2007-11-15 09:45:27 -05:00
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/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 07:56:10 -05:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2007-11-15 09:45:27 -05:00
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*/
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#include "config.h"
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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#include <math.h>
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2010-03-01 06:12:16 -05:00
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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2007-11-15 09:45:27 -05:00
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#include "clutter-backend-x11.h"
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#include "clutter-stage-x11.h"
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#include "clutter-x11.h"
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2010-10-21 07:16:05 -04:00
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#include "clutter-actor-private.h"
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2010-10-21 06:29:09 -04:00
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#include "clutter-debug.h"
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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#include "clutter-device-manager-private.h"
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2010-10-21 06:29:09 -04:00
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#include "clutter-enum-types.h"
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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#include "clutter-event-translator.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-main.h"
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#include "clutter-paint-volume-private.h"
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2010-10-21 06:29:09 -04:00
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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2007-11-15 09:45:27 -05:00
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2008-04-25 09:37:36 -04:00
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#include "cogl/cogl.h"
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2007-11-15 09:45:27 -05:00
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#ifdef HAVE_XFIXES
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#include <X11/extensions/Xfixes.h>
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#endif
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2009-06-07 21:04:27 -04:00
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#define STAGE_X11_IS_MAPPED(s) ((((ClutterStageX11 *) (s))->wm_state & STAGE_X11_WITHDRAWN) == 0)
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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static void clutter_event_translator_iface_init (ClutterEventTranslatorIface *iface);
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2008-04-04 11:02:11 -04:00
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G_DEFINE_TYPE_WITH_CODE (ClutterStageX11,
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clutter_stage_x11,
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2009-08-13 07:34:07 -04:00
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G_TYPE_OBJECT,
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2008-04-04 11:02:11 -04:00
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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clutter_stage_window_iface_init)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_EVENT_TRANSLATOR,
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clutter_event_translator_iface_init));
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2007-11-15 09:45:27 -05:00
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#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
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#define _NET_WM_STATE_ADD 1 /* add/set property */
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#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
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static void
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send_wmspec_change_state (ClutterBackendX11 *backend_x11,
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2008-01-31 06:24:11 -05:00
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Window window,
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Atom state,
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gboolean add)
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2007-11-15 09:45:27 -05:00
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{
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XClientMessageEvent xclient;
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2010-02-16 09:50:14 -05:00
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CLUTTER_NOTE (BACKEND, "%s NET_WM state", add ? "adding" : "removing");
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2007-11-15 09:45:27 -05:00
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memset (&xclient, 0, sizeof (xclient));
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xclient.type = ClientMessage;
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xclient.window = window;
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2007-11-17 13:11:14 -05:00
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xclient.message_type = backend_x11->atom_NET_WM_STATE;
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2007-11-15 09:45:27 -05:00
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xclient.format = 32;
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xclient.data.l[0] = add ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
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xclient.data.l[1] = state;
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xclient.data.l[2] = 0;
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xclient.data.l[3] = 0;
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xclient.data.l[4] = 0;
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XSendEvent (backend_x11->xdpy,
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2008-01-31 06:24:11 -05:00
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DefaultRootWindow(backend_x11->xdpy),
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False,
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2007-11-15 09:45:27 -05:00
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SubstructureRedirectMask|SubstructureNotifyMask,
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(XEvent *)&xclient);
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}
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2010-07-07 09:49:28 -04:00
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static void
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update_state (ClutterStageX11 *stage_x11,
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ClutterBackendX11 *backend_x11,
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Atom *state,
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gboolean add)
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{
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if (add)
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{
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/* FIXME: This wont work if we support more states */
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XChangeProperty (backend_x11->xdpy,
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stage_x11->xwin,
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backend_x11->atom_NET_WM_STATE, XA_ATOM, 32,
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PropModeReplace,
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(unsigned char *) state, 1);
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}
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else
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{
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/* FIXME: This wont work if we support more states */
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XDeleteProperty (backend_x11->xdpy,
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stage_x11->xwin,
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backend_x11->atom_NET_WM_STATE);
