mutter/clutter/Makefile.am

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Makefile
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AUTOMAKE_OPTIONS = subdir-objects
include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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# common definitions
CLEANFILES =
DISTCLEANFILES =
EXTRA_DIST =
BUILT_SOURCES =
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lib_LTLIBRARIES =
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AM_CPPFLAGS = \
-DCLUTTER_PREFIX=\""$(prefix)"\" \
-DCLUTTER_LIBDIR=\""$(libdir)"\" \
-DCLUTTER_DATADIR=\""$(datadir)"\" \
-DCLUTTER_LOCALEDIR=\""$(localedir)"\" \
-DCLUTTER_SYSCONFDIR=\""$(sysconfdir)"\" \
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-DCLUTTER_COMPILATION=1 \
-DCOGL_ENABLE_EXPERIMENTAL_API \
-DCOGL_DISABLE_DEPRECATION_WARNINGS \
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-DG_LOG_DOMAIN=\"Clutter\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cally \
-I$(top_builddir) \
-I$(top_builddir)/clutter \
$(CLUTTER_DEPRECATED_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(CLUTTER_HIDDEN_VISIBILITY_CFLAGS) \
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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$(NULL)
AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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# these are the gir files we generate using g-ir-scanner
INTROSPECTION_GIRS =
# the base include path for headers
clutter_base_includedir = $(includedir)/clutter-$(CLUTTER_API_VERSION)
clutter_includedir = $(clutter_base_includedir)/clutter
clutter_deprecateddir = $(clutter_base_includedir)/clutter/deprecated
# pkg-config files
pc_files =
# common sources - please, keep these sorted alphabetically
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
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source_h = \
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clutter-action.h \
clutter-actor-meta.h \
clutter-actor.h \
clutter-align-constraint.h \
clutter-animatable.h \
clutter-backend.h \
clutter-bind-constraint.h \
clutter-binding-pool.h \
clutter-bin-layout.h \
clutter-blur-effect.h \
clutter-box-layout.h \
clutter-brightness-contrast-effect.h \
clutter-cairo.h \
clutter-canvas.h \
clutter-child-meta.h \
clutter-click-action.h \
clutter-cogl-compat.h \
clutter-clone.h \
clutter-color-static.h \
clutter-color.h \
clutter-colorize-effect.h \
clutter-constraint.h \
clutter-container.h \
clutter-content.h \
clutter-deform-effect.h \
clutter-deprecated.h \
clutter-desaturate-effect.h \
clutter-device-manager.h \
clutter-drag-action.h \
clutter-drop-action.h \
clutter-effect.h \
clutter-enums.h \
clutter-event.h \
clutter-feature.h \
clutter-fixed-layout.h \
clutter-flow-layout.h \
clutter-gesture-action.h \
clutter-grid-layout.h \
clutter-group.h \
clutter-image.h \
clutter-input-device.h \
clutter-interval.h \
clutter-keyframe-transition.h \
clutter-keysyms.h \
clutter-layout-manager.h \
clutter-layout-meta.h \
clutter-macros.h \
clutter-main.h \
clutter-offscreen-effect.h \
clutter-page-turn-effect.h \
clutter-paint-nodes.h \
clutter-paint-node.h \
clutter-pan-action.h \
clutter-path-constraint.h \
clutter-path.h \
clutter-property-transition.h \
clutter-rotate-action.h \
clutter-script.h \
clutter-scriptable.h \
clutter-scroll-actor.h \
clutter-settings.h \
clutter-shader-effect.h \
clutter-shader-types.h \
clutter-swipe-action.h \
clutter-snap-constraint.h \
clutter-stage.h \
clutter-stage-manager.h \
clutter-tap-action.h \
clutter-test-utils.h \
clutter-texture.h \
clutter-text.h \
clutter-text-buffer.h \
