierType modifier_state;
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guint32 button;
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gdouble *axes; /* Future use */
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ClutterInputDevice *device; /* Future use */
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2006-05-29 04:59:36 -04:00
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};
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struct _ClutterMotionEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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ClutterModifierType modifier_state;
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gdouble *axes; /* Future use */
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ClutterInputDevice *device; /* Future use */
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};
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struct _ClutterScrollEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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ClutterScrollDirection direction;
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2007-06-11 05:02:40 -04:00
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ClutterModifierType modifier_state;
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2007-03-22 14:21:59 -04:00
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gdouble *axes; /* future use */
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ClutterInputDevice *device; /* future use */
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};
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struct _ClutterStageStateEvent
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{
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ClutterEventType type;
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ClutterStageState changed_mask;
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ClutterStageState new_state;
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2006-05-29 04:59:36 -04:00
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};
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union _ClutterEvent
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{
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ClutterEventType type;
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2007-03-22 14:21:59 -04:00
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ClutterAnyEvent any;
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ClutterButtonEvent button;
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ClutterKeyEvent key;
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ClutterMotionEvent motion;
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ClutterScrollEvent scroll;
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ClutterStageStateEvent stage_state;
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2006-05-29 04:59:36 -04:00
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};
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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GType clutter_event_get_type (void) G_GNUC_CONST;
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2007-06-11 05:02:40 -04:00
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gboolean clutter_events_pending (void);
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ClutterEvent * clutter_event_get (void);
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ClutterEvent * clutter_event_peek (void);
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void clutter_event_put (ClutterEvent *event);
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ClutterEvent * clutter_event_new (ClutterEventType type);
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ClutterEvent * clutter_event_copy (ClutterEvent *event);
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void clutter_event_free (ClutterEvent *event);
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ClutterEventType clutter_event_type (ClutterEvent *event);
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guint32 clutter_event_get_time (ClutterEvent *event);
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ClutterModifierType clutter_event_get_state (ClutterEvent *event);
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void clutter_event_get_coords (ClutterEvent *event,
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gint *x,
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gint *y);
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2006-12-12 15:20:04 -05:00
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guint clutter_key_event_symbol (ClutterKeyEvent *keyev);
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guint16 clutter_key_event_code (ClutterKeyEvent *keyev);
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guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev);
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guint32 clutter_button_event_button (ClutterButtonEvent *buttev);
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2006-06-23 11:13:11 -04:00
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guint32 clutter_keysym_to_unicode (guint keyval);
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G_END_DECLS
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#endif
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