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}
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}
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2007-11-15 09:45:27 -05:00
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void
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2009-06-04 11:27:21 -04:00
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clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11,
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gint new_width,
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gint new_height)
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2007-11-15 09:45:27 -05:00
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{
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2009-08-03 09:50:10 -04:00
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11;
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2007-11-15 09:45:27 -05:00
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gboolean resize;
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2009-08-03 09:50:10 -04:00
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g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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2008-04-04 11:02:11 -04:00
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resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
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2007-11-15 09:45:27 -05:00
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2009-08-13 07:34:07 -04:00
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if (stage_x11->xwin != None && !stage_x11->is_foreign_xwin)
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2007-11-15 09:45:27 -05:00
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{
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2010-02-06 09:34:55 -05:00
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guint min_width, min_height;
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2007-11-15 09:45:27 -05:00
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XSizeHints *size_hints;
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size_hints = XAllocSizeHints();
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2010-02-06 09:34:55 -05:00
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clutter_stage_get_minimum_size (stage_x11->wrapper,
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&min_width,
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&min_height);
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2009-08-13 07:34:07 -04:00
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2010-02-06 09:34:55 -05:00
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if (new_width <= 0)
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new_width = min_width;
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2009-06-04 11:27:21 -04:00
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2010-02-06 09:34:55 -05:00
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if (new_height <= 0)
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new_height = min_height;
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
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2009-04-07 10:24:48 -04:00
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size_hints->flags = 0;
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
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2009-04-07 10:24:48 -04:00
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/* If we are going fullscreen then we don't want any
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restrictions on the window size */
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2010-02-16 09:50:14 -05:00
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if (!stage_x11->fullscreening)
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2008-01-31 06:24:11 -05:00
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{
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2010-02-06 09:34:55 -05:00
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if (resize)
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{
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size_hints->min_width = min_width;
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size_hints->min_height = min_height;
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size_hints->flags = PMinSize;
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}
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else
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2009-04-07 10:24:48 -04:00
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{
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2010-02-06 09:34:55 -05:00
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size_hints->min_width = new_width;
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size_hints->min_height = new_height;
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size_hints->max_width = new_width;
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size_hints->max_height = new_height;
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size_hints->flags = PMinSize | PMaxSize;
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2009-04-07 10:24:48 -04:00
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}
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2008-01-31 06:24:11 -05:00
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}
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2007-11-15 09:45:27 -05:00
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2009-08-03 09:50:10 -04:00
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XSetWMNormalHints (backend_x11->xdpy, stage_x11->xwin, size_hints);
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2007-11-15 09:45:27 -05:00
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XFree(size_hints);
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}
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}
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void
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2007-11-17 13:11:14 -05:00
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clutter_stage_x11_set_wm_protocols (ClutterStageX11 *stage_x11)
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2007-11-15 09:45:27 -05:00
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{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2007-11-15 09:45:27 -05:00
|
|
|
Atom protocols[2];
|
|
|
|
int n = 0;
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2007-11-17 13:11:14 -05:00
|
|
|
protocols[n++] = backend_x11->atom_WM_DELETE_WINDOW;
|
|
|
|
protocols[n++] = backend_x11->atom_NET_WM_PING;
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
XSetWMProtocols (backend_x11->xdpy, stage_x11->xwin, protocols, n);
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2009-08-13 07:34:07 -04:00
|
|
|
clutter_stage_x11_get_geometry (ClutterStageWindow *stage_window,
|
|
|
|
ClutterGeometry *geometry)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-08-13 07:34:07 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2010-02-16 09:50:14 -05:00
|
|
|
/* If we're fullscreen, return the size of the display. */
|
|
|
|
if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) &&
|
|
|
|
stage_x11->fullscreening)
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
geometry->width = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
|
|
|
|
geometry->height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2010-02-06 09:34:55 -05:00
|
|
|
geometry->width = stage_x11->xwin_width;
|
|
|
|
geometry->height = stage_x11->xwin_height;
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2009-08-13 07:34:07 -04:00
|
|
|
clutter_stage_x11_resize (ClutterStageWindow *stage_window,
|
|
|
|
gint width,
|
|
|
|
gint height)
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-08-13 07:34:07 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2009-10-05 07:24:19 -04:00
|
|
|
gboolean resize;
|
|
|
|
|
2010-02-16 12:46:52 -05:00
|
|
|
if (stage_x11->is_foreign_xwin)
|
|
|
|
{
|
2010-02-16 13:17:55 -05:00
|
|
|
/* If this is a foreign window we won't get a ConfigureNotify,
|
|
|
|
* so we need to manually set the size and queue a relayout on the
|
|
|
|
* stage here (as is normally done in response to ConfigureNotify).