clutter-timeline.h \
clutter-transition-group.h \
clutter-transition.h \
clutter-types.h \
clutter-units.h \
clutter-zoom-action.h \
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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$(NULL)
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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source_c = \
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clutter-action.c \
clutter-actor-box.c \
clutter-actor-meta.c \
clutter-actor.c \
clutter-align-constraint.c \
clutter-animatable.c \
clutter-backend.c \
clutter-base-types.c \
clutter-bezier.c \
clutter-bind-constraint.c \
clutter-binding-pool.c \
clutter-bin-layout.c \
clutter-blur-effect.c \
clutter-box-layout.c \
clutter-brightness-contrast-effect.c \
clutter-cairo.c \
clutter-canvas.c \
clutter-child-meta.c \
clutter-click-action.c \
clutter-clone.c \
clutter-color.c \
clutter-colorize-effect.c \
clutter-constraint.c \
clutter-container.c \
clutter-content.c \
clutter-deform-effect.c \
clutter-desaturate-effect.c \
clutter-device-manager.c \
clutter-drag-action.c \
clutter-drop-action.c \
clutter-effect.c \
clutter-event.c \
clutter-feature.c \
clutter-fixed-layout.c \
clutter-flatten-effect.c \
clutter-flow-layout.c \
clutter-gesture-action.c \
clutter-grid-layout.c \
clutter-image.c \
clutter-input-device.c \
clutter-interval.c \
clutter-keyframe-transition.c \
clutter-keysyms-table.c \
clutter-layout-manager.c \
clutter-layout-meta.c \
clutter-main.c \
clutter-master-clock.c \
clutter-master-clock-default.c \
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clutter-offscreen-effect.c \
clutter-page-turn-effect.c \
clutter-paint-nodes.c \
clutter-paint-node.c \
clutter-pan-action.c \
clutter-path-constraint.c \
clutter-path.c \
clutter-property-transition.c \
clutter-rotate-action.c \
clutter-script.c \
clutter-script-parser.c \
clutter-scriptable.c \
clutter-scroll-actor.c \
clutter-settings.c \
clutter-shader-effect.c \
clutter-shader-types.c \
clutter-swipe-action.c \
clutter-snap-constraint.c \
clutter-stage.c \
clutter-stage-manager.c \
clutter-stage-window.c \
clutter-tap-action.c \
clutter-test-utils.c \
clutter-text.c \
clutter-text-buffer.c \
clutter-transition-group.c \
clutter-transition.c \
clutter-timeline.c \
clutter-units.c \
clutter-util.c \
clutter-paint-volume.c \
clutter-zoom-action.c \
$(NULL)
# private headers; these should not be distributed or introspected
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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source_h_priv = \
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clutter-actor-meta-private.h \
clutter-actor-private.h \
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clutter-backend-private.h \
clutter-bezier.h \
clutter-constraint-private.h \
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clutter-content-private.h \
clutter-debug.h \
clutter-device-manager-private.h \
clutter-easing.h \
clutter-effect-private.h \
clutter-event-translator.h \
clutter-event-private.h \
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clutter-flatten-effect.h \
clutter-gesture-action-private.h \
clutter-id-pool.h \
clutter-master-clock.h \
clutter-master-clock-default.h \
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clutter-offscreen-effect-private.h \
clutter-paint-node-private.h \
clutter-paint-volume-private.h \
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clutter-private.h \
clutter-script-private.h \
clutter-settings-private.h \
clutter-stage-manager-private.h \
clutter-stage-private.h \
clutter-stage-window.h \
