2010-06-14 07:38:25 -04:00
|
|
|
/* CALLY - The Clutter Accessibility Implementation Library
|
|
|
|
*
|
|
|
|
* Copyright (C) 2010 Igalia, S.L.
|
|
|
|
*
|
|
|
|
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the
|
|
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
|
|
* Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
2010-07-05 10:10:42 -04:00
|
|
|
* SECTION:cally-clone
|
|
|
|
* @Title: CallyClone
|
2010-06-14 07:38:25 -04:00
|
|
|
* @short_description: Implementation of the ATK interfaces for a #ClutterClone
|
|
|
|
* @see_also: #ClutterClone
|
|
|
|
*
|
2010-07-05 10:10:42 -04:00
|
|
|
* #CallyClone implements the required ATK interfaces of #ClutterClone
|
2010-06-14 07:38:25 -04:00
|
|
|
*
|
|
|
|
* In particular it sets a proper role for the clone, as just a image,
|
|
|
|
* as it is the sanest and simplest approach.
|
2010-07-05 10:10:42 -04:00
|
|
|
*/
|
|
|
|
|
|
|
|
/* Design rationale for CallyClone:
|
|
|
|
*
|
|
|
|
* In the old times, it was just ClutterCloneTexture. So, from a a11y POV
|
|
|
|
* CallyCloneTexture was just another image, like ClutterTexture, and if
|
|
|
|
* it was a clone was irrevelant. So on cally-0.8, CallyCloneTexture
|
|
|
|
* expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more
|
|
|
|
* general. You can clone any object, including groups, and made things
|
|
|
|
* like have one text entry, and a clone with different properties in the
|
|
|
|
* same window, updated both at once.
|
|
|
|
*
|
|
|
|
* The question is if the idea is have a ClutterClone as a "first-class"
|
|
|
|
* citizen inside the stage hierarchy (full clone), or it is just supposed
|
|
|
|
* to be a mirror image of the original object.
|
|
|
|
*
|
|
|
|
* In the case of the a11y POV this would mean that if the text changes on
|
|
|
|
* the source, the clone should emit as well the text-changing signals.
|
|
|
|
*
|
|
|
|
* As ClutterClone smartly just paint the same object with different
|
|
|
|
* parameters, this would mean that it should be the cally object the one
|
|
|
|
* that should replicate the source clutter hierarchy to do that,
|
|
|
|
* something that just sound crazy.
|
|
|
|
*
|
|
|
|
* Taking into account that:
|
|
|
|
*
|
|
|
|
* - ClutterClone doesn't re-emit mirrored signals from the source
|
|
|
|
* I think that likely the answer would be "yes, it is just a
|
|
|
|
* mirrored image, not a real full clone".
|
|
|
|
*
|
|
|
|
* - You can't interact directly with the clone (ie: focus, and so on).
|
|
|
|
* Its basic usage (right now) is clone textures.
|
|
|
|
*
|
|
|
|
* Any other solution could be overwhelming.
|
2010-06-14 07:38:25 -04:00
|
|
|
*
|
2010-07-05 10:10:42 -04:00
|
|
|
* I think that the final solution would be that ClutterClone from the
|
|
|
|
* a11y POV should still be managed as a image (with the proper properties,
|
|
|
|
* position, size, etc.).
|
2010-06-14 07:38:25 -04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "cally-clone.h"
|
|
|
|
#include "cally-actor-private.h"
|
|
|
|
|
|
|
|
static void cally_clone_class_init (CallyCloneClass *klass);
|
|
|
|
static void cally_clone_init (CallyClone *clone);
|
|
|
|
|
|
|
|
/* AtkObject */
|
|
|
|
static void cally_clone_real_initialize (AtkObject *obj,
|
2011-05-20 08:07:47 -04:00
|
|
|
gpointer data);
|
2010-06-14 07:38:25 -04:00
|
|
|
|
|
|
|
G_DEFINE_TYPE (CallyClone, cally_clone, CALLY_TYPE_ACTOR)
|
|
|
|
|
|
|
|
static void
|
|
|
|
cally_clone_class_init (CallyCloneClass *klass)
|
|
|
|
{
|
|
|
|
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
|
|
|
|
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
|
|
|
|
|
|
|
|
class->initialize = cally_clone_real_initialize;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
cally_clone_init (CallyClone *clone)
|
|
|
|
{
|
|
|
|
/* nothing to do yet */
|
|
|
|
}
|
|
|
|
|
2010-07-06 10:51:24 -04:00
|
|
|
/**
|
|
|
|
* cally_clone_new:
|
|
|
|
* @actor: a #ClutterActor
|
|
|
|
*
|
|
|
|
* Creates a new #CallyClone for the given @actor. @actor must be a
|
|
|
|
* #ClutterClone.
|
|
|
|
*
|
|
|
|
* Return value: the newly created #AtkObject
|
|
|
|
*
|
|
|
|
* Since: 1.4
|
|
|
|
*/
|
2010-06-14 07:38:25 -04:00
|
|
|
AtkObject*
|
|
|
|
cally_clone_new (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
GObject *object = NULL;
|
|
|
|
AtkObject *accessible = NULL;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CLONE (actor), NULL);
|
|
|
|
|
|
|
|
object = g_object_new (CALLY_TYPE_CLONE, NULL);
|
|
|
|
|
|
|
|
accessible = ATK_OBJECT (object);
|
|
|
|
atk_object_initialize (accessible, actor);
|
|
|
|
|
|
|
|
return accessible;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
cally_clone_real_initialize (AtkObject *obj,
|
|
|
|
gpointer data)
|
|
|
|
{
|
|
|
|
ATK_OBJECT_CLASS (cally_clone_parent_class)->initialize (obj, data);
|
|
|
|
|
|
|
|
obj->role = ATK_ROLE_IMAGE;
|
|
|
|
}
|