mutter/tests/test-depth.c

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#include <stdlib.h>
#include <clutter/clutter.h>
static gboolean zoom_in = TRUE;
static ClutterBehaviour *d_behave = NULL;
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
gint depth_start, depth_end;
if (zoom_in)
{
depth_start = 0;
depth_end = -500;
zoom_in = FALSE;
}
else
{
depth_start = -500;
depth_end = 0;
zoom_in = TRUE;
}
clutter_behaviour_depth_set_bounds (CLUTTER_BEHAVIOUR_DEPTH (d_behave),
depth_start, depth_end);
clutter_timeline_rewind (timeline);
clutter_timeline_start (timeline);
}
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterActor *stage;
ClutterActor *hand, *label, *rect;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0x88 };
GdkPixbuf *pixbuf;
GError *error;
clutter_init (&argc, &argv);
error = NULL;
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
label = clutter_label_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 40, 140);
clutter_actor_show (label);
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 240, 140);
clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 440, 140);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect);
clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, rect, NULL);
/* 3 seconds, at 60 fps */
timeline = clutter_timeline_new (180, 60);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL),
-500, 0);
clutter_behaviour_apply (d_behave, hand);
clutter_behaviour_apply (d_behave, label);
clutter_behaviour_apply (d_behave, rect);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}