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 14:21:59 -04:00
$(NULL)
# private source code; these should not be introspected
source_c_priv = \
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clutter-easing.c \
clutter-event-translator.c \
clutter-id-pool.c \
$(NULL)
# deprecated installed headers
deprecated_h = \
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deprecated/clutter-actor.h \
deprecated/clutter-alpha.h \
deprecated/clutter-animatable.h \
deprecated/clutter-animation.h \
deprecated/clutter-animator.h \
deprecated/clutter-backend.h \
deprecated/clutter-behaviour.h \
deprecated/clutter-behaviour-depth.h \
deprecated/clutter-behaviour-ellipse.h \
deprecated/clutter-behaviour-opacity.h \
deprecated/clutter-behaviour-path.h \
deprecated/clutter-behaviour-rotate.h \
deprecated/clutter-behaviour-scale.h \
deprecated/clutter-bin-layout.h \
deprecated/clutter-box.h \
deprecated/clutter-cairo-texture.h \
deprecated/clutter-container.h \
deprecated/clutter-fixed.h \
deprecated/clutter-frame-source.h \
deprecated/clutter-group.h \
deprecated/clutter-input-device.h \
deprecated/clutter-keysyms.h \
deprecated/clutter-list-model.h \
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deprecated/clutter-main.h \
deprecated/clutter-media.h \
deprecated/clutter-model.h \
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deprecated/clutter-rectangle.h \
deprecated/clutter-score.h \
deprecated/clutter-shader.h \
deprecated/clutter-stage-manager.h \
deprecated/clutter-stage.h \
deprecated/clutter-state.h \
deprecated/clutter-table-layout.h \
deprecated/clutter-texture.h \
deprecated/clutter-timeline.h \
deprecated/clutter-timeout-pool.h \
deprecated/clutter-util.h \
$(NULL)
# deprecated source code
deprecated_c = \
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deprecated/clutter-actor-deprecated.c \
deprecated/clutter-alpha.c \
deprecated/clutter-animation.c \
deprecated/clutter-animator.c \
deprecated/clutter-behaviour.c \
deprecated/clutter-behaviour-depth.c \
deprecated/clutter-behaviour-ellipse.c \
deprecated/clutter-behaviour-opacity.c \
deprecated/clutter-behaviour-path.c \
deprecated/clutter-behaviour-rotate.c \
deprecated/clutter-behaviour-scale.c \
deprecated/clutter-box.c \
deprecated/clutter-cairo-texture.c \
deprecated/clutter-fixed.c \
deprecated/clutter-frame-source.c \
deprecated/clutter-group.c \
deprecated/clutter-input-device-deprecated.c \
deprecated/clutter-layout-manager-deprecated.c \
deprecated/clutter-list-model.c \
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deprecated/clutter-media.c \
deprecated/clutter-model.c \
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deprecated/clutter-rectangle.c \
deprecated/clutter-score.c \
deprecated/clutter-shader.c \
deprecated/clutter-state.c \
deprecated/clutter-table-layout.c \
deprecated/clutter-texture.c \
deprecated/clutter-timeout-pool.c \
$(NULL)
# deprecated private headers; these should not be installed
deprecated_h_priv = \
deprecatec/clutter-model-private.h \
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deprecated/clutter-timeout-interval.h \
$(NULL)
# deprecated private source code; these should not be introspected
deprecated_c_priv = \
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deprecated/clutter-timeout-interval.c \
$(NULL)
# built sources
built_source_c = \
clutter-enum-types.c \
clutter-marshal.c \
$(NULL)
# built headers
built_source_h = \
clutter-enum-types.h \
clutter-marshal.h \
$(NULL)
# config header
DISTCLEANFILES += clutter-config.h
EXTRA_DIST += clutter-config.h.in
# win32 config header
EXTRA_DIST += \
config.h.win32.in \
config.h.win32 \
$(NULL)
