mutter/tests/interactive/Makefile.am

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UNIT_TESTS = \
test-textures.c \
test-events.c \
test-offscreen.c \
test-scale.c \
test-actors.c \
test-behave.c \
test-entry.c \
test-project.c \
test-perspective.c \
test-rotate.c \
test-depth.c \
test-threads.c \
test-score.c \
test-script.c \
test-model.c \
test-grab.c \
test-effects.c \
test-fullscreen.c \
test-shader.c \
test-unproject.c \
test-viewport test-fbo.c \
test-opacity.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
test-cogl-tex-convert.c \
test-cogl-tex-foreign.c \
test-cogl-tex-getset.c \
test-cogl-offscreen.c \
test-cogl-tex-polygon.c \
test-stage-read-pixels.c \
test-random-text.c \
test-clip.c \
test-paint-wrapper.c \
test-texture-quality.c \
test-layout.c
#FIXME - this is is a bit of a yukky way of ensuring the tests find our data:
test-script.json:
ln -sf $(top_srcdir)/tests/data/test-script.json
redhand.png:
ln -sf $(top_srcdir)/tests/data/redhand.png
# For convenience, this provides a way to easily run individual unit tests:
.PHONY: wrappers
wrappers: test-interactive
for i in $(UNIT_TESTS); \
do \
ln -sf $(top_srcdir)/tests/interactive/wrapper.sh $${i%*.c}; \
done
# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
# a phony rule that will generate symlink scripts for running individual tests
BUILT_SOURCES = wrappers redhand.png test-script.json
INCLUDES = -I$(top_srcdir)/ -I$(top_srcdir)/clutter -I$(top_builddir)/clutter
LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
AM_CFLAGS = $(CLUTTER_CFLAGS)
AM_LDFLAGS = $(CLUTTER_LIBS)
noinst_PROGRAMS = test-interactive
test_interactive_SOURCES = \
test-main.c \
$(UNIT_TESTS)
test_interactive_LDFLAGS = -export-dynamic