191 lines
3.9 KiB
C
191 lines
3.9 KiB
C
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#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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/* dummy unit testing API; to be replaced by GTest in 1.0 */
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typedef void (* test_func) (void);
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typedef struct _TestUnit TestUnit;
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struct _TestUnit
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{
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gchar *name;
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test_func func;
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};
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static GSList *units = NULL;
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static void
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test_init (gint *argc,
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gchar ***argv)
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{
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g_log_set_always_fatal (G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL);
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g_assert (clutter_init (argc, argv) == CLUTTER_INIT_SUCCESS);
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}
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static void
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test_add_func (const gchar *name,
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test_func func)
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{
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TestUnit *unit;
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unit = g_slice_new (TestUnit);
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unit->name = g_strdup (name);
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unit->func = func;
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units = g_slist_prepend (units, unit);
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}
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static int
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test_run (void)
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{
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GSList *l;
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units = g_slist_reverse (units);
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for (l = units; l != NULL; l = l->next)
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{
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TestUnit *u = l->data;
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GString *test_name = g_string_sized_new (75);
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gsize len, i;
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g_string_append (test_name, "Testing: ");
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g_string_append (test_name, u->name);
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len = 75 - test_name->len;
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for (i = 0; i < len; i++)
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g_string_append_c (test_name, '.');
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g_print ("%s", test_name->str);
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u->func ();
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g_print ("OK\n");
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}
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for (l = units; l != NULL; l = l->next)
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{
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TestUnit *u = l->data;
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g_free (u->name);
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g_slice_free (TestUnit, u);
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}
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g_slist_free (units);
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return EXIT_SUCCESS;
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}
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/* test units */
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static void
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test_initial_state (void)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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static void
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test_realized (void)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_actor_realize (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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static void
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test_mapped (void)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_show (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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}
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static void
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test_show_on_set_parent (void)
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{
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ClutterActor *actor, *group;
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gboolean show_on_set_parent;
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group = clutter_group_new ();
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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actor = clutter_rectangle_new ();
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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clutter_group_add (group, actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (show_on_set_parent == TRUE);
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g_object_ref (actor);
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clutter_actor_unparent (actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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test_init (&argc, &argv);
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test_add_func ("/invariants/initial-state", test_initial_state);
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test_add_func ("/invariants/realized", test_realized);
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test_add_func ("/invariants/mapped", test_mapped);
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test_add_func ("/invariants/show-on-set-parent", test_show_on_set_parent);
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return test_run ();
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}
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