# version header
DISTCLEANFILES += clutter-version.h
EXTRA_DIST += clutter-version.h.in clutter-version.h
# key symbol update script
EXTRA_DIST += clutter-keysyms-update.pl
pc_files += clutter-$(CLUTTER_API_VERSION).pc
# in order to be compatible with Clutter < 1.10, when we shipped a single
# shared library whose name was determined by the single backend it
# supported, we need to install symbolic links so that existing applications
# using Clutter won't break in the Brave New World of multi-backend support
# in the same shared object.
compat_libs =
# backends source listings
#
# backend_source_c := source code
# backend_source_h := installed public headers
# backend_source_c_priv := source that should not be scanned by g-i
# backend_source_h_priv := private headers
# backend_source_built := built sources
#
backend_source_c =
backend_source_h =
backend_source_c_priv =
backend_source_h_priv =
backend_source_built =
# X11 backend rules
x11_source_c = \
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x11/clutter-backend-x11.c \
x11/clutter-device-manager-core-x11.c \
x11/clutter-event-x11.c \
x11/clutter-input-device-core-x11.c \
x11/clutter-keymap-x11.c \
x11/clutter-stage-x11.c \
x11/clutter-x11-texture-pixmap.c \
$(NULL)
x11_source_h = \
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x11/clutter-x11.h \
x11/clutter-x11-texture-pixmap.h \
$(NULL)
x11_source_h_priv = \
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x11/clutter-backend-x11.h \
x11/clutter-device-manager-core-x11.h \
x11/clutter-input-device-core-x11.h \
x11/clutter-keymap-x11.h \
x11/clutter-settings-x11.h \
x11/clutter-stage-x11.h \
$(NULL)
x11_source_c_priv = \
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x11/xsettings/xsettings-client.c \
x11/xsettings/xsettings-client.h \
x11/xsettings/xsettings-common.c \
x11/xsettings/xsettings-common.h \
$(NULL)
if BUILD_XI2
x11_source_c += \
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x11/clutter-device-manager-xi2.c \
x11/clutter-input-device-xi2.c \
$(NULL)
x11_source_h_priv += \
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x11/clutter-device-manager-xi2.h \
x11/clutter-input-device-xi2.h \
$(NULL)
endif # BUILD_XI2
if SUPPORT_X11
backend_source_h += $(x11_source_h)
backend_source_c += $(x11_source_c)
backend_source_h_priv += $(x11_source_h_priv)
backend_source_c_priv += $(x11_source_c_priv)
# the list of files we want to introspect on X11
x11_introspection = $(x11_source_c) $(x11_source_h)
clutterx11_includedir = $(clutter_includedir)/x11
clutterx11_include_HEADERS = $(x11_source_h)
clutter-x11-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-x11-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_X11
# Shared cogl backend files
cogl_source_h =
cogl_source_c = \
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cogl/clutter-stage-cogl.c \
$(NULL)
cogl_source_h_priv = \
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cogl/clutter-stage-cogl.h \
$(NULL)
cogl_source_c_priv =
if USE_COGL
backend_source_h += $(cogl_source_h)
backend_source_c += $(cogl_source_c)
backend_source_h_priv += $(cogl_source_h_priv)
backend_source_c_priv += $(cogl_source_c_priv)
# pkg-config file for the cogl meta-backend
clutter-cogl-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-cogl-$(CLUTTER_API_VERSION).pc
endif
# For compatibility with the old GLX backend
#
# Note: there wasn't actually anything GLX specific so we can add
# the compatibility if clutter supports x11
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glx_source_c = x11/clutter-glx-texture-pixmap.c
glx_source_h = x11/clutter-glx-texture-pixmap.h \
x11/clutter-glx.h
if SUPPORT_X11
backend_source_h += $(glx_source_h)
backend_source_c += $(glx_source_c)
clutterglx_includedir = $(clutter_includedir)/glx
clutterglx_include_HEADERS = $(glx_source_h)
clutter-glx-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-glx-$(CLUTTER_API_VERSION).pc
compat_libs += \
libclutter-glx-$(CLUTTER_API_VERSION).so \
$(NULL)
endif
# GDK backend rules
gdk_source_c = \
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gdk/clutter-backend-gdk.c \
gdk/clutter-device-manager-gdk.c \
gdk/clutter-event-gdk.c \
gdk/clutter-input-device-gdk.c \
gdk/clutter-master-clock-gdk.c \
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gdk/clutter-stage-gdk.c \
$(NULL)
gdk_source_h = \
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gdk/clutter-gdk.h \
$(NULL)
gdk_source_h_priv = \
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gdk/clutter-settings-gdk.h \
gdk/clutter-backend-gdk.h \
gdk/clutter-device-manager-gdk.h \
gdk/clutter-input-device-gdk.h \
gdk/clutter-master-clock-gdk.h \
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gdk/clutter-stage-gdk.h \
$(NULL)
if SUPPORT_GDK
backend_source_h += $(gdk_source_h)
backend_source_c += $(gdk_source_c)
backend_source_h_priv += $(gdk_source_h_priv)
cluttergdk_includedir = $(clutter_includedir)/gdk
cluttergdk_include_HEADERS = $(gdk_source_h)
clutter-gdk-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-gdk-$(CLUTTER_API_VERSION).pc
gdk_introspection = $(gdk_source_c) $(gdk_source_h)
endif # SUPPORT_GDK
# Windows backend rules
win32_source_c = \
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win32/clutter-backend-win32.c \
win32/clutter-device-manager-win32.c \
win32/clutter-event-win32.c \
win32/clutter-stage-win32.c \
$(NULL)
win32_source_h = \
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win32/clutter-win32.h \
$(NULL)
win32_source_h_priv = \
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win32/clutter-backend-win32.h \
win32/clutter-device-manager-win32.h \
win32/clutter-stage-win32.h \
$(NULL)