|
|
|
|
*/
|
2010-02-16 12:46:52 -05:00
|
|
|
stage_x11->xwin_width = width;
|
|
|
|
stage_x11->xwin_height = height;
|
2010-02-16 13:25:46 -05:00
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_x11->wrapper));
|
2010-02-16 12:46:52 -05:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-02-16 09:50:14 -05:00
|
|
|
/* If we're going fullscreen, don't mess with the size */
|
|
|
|
if (stage_x11->fullscreening)
|
|
|
|
return;
|
|
|
|
|
2009-10-05 07:24:19 -04:00
|
|
|
resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-08-13 07:34:07 -04:00
|
|
|
if (width == 0 || height == 0)
|
2008-05-26 16:55:53 -04:00
|
|
|
{
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
/* Should not happen, if this turns up we need to debug it and
|
|
|
|
* determine the cleanest way to fix.
|
|
|
|
*/
|
|
|
|
g_warning ("X11 stage not allowed to have 0 width or height");
|
2009-08-13 07:34:07 -04:00
|
|
|
width = 1;
|
|
|
|
height = 1;
|
2008-05-26 16:55:53 -04:00
|
|
|
}
|
|
|
|
|
2009-08-13 07:34:07 -04:00
|
|
|
CLUTTER_NOTE (BACKEND, "New size received: (%d, %d)", width, height);
|
2009-06-04 11:27:21 -04:00
|
|
|
|
2010-02-16 12:46:52 -05:00
|
|
|
if (stage_x11->xwin != None)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2010-02-15 13:53:58 -05:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11, width, height);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2010-02-15 13:53:58 -05:00
|
|
|
if (width != stage_x11->xwin_width ||
|
|
|
|
height != stage_x11->xwin_height)
|
2009-01-09 07:06:46 -05:00
|
|
|
{
|
2009-01-12 06:15:41 -05:00
|
|
|
CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
|
|
|
|
G_STRLOC,
|
|
|
|
(unsigned int) stage_x11->xwin,
|
2010-02-15 13:53:58 -05:00
|
|
|
width,
|
|
|
|
height);
|
2009-01-12 06:15:41 -05:00
|
|
|
|
2009-06-25 09:41:25 -04:00
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (stage_x11->wrapper,
|
2010-07-21 11:10:46 -04:00
|
|
|
CLUTTER_IN_RESIZE);
|
2009-06-25 09:41:25 -04:00
|
|
|
|
2010-09-07 08:10:55 -04:00
|
|
|
/* XXX: in this case we can rely on a subsequent
|
|
|
|
* ConfigureNotify that will result in the stage
|
|
|
|
* being reallocated so we don't actively do anything
|
|
|
|
* to affect the stage allocation here. */
|
2009-08-03 09:50:10 -04:00
|
|
|
XResizeWindow (backend_x11->xdpy,
|
2009-01-09 07:06:46 -05:00
|
|
|
stage_x11->xwin,
|
2010-02-15 13:53:58 -05:00
|
|
|
width,
|
|
|
|
height);
|
2009-01-09 07:06:46 -05:00
|
|
|
}
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-04 10:06:27 -04:00
|
|
|
static inline void
|
|
|
|
set_wm_pid (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2009-08-04 10:06:27 -04:00
|
|
|
long pid;
|
|
|
|
|
2010-02-15 06:45:35 -05:00
|
|
|
if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
|
2009-08-04 10:06:27 -04:00
|
|
|
return;
|
|
|
|
|
|
|
|
/* this will take care of WM_CLIENT_MACHINE and WM_LOCALE_NAME */
|
2009-08-03 09:50:10 -04:00
|
|
|
XSetWMProperties (backend_x11->xdpy, stage_x11->xwin,
|
2009-08-04 10:06:27 -04:00
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
NULL, 0,
|
|
|
|
NULL, NULL, NULL);
|
|
|
|
|
2010-02-15 06:45:35 -05:00
|
|
|
pid = getpid ();
|
2009-08-03 09:50:10 -04:00
|
|
|
XChangeProperty (backend_x11->xdpy,
|
2009-08-04 10:06:27 -04:00
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_PID, XA_CARDINAL, 32,
|
|
|
|
PropModeReplace,
|
|
|
|
(guchar *) &pid, 1);
|
|
|
|
}
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
static inline void
|
|
|
|
set_wm_title (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
|
2010-02-15 06:45:35 -05:00
|
|
|
if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (stage_x11->title == NULL)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
XDeleteProperty (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_NAME);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
XChangeProperty (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
stage_x11->xwin,
|
2009-08-03 09:50:10 -04:00
|
|
|
backend_x11->atom_NET_WM_NAME,
|
|
|
|
backend_x11->atom_UTF8_STRING,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
8,
|
|
|
|
PropModeReplace,
|
2009-08-03 09:50:10 -04:00
|
|
|
(unsigned char *) stage_x11->title,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
(int) strlen (stage_x11->title));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
set_cursor_visible (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
if (stage_x11->xwin == None)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
|
|
|
|
stage_x11->is_cursor_visible ? "visible" : "invisible",
|
|
|
|
(unsigned int) stage_x11->xwin);
|
|
|
|
|
|
|
|
if (stage_x11->is_cursor_visible)
|
|
|
|
{
|
|
|
|
#if 0 /* HAVE_XFIXES - seems buggy/unreliable */
|
2009-08-03 09:50:10 -04:00
|
|
|
XFixesShowCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
#else
|
2009-08-03 09:50:10 -04:00
|
|
|
XUndefineCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
#endif /* HAVE_XFIXES */
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#if 0 /* HAVE_XFIXES - seems buggy/unreliable, check cursor in firefox
|
|
|
|
* loading page after hiding.