if SUPPORT_WIN32
# Ideally this resources stuff would go in win32/ but libtool doesn't
# seem to pass on the -Wl argument when linking a convenience library
# so we need to do it here as part of linking the dll. libtool also
# won't let you link against the .o directly because it wants you to
# link against libtool objects for dynamic libraries.
.rc.o :
mkdir -p win32
$(WINDRES) -I$(srcdir)/win32 $< $@
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win32/resources.o : win32/invisible-cursor.cur
win32_resources = win32/resources.o
win32_resources_ldflag = -Wl,win32/resources.o
backend_source_h += $(win32_source_h)
backend_source_c += $(win32_source_c)
backend_source_h_priv += $(win32_source_h_priv)
clutterwin_includedir = $(clutter_includedir)/win32
clutterwin_include_HEADERS = $(win32_source_h)
clutter-win32-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-win32-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_WIN32
EXTRA_DIST += \
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win32/invisible-cursor.cur \
win32/resources.rc \
$(NULL)
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egl_tslib_h = tslib/clutter-event-tslib.h
egl_tslib_c = tslib/clutter-event-tslib.c
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if USE_TSLIB
backend_source_c_priv += $(egl_tslib_c)
backend_source_h_priv += $(egl_tslib_h)
endif # SUPPORT_TSLIB
evdev_c_priv = \
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evdev/clutter-device-manager-evdev.c \
evdev/clutter-input-device-evdev.c \
$(NULL)
evdev_h_priv = \
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evdev/clutter-device-manager-evdev.h \
evdev/clutter-input-device-evdev.h \
$(NULL)
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evdev_h = evdev/clutter-evdev.h
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if USE_EVDEV
backend_source_c_priv += $(evdev_c_priv)
backend_source_h_priv += $(evdev_h_priv)
backend_source_h += $(evdev_h)
clutterevdev_includedir = $(clutter_includedir)/evdev
clutterevdev_include_HEADERS = $(evdev_h)
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endif # SUPPORT_EVDEV
if NEED_XKB_UTILS
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backend_source_c += evdev/clutter-xkb-utils.c
backend_source_h_priv += evdev/clutter-xkb-utils.h
endif
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cex_source_h_priv = cex100/clutter-backend-cex100.h
cex_source_c = cex100/clutter-backend-cex100.c
cex_h = cex100/clutter-cex100.h
BUILT_SOURCES += $(cex_h)
EXTRA_DIST += $(srcdir)/$(cex_h).in
if SUPPORT_CEX100
backend_source_h += $(cex_h)
backend_source_c += $(cex_source_c)
backend_source_h_priv += $(cex_source_h_priv)
cluttercex100_includedir = $(clutter_includedir)/cex100
cluttercex100_include_HEADERS = $(cex_h)
clutter-cex100-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-cex100-$(CLUTTER_API_VERSION).pc
compat_libs += \
libclutter-cex100-$(CLUTTER_API_VERSION).so \
$(NULL)
endif # SUPPORT_CEX100
2011-11-22 07:11:06 -05:00
# EGL backend rules
egl_source_h = \
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egl/clutter-egl-headers.h \
egl/clutter-egl.h \
2011-11-22 07:11:06 -05:00
$(NULL)
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egl_source_h_priv = egl/clutter-backend-eglnative.h egl/clutter-stage-eglnative.h
egl_source_c = egl/clutter-backend-eglnative.c egl/clutter-stage-eglnative.c
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# Wayland backend rules
if SUPPORT_WAYLAND
backend_source_h_priv += \
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wayland/clutter-backend-wayland.h \
wayland/clutter-backend-wayland-priv.h \
wayland/clutter-stage-wayland.h \
wayland/clutter-event-wayland.h \
wayland/clutter-input-device-wayland.h \
wayland/clutter-device-manager-wayland.h
backend_source_c += \
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wayland/clutter-backend-wayland.c \
wayland/clutter-stage-wayland.c \
wayland/clutter-event-wayland.c \
wayland/clutter-input-device-wayland.c \
wayland/clutter-device-manager-wayland.c
clutterwayland_includedir = $(clutter_includedir)/wayland
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clutterwayland_include_HEADERS = wayland/clutter-wayland.h
clutter-wayland-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-wayland-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_WAYLAND
if SUPPORT_WAYLAND_COMPOSITOR
wayland_compositor_source_h = \
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wayland/clutter-wayland-compositor.h \
wayland/clutter-wayland-surface.h
backend_source_h += $(wayland_compositor_source_h)
backend_source_c += \
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wayland/clutter-wayland-surface.c
wayland_compositor_includedir = $(clutter_includedir)/wayland
wayland_compositor_include_HEADERS = $(wayland_compositor_source_h)
clutter-wayland-compositor-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-wayland-compositor-$(CLUTTER_API_VERSION).pc
endif
# Mir backend rules
if SUPPORT_MIR
backend_source_h_priv += \
mir/clutter-backend-mir.h \
mir/clutter-backend-mir-priv.h \
mir/clutter-stage-mir.h \
mir/clutter-event-mir.h \
mir/clutter-input-device-mir.h \
mir/clutter-device-manager-mir.h
backend_source_c += \
mir/clutter-backend-mir.c \
mir/clutter-stage-mir.c \
mir/clutter-event-mir.c \
mir/clutter-input-device-mir.c \
mir/clutter-device-manager-mir.c
cluttermir_includedir = $(clutter_includedir)/mir
cluttermir_include_HEADERS = $(srcdir)/mir/clutter-mir.h
clutter-mir-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-mir-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_MIR
if SUPPORT_EGL
backend_source_h += $(egl_source_h)
backend_source_c += $(egl_source_c)
backend_source_h_priv += $(egl_source_h_priv)
clutteregl_includedir = $(clutter_includedir)/egl
clutteregl_include_HEADERS = $(egl_source_h)
clutter-egl-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-egl-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_EGL
# OSX backend rules
osx_source_c = \
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osx/clutter-backend-osx.c \
osx/clutter-stage-osx.c \
$(NULL)
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osx_source_h = osx/clutter-osx.h
osx_source_h_priv = \
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osx/clutter-backend-osx.h \
osx/clutter-event-loop-osx.h \
osx/clutter-stage-osx.h \
osx/clutter-device-manager-osx.h \
$(NULL)
osx_source_c_priv = \
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osx/clutter-event-loop-osx.c \
osx/clutter-event-osx.c \
osx/clutter-device-manager-osx.c \
$(NULL)
if SUPPORT_OSX
# we need to tell the compiler that part of our code base is
# in Objective C
AM_CFLAGS += -xobjective-c
backend_source_h += $(osx_source_h)
backend_source_c += $(osx_source_c)
backend_source_h_priv += $(osx_source_h_priv)
backend_source_c_priv += $(osx_source_c_priv)
clutterosx_includedir = $(clutter_includedir)/osx
clutterosx_include_HEADERS = $(osx_source_h)
clutter-osx-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-osx-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_OSX
# cally
cally_sources_h = \
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cally/cally-actor.h \
cally/cally-clone.h \
cally/cally-factory.h \
cally/cally-group.h \
cally/cally.h \
cally/cally-main.h \
cally/cally-rectangle.h \
cally/cally-root.h \
cally/cally-stage.h \
cally/cally-text.h \
cally/cally-texture.h \
cally/cally-util.h \
$(NULL)
cally_sources_c = \
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cally/cally-actor.c \
cally/cally.c \
cally/cally-clone.c \
cally/cally-group.c \
cally/cally-rectangle.c \
cally/cally-root.c \
cally/cally-stage.c \
cally/cally-text.c \
cally/cally-texture.c \
cally/cally-util.c \
$(NULL)
cally_sources_private = \
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cally/cally-actor-private.h \
$(NULL)
cally_includedir = $(clutter_base_includedir)/cally
cally_include_HEADERS = $(cally_sources_h)
pc_files += cally/cally-$(CLUTTER_API_VERSION).pc
EXTRA_DIST += cally/cally.pc.in
# general build rules:
# you should not need to modify anything below this point
# glib-genmarshal rules
glib_marshal_list = clutter-marshal.list
glib_marshal_prefix = _clutter_marshal
include $(top_srcdir)/build/autotools/Makefile.am.marshal
# glib-mkenums rules
glib_enum_h = clutter-enum-types.h
glib_enum_c = clutter-enum-types.c
glib_enum_headers = $(source_h) $(deprecated_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
DISTCLEANFILES += $(pc_files)
clutter_include_HEADERS = $(source_h) clutter.h clutter-version.h clutter-autocleanups.h
nodist_clutter_include_HEADERS = clutter-config.h $(built_source_h)
clutter_deprecated_HEADERS = $(deprecated_h)
lib_LTLIBRARIES += libclutter-@CLUTTER_API_VERSION@.la
libclutter_@CLUTTER_API_VERSION@_la_LIBADD = $(LIBM) $(CLUTTER_LIBS)
libclutter_@CLUTTER_API_VERSION@_la_DEPENDENCIES = $(win32_resources)
libclutter_@CLUTTER_API_VERSION@_la_SOURCES = \
$(backend_source_c) \
$(backend_source_h) \
$(backend_source_c_priv) \
$(backend_source_h_priv) \
$(source_c) \
$(source_h) \
$(source_c_priv) \
$(source_h_priv) \
$(deprecated_c) \
$(deprecated_h) \
$(deprecated_c_priv) \
$(deprecated_h_priv) \
$(cally_sources_c) \
$(cally_sources_h) \
$(cally_sources_private) \
$(NULL)
nodist_libclutter_@CLUTTER_API_VERSION@_la_SOURCES = \
$(backend_source_built) \
$(built_source_c) \
$(built_source_h)
libclutter_@CLUTTER_API_VERSION@_la_LDFLAGS = \
$(CLUTTER_LINK_FLAGS) \
$(CLUTTER_LT_LDFLAGS) \
-export-dynamic \
-rpath $(libdir) \
$(win32_resources_ldflag) \
$(NULL)
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 14:21:59 -04:00
dist-hook: ../build/win32/vs9/clutter.vcproj ../build/win32/vs10/clutter.vcxproj ../build/win32/vs10/clutter.vcxproj.filters ../build/win32/gen-enums.bat
../build/win32/vs9/clutter.vcproj: $(top_srcdir)/build/win32/vs9/clutter.vcprojin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <File RelativePath="..\..\..\clutter\'$$F'" />' \
;; \
esac; \
done >clutter.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/clutter.vcprojin >$@
rm clutter.sourcefiles
../build/win32/vs10/clutter.vcxproj: $(top_srcdir)/build/win32/vs10/clutter.vcxprojin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\clutter\'$$F'" />' \
;; \
esac; \
done >clutter.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/clutter.vcxprojin >$@
rm clutter.vs10.sourcefiles
../build/win32/vs10/clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/clutter.vcxproj.filtersin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\clutter\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >clutter.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/clutter.vcxproj.filtersin >$@
rm clutter.vs10.sourcefiles.filters
clutter.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../clutter/clutter-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(source_h) $(backend_source_h) $(srcdir)/win32/clutter-win32.h`; do \
case $$F in \
*-x11*.h|*-wayland*.h|*-gdk*.h|*-glx*.h|*-cex*.h|*-egl*.h|*-osx*.h|*-mir*.h) ;; \
*.h) echo '../../clutter'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/clutter./_/clutter/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\clutter\clutter-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
clutter.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../clutter/clutter-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(source_h) $(backend_source_h) $(srcdir)/win32/clutter-win32.h`; do \
case $$F in \
*-x11*.h|*-wayland*.h|*-gdk*.h|*-glx*.h|*-cex*.h|*-egl*.h|*-osx*.h|*-mir*.h) ;; \
*.h) echo '../../clutter'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/clutter./_/clutter/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\clutter\clutter-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: clutter.vsenums_h clutter.vsenums_c
echo 'if exist ..\..\clutter\clutter-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat clutter.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\clutter\clutter-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat clutter.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm clutter.vsenums_h