|
|
|
|
*/
|
2009-08-03 09:50:10 -04:00
|
|
|
XFixesHideCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
#else
|
|
|
|
XColor col;
|
|
|
|
Pixmap pix;
|
|
|
|
Cursor curs;
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
pix = XCreatePixmap (backend_x11->xdpy, stage_x11->xwin, 1, 1, 1);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
memset (&col, 0, sizeof (col));
|
2009-08-03 09:50:10 -04:00
|
|
|
curs = XCreatePixmapCursor (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
pix, pix,
|
|
|
|
&col, &col,
|
|
|
|
1, 1);
|
2009-08-03 09:50:10 -04:00
|
|
|
XFreePixmap (backend_x11->xdpy, pix);
|
|
|
|
XDefineCursor (backend_x11->xdpy, stage_x11->xwin, curs);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
#endif /* HAVE_XFIXES */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-13 07:34:07 -04:00
|
|
|
static gboolean
|
|
|
|
clutter_stage_x11_realize (ClutterStageWindow *stage_window)
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
{
|
2009-08-13 07:34:07 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
|
|
|
ClutterDeviceManager *device_manager;
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
int event_flags;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
|
2009-08-04 10:06:27 -04:00
|
|
|
set_wm_pid (stage_x11);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
set_wm_title (stage_x11);
|
|
|
|
set_cursor_visible (stage_x11);
|
2009-08-13 07:34:07 -04:00
|
|
|
|
event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
|
|
|
|
|
|
|
|
/* the masks for the events we want to select on a stage window;
|
|
|
|
* KeyPressMask and KeyReleaseMask are necessary even with XI1
|
|
|
|
* because key events are broken with that extension, and will
|
|
|
|
* be fixed by XI2
|
|
|
|
*/
|
|
|
|
event_flags = StructureNotifyMask
|
|
|
|
| FocusChangeMask
|
|
|
|
| ExposureMask
|
|
|
|
| PropertyChangeMask
|
|
|
|
| EnterWindowMask
|
|
|
|
| LeaveWindowMask
|
|
|
|
| KeyPressMask
|
|
|
|
| KeyReleaseMask
|
|
|
|
| ButtonPressMask
|
|
|
|
| ButtonReleaseMask
|
|
|
|
| PointerMotionMask;
|
|
|
|
|
|
|
|
/* we unconditionally select input events even with event retrieval
|
|
|
|
* disabled because we need to guarantee that the Clutter internal
|
|
|
|
* state is maintained when calling clutter_x11_handle_event() without
|
|
|
|
* requiring applications or embedding toolkits to select events
|
|
|
|
* themselves. if we did that, we'd have to document the events to be
|
|
|
|
* selected, and also update applications and embedding toolkits each
|
|
|
|
* time we added a new mask, or a new class of events.
|
|
|
|
*
|
|
|
|
* see: http://bugzilla.clutter-project.org/show_bug.cgi?id=998
|
|
|
|
* for the rationale of why we did conditional selection. it is now
|
|
|
|
* clear that a compositor should clear out the input region, since
|
|
|
|
* it cannot assume a perfectly clean slate coming from us.