rm clutter.vsenums_c
EXTRA_DIST += \
clutter-config.h.win32 \
clutter-config.h.win32_GDK \
$(NULL)
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += ../build/win32/vs9/clutter.vcproj ../build/win32/vs10/clutter.vcxproj ../build/win32/vs10/clutter.vcxproj.filters ../build/win32/gen-enums.bat
install-exec-local:
test -z "$(libdir)" || $(MKDIR_P) "$(DESTDIR)$(libdir)"
for lib in `echo $(compat_libs)`; do \
(cd $(DESTDIR)$(libdir) && \
rm -f $$lib.0.$(CLUTTER_LT_CURRENT).$(CLUTTER_LT_REVISION); \
) ; \
(cd $(DESTDIR)$(libdir) && \
{ ln -s -f libclutter-$(CLUTTER_API_VERSION).so.0.$(CLUTTER_LT_CURRENT).$(CLUTTER_LT_REVISION) $$lib.0 || \
{ rm -f $$lib.0 && ln -s libclutter-1.0.so.0.$(CLUTTER_LT_CURRENT).$(CLUTTER_LT_REVISION) $$lib.0; }; \
} \
) ; \
(cd $(DESTDIR)$(libdir) && \
{ ln -s -f libclutter-$(CLUTTER_API_VERSION).so.0.$(CLUTTER_LT_CURRENT).$(CLUTTER_LT_REVISION) $$lib || \
{ rm -f $$lib && ln -s libclutter-1.0.so.0.$(CLUTTER_LT_CURRENT).$(CLUTTER_LT_REVISION) $$lib; }; \
} \
) ; \
done
# gobject-introspection rules
-include $(INTROSPECTION_MAKEFILE)
if HAVE_INTROSPECTION
Clutter-@CLUTTER_API_VERSION@.gir: libclutter-@CLUTTER_API_VERSION@.la Makefile
Clutter_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Clutter
Clutter_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@
Clutter_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
Clutter_@CLUTTER_API_VERSION_AM@_gir_FILES = \
$(clutter_include_HEADERS) \
$(clutter_deprecated_HEADERS) \
$(nodist_clutter_include_HEADERS) \
$(source_c) \
$(deprecated_c) \
$(built_source_c)
Clutter_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(AM_CPPFLAGS) $(CLUTTER_CFLAGS)
Clutter_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = GL-1.0 GObject-2.0 cairo-1.0 Cogl-1.0 CoglPango-1.0 Atk-1.0 Json-1.0
Clutter_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--c-include='clutter/clutter.h' \
--pkg-export=clutter-@CLUTTER_API_VERSION@
INTROSPECTION_GIRS += Clutter-@CLUTTER_API_VERSION@.gir
Cally-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
Cally_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Cally
Cally_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@
Cally_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c)
Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(AM_CPPFLAGS) $(CLUTTER_CFLAGS)
Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--c-include='cally/cally.h' \
--pkg-export=cally-@CLUTTER_API_VERSION@ \
--include-uninstalled=$(top_builddir)/clutter/Clutter-@CLUTTER_API_VERSION@.gir
INTROSPECTION_GIRS += Cally-@CLUTTER_API_VERSION@.gir
if SUPPORT_X11
ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = ClutterX11
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = xlib-2.0
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_FILES = $(x11_introspection)
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(AM_CPPFLAGS) $(CLUTTER_CFLAGS)
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--c-include='clutter/x11/clutter-x11.h' \
--pkg-export=clutter-x11-@CLUTTER_API_VERSION@ \
--include-uninstalled=$(top_builddir)/clutter/Clutter-@CLUTTER_API_VERSION@.gir
INTROSPECTION_GIRS += ClutterX11-@CLUTTER_API_VERSION@.gir
endif # SUPPORT_X11
if SUPPORT_GDK
ClutterGdk-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = ClutterGdk
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = Gdk-3.0
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_FILES = $(gdk_introspection)
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(AM_CPPFLAGS) $(CLUTTER_CFLAGS)
ClutterGdk_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--c-include='clutter/gdk/clutter-gdk.h' \
--pkg-export=clutter-gdk-@CLUTTER_API_VERSION@ \
--include-uninstalled=$(top_builddir)/clutter/Clutter-@CLUTTER_API_VERSION@.gir
INTROSPECTION_GIRS += ClutterGdk-@CLUTTER_API_VERSION@.gir
endif # SUPPORT_GDK
# INTROSPECTION_GIRDIR/INTROSPECTION_TYPELIBDIR aren't the right place to
# install anything - we need to install inside our prefix.
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif # HAVE_INTROSPECTION