|
|
|
|
*
|
|
|
|
* see: http://bugzilla.clutter-project.org/show_bug.cgi?id=2228
|
|
|
|
* for an example of things that break if we do conditional event
|
|
|
|
* selection.
|
|
|
|
*/
|
|
|
|
XSelectInput (backend_x11->xdpy, stage_x11->xwin, event_flags);
|
|
|
|
|
|
|
|
/* input events also depent on the actual device, so we need to
|
|
|
|
* use the device manager to let every device select them, using
|
|
|
|
* the event mask we passed to XSelectInput as the template
|
|
|
|
*/
|
|
|
|
device_manager = clutter_device_manager_get_default ();
|
|
|
|
_clutter_device_manager_select_stage_events (device_manager,
|
|
|
|
stage_x11->wrapper,
|
|
|
|
event_flags);
|
|
|
|
|
|
|
|
/* no user resize.. */
|
|
|
|
clutter_stage_x11_fix_window_size (stage_x11,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height);
|
|
|
|
clutter_stage_x11_set_wm_protocols (stage_x11);
|
|
|
|
|
|
|
|
CLUTTER_NOTE (BACKEND, "Successfully realized stage");
|
|
|
|
|
2009-08-13 07:34:07 -04:00
|
|
|
return TRUE;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
}
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
static void
|
2008-04-04 11:02:11 -04:00
|
|
|
clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
|
|
|
|
gboolean is_fullscreen)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
ClutterStage *stage = stage_x11->wrapper;
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-07 21:04:27 -04:00
|
|
|
if (stage == NULL)
|
2008-04-04 11:02:11 -04:00
|
|
|
return;
|
|
|
|
|
2010-02-16 09:50:14 -05:00
|
|
|
if (!!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) == is_fullscreen)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (BACKEND, "%ssetting fullscreen", is_fullscreen ? "" : "un");
|
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
if (is_fullscreen)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
int width, height;
|
|
|
|
|
2009-04-07 10:24:48 -04:00
|
|
|
/* FIXME: this will do the wrong thing for dual-headed
|
|
|
|
displays. This will return the size of the combined display
|
|
|
|
but Metacity (at least) will fullscreen to only one of the
|
|
|
|
displays. This will cause the actor to report the wrong size
|
|
|
|
until the ConfigureNotify for the correct size is received */
|
2009-08-03 09:50:10 -04:00
|
|
|
width = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
|
|
|
|
height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
|
2010-02-16 09:50:14 -05:00
|
|
|
/* Set the fullscreen hint so we can retain the old size of the window. */
|
|
|
|
stage_x11->fullscreening = TRUE;
|
2009-04-07 10:24:48 -04:00
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
if (stage_x11->xwin != None)
|
2008-01-31 06:24:11 -05:00
|
|
|
{
|
2007-11-26 07:07:25 -05:00
|
|
|
/* if the actor is not mapped we resize the stage window to match
|
|
|
|
* the size of the screen; this is useful for e.g. EGLX to avoid
|
|
|
|
* a resize when calling clutter_stage_fullscreen() before showing
|
|
|
|
* the stage
|
|
|
|
*/
|
2010-07-07 09:49:28 -04:00
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
2008-01-31 06:24:11 -05:00
|
|
|
{
|
2010-02-16 09:50:14 -05:00
|
|
|
CLUTTER_NOTE (BACKEND, "Fullscreening unmapped stage");
|
|
|
|
|
2010-07-07 09:49:28 -04:00
|
|
|
update_state (stage_x11, backend_x11,
|
|
|
|
&backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
TRUE);
|
2008-01-31 06:24:11 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 09:50:14 -05:00
|
|
|
CLUTTER_NOTE (BACKEND, "Fullscreening mapped stage");
|
|
|
|
|
2009-04-07 10:24:48 -04:00
|
|
|
/* We need to fix the window size so that it will remove
|
|
|
|
the maximum and minimum window hints. Otherwise
|
|
|
|
metacity will honour the restrictions and not
|
|
|
|
fullscreen correctly. */
|
2009-06-04 11:27:21 -04:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11, -1, -1);
|
2008-01-31 06:24:11 -05:00
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
send_wmspec_change_state (backend_x11, stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
TRUE);
|
2008-01-31 06:24:11 -05:00
|
|
|
}
|
|
|
|
}
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 09:50:14 -05:00
|
|
|
stage_x11->fullscreening = FALSE;
|
2009-04-07 10:24:48 -04:00
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
if (stage_x11->xwin != None)
|
2008-01-31 06:24:11 -05:00
|
|
|
{
|
2010-07-07 09:49:28 -04:00
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
2008-01-31 06:24:11 -05:00
|
|
|
{
|
2010-02-16 09:50:14 -05:00
|
|
|
CLUTTER_NOTE (BACKEND, "Un-fullscreening unmapped stage");
|
|
|
|
|
2010-07-07 09:49:28 -04:00
|
|
|
update_state (stage_x11, backend_x11,
|
|
|
|
&backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
FALSE);
|
2008-01-31 06:24:11 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 09:50:14 -05:00
|
|
|
CLUTTER_NOTE (BACKEND, "Un-fullscreening mapped stage");
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
send_wmspec_change_state (backend_x11,
|
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
FALSE);
|
2008-01-31 06:24:11 -05:00
|
|
|
|
2009-04-07 10:24:48 -04:00
|
|
|
/* Fix the window size to restore the minimum/maximum
|
|
|
|
restriction */
|
2010-02-16 09:50:14 -05:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height);
|
2008-01-31 06:24:11 -05:00
|
|
|
}
|
|
|
|
}
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
2009-06-07 21:04:27 -04:00
|
|
|
|
2010-09-07 08:10:55 -04:00
|
|
|
/* XXX: Note we rely on the ConfigureNotify mechanism as the common
|
|
|
|
* mechanism to handle notifications of new X window sizes from the
|
|
|
|
* X server so we don't actively change the stage viewport here or
|
|
|
|
* queue a relayout etc. */
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 11:02:11 -04:00
|
|
|
clutter_stage_x11_set_cursor_visible (ClutterStageWindow *stage_window,
|
|
|
|
gboolean cursor_visible)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2011-01-18 08:05:46 -05:00
|
|
|
stage_x11->is_cursor_visible = !!cursor_visible;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
set_cursor_visible (stage_x11);
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 11:02:11 -04:00
|
|
|
clutter_stage_x11_set_title (ClutterStageWindow *stage_window,
|
|
|
|
const gchar *title)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
g_free (stage_x11->title);
|
|
|
|
stage_x11->title = g_strdup (title);
|
|
|
|
set_wm_title (stage_x11);
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 11:02:11 -04:00
|
|
|
clutter_stage_x11_set_user_resizable (ClutterStageWindow *stage_window,
|
|
|
|
gboolean is_resizable)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2010-02-16 09:50:14 -05:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height);
|
2009-06-04 11:27:21 -04:00
|
|
|
}
|
|
|
|
|
2010-12-28 12:38:39 -05:00
|
|
|
static inline void
|
2009-06-04 11:27:21 -04:00
|
|
|
update_wm_hints (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-12-08 13:24:30 -05:00
|
|
|
ClutterBackend *backend;
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 11:27:21 -04:00
|
|
|
XWMHints wm_hints;
|
|
|
|
|
|
|
|
if (stage_x11->wm_state & STAGE_X11_WITHDRAWN)
|
|
|
|
return;
|
|
|
|
|
2009-12-08 13:24:30 -05:00
|
|
|
if (stage_x11->is_foreign_xwin)
|
|
|
|
return;
|
|
|
|
|
|
|
|
backend = clutter_get_default_backend ();
|
2010-12-28 12:38:39 -05:00
|
|
|
g_assert (CLUTTER_IS_BACKEND_X11 (backend));
|
2009-12-08 13:24:30 -05:00
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2010-12-28 12:38:39 -05:00
|
|
|
wm_hints.flags = StateHint | InputHint;
|
2009-06-04 11:27:21 -04:00
|
|
|
wm_hints.initial_state = NormalState;
|
2010-12-28 12:38:39 -05:00
|
|
|
wm_hints.input = stage_x11->accept_focus ? True : False;
|
2009-06-04 11:27:21 -04:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
XSetWMHints (backend_x11->xdpy, stage_x11->xwin, &wm_hints);
|
2009-06-04 11:27:21 -04:00
|
|
|
}
|
|
|
|
|
2010-12-28 12:38:39 -05:00
|
|
|
static void
|
|
|
|
clutter_stage_x11_set_accept_focus (ClutterStageWindow *stage_window,
|
|
|
|
gboolean accept_focus)
|
|
|
|
{
|
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
|
|
|
|
stage_x11->accept_focus = !!accept_focus;
|
|
|
|
update_wm_hints (stage_x11);
|
|
|
|
}
|
|
|
|
|
2009-06-04 11:27:21 -04:00
|
|
|
static void
|
|
|
|
set_stage_state (ClutterStageX11 *stage_x11,
|
|
|
|
ClutterStageX11State unset_flags,
|
|
|
|
ClutterStageX11State set_flags)
|
|
|
|
{
|
|
|
|
ClutterStageX11State new_stage_state, old_stage_state;
|
|
|
|
|
|
|
|
old_stage_state = stage_x11->wm_state;
|
|
|
|
|
|
|
|
new_stage_state = old_stage_state;
|
|
|
|
new_stage_state |= set_flags;
|
|
|
|
new_stage_state &= ~unset_flags;
|
|
|
|
|
|
|
|
if (new_stage_state == old_stage_state)
|
|
|
|
return;
|
|
|
|
|
|
|
|
stage_x11->wm_state = new_stage_state;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_show (ClutterStageWindow *stage_window,
|
|
|
|
gboolean do_raise)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 11:27:21 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-04 11:27:21 -04:00
|
|
|
if (stage_x11->xwin != None)
|
|
|
|
{
|
2009-12-08 13:24:30 -05:00
|
|
|
if (do_raise && !stage_x11->is_foreign_xwin)
|
2009-06-25 09:41:25 -04:00
|
|
|
{
|
|
|
|
CLUTTER_NOTE (BACKEND, "Raising stage[%lu]",
|
|
|
|
(unsigned long) stage_x11->xwin);
|
2009-08-03 09:50:10 -04:00
|
|
|
XRaiseWindow (backend_x11->xdpy, stage_x11->xwin);
|
2009-06-25 09:41:25 -04:00
|
|
|
}
|
2009-06-04 11:27:21 -04:00
|
|
|
|
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
|
|
|
{
|
2009-06-25 09:41:25 -04:00
|
|
|
CLUTTER_NOTE (BACKEND, "Mapping stage[%lu]",
|
|
|
|
(unsigned long) stage_x11->xwin);
|
|
|
|
|
2009-06-04 11:27:21 -04:00
|
|
|
set_stage_state (stage_x11, STAGE_X11_WITHDRAWN, 0);
|
2009-07-13 04:06:13 -04:00
|
|
|
|
|
|
|
update_wm_hints (stage_x11);
|
2010-02-16 09:50:14 -05:00
|
|
|
|
|
|
|
if (stage_x11->fullscreening)
|
|
|
|
clutter_stage_x11_set_fullscreen (stage_window, TRUE);
|
|
|
|
else
|
|
|
|
clutter_stage_x11_set_fullscreen (stage_window, FALSE);
|
2009-06-04 11:27:21 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
g_assert (STAGE_X11_IS_MAPPED (stage_x11));
|
|
|
|
|
|
|
|
clutter_actor_map (CLUTTER_ACTOR (stage_x11->wrapper));
|
|
|
|
|
2009-12-08 13:24:30 -05:00
|
|
|
if (!stage_x11->is_foreign_xwin)
|
|
|
|
XMapWindow (backend_x11->xdpy, stage_x11->xwin);
|
2009-06-04 11:27:21 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_hide (ClutterStageWindow *stage_window)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 11:27:21 -04:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-04 11:27:21 -04:00
|
|
|
if (stage_x11->xwin != None)
|
|
|
|
{
|
|
|
|
if (STAGE_X11_IS_MAPPED (stage_x11))
|
|
|
|
set_stage_state (stage_x11, 0, STAGE_X11_WITHDRAWN);
|
|
|
|
|
|
|
|
g_assert (!STAGE_X11_IS_MAPPED (stage_x11));
|
|
|
|
|
|
|
|
clutter_actor_unmap (CLUTTER_ACTOR (stage_x11->wrapper));
|
|
|
|
|
2009-12-08 13:24:30 -05:00
|
|
|
if (!stage_x11->is_foreign_xwin)
|
|
|
|
XWithdrawWindow (backend_x11->xdpy, stage_x11->xwin, 0);
|
2009-06-04 11:27:21 -04:00
|
|
|
}
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
static ClutterActor *
|
|
|
|
clutter_stage_x11_get_wrapper (ClutterStageWindow *stage_window)
|
|
|
|
{
|
|
|
|
return CLUTTER_ACTOR (CLUTTER_STAGE_X11 (stage_window)->wrapper);
|
|
|
|
}
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
static void
|
|
|
|
clutter_stage_x11_finalize (GObject *gobject)
|
|
|
|
{
|
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
|
|
|
|
|
|
|
|
g_free (stage_x11->title);
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->finalize (gobject);
|
|
|
|
}
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
static void
|
|
|
|
clutter_stage_x11_dispose (GObject *gobject)
|
|
|
|
{
|
event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
|
|
|
ClutterEventTranslator *translator = CLUTTER_EVENT_TRANSLATOR (gobject);
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
|
|
|
|
_clutter_backend_x11_remove_event_translator (backend_x11, translator);
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_class_init (ClutterStageX11Class *klass)
|
|
|
|
{
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
gobject_class->finalize = clutter_stage_x11_finalize;
|
2007-11-15 09:45:27 -05:00
|
|
|
gobject_class->dispose = clutter_stage_x11_dispose;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_init (ClutterStageX11 *stage)
|
|
|
|
{
|
|
|
|
stage->xwin = None;
|
2010-02-07 13:17:43 -05:00
|
|
|
stage->xwin_width = 640;
|
|
|
|
stage->xwin_height = 480;
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2009-06-04 11:27:21 -04:00
|
|
|
stage->wm_state = STAGE_X11_WITHDRAWN;
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
stage->is_foreign_xwin = FALSE;
|
2010-02-16 09:50:14 -05:00
|
|
|
stage->fullscreening = FALSE;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
stage->is_cursor_visible = TRUE;
|
2010-12-28 12:38:39 -05:00
|
|
|
stage->accept_focus = TRUE;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
|
|
|
|
|
|
|
stage->title = NULL;
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
stage->wrapper = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
iface->get_wrapper = clutter_stage_x11_get_wrapper;
|
|
|
|
iface->set_title = clutter_stage_x11_set_title;
|
|
|
|
iface->set_fullscreen = clutter_stage_x11_set_fullscreen;
|
|
|
|
iface->set_cursor_visible = clutter_stage_x11_set_cursor_visible;
|
|
|
|
iface->set_user_resizable = clutter_stage_x11_set_user_resizable;
|
2010-12-28 12:38:39 -05:00
|
|
|
iface->set_accept_focus = clutter_stage_x11_set_accept_focus;
|
2009-06-04 11:27:21 -04:00
|
|
|
iface->show = clutter_stage_x11_show;
|
|
|
|
iface->hide = clutter_stage_x11_hide;
|
2009-08-13 07:34:07 -04:00
|
|
|
iface->resize = clutter_stage_x11_resize;
|
|
|
|
iface->get_geometry = clutter_stage_x11_get_geometry;
|
|
|
|
iface->realize = clutter_stage_x11_realize;
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
|
|
|
static inline void
|
|
|
|
set_user_time (ClutterBackendX11 *backend_x11,
|
|
|
|
ClutterStageX11 *stage_x11,
|
|
|
|
long timestamp)
|
|
|
|
{
|
|
|
|
if (timestamp != CLUTTER_CURRENT_TIME)
|
|
|
|
{
|
|
|
|
XChangeProperty (backend_x11->xdpy,
|
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_USER_TIME,
|
|
|
|
XA_CARDINAL, 32,
|
|
|
|
PropModeReplace,
|
|
|
|
(unsigned char *) ×tamp, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
handle_wm_protocols_event (ClutterBackendX11 *backend_x11,
|
|
|
|
ClutterStageX11 *stage_x11,
|
|
|
|
XEvent *xevent)
|
|
|
|
{
|
|
|
|
Atom atom = (Atom) xevent->xclient.data.l[0];
|
|
|
|
|
|
|
|
if (atom == backend_x11->atom_WM_DELETE_WINDOW &&
|
|
|
|
xevent->xany.window == stage_x11->xwin)
|
|
|
|
{
|
|
|
|
/* the WM_DELETE_WINDOW is a request: we do not destroy
|
|
|
|
* the window right away, as it might contain vital data;
|
|
|
|
* we relay the event to the application and we let it
|
|
|
|
* handle the request
|
|
|
|
*/
|
|
|
|
CLUTTER_NOTE (EVENT, "Delete stage %s[%p], win:0x%x",
|
|
|
|
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage_x11->wrapper)),
|
|
|
|
stage_x11->wrapper,
|
|
|
|
(unsigned int) stage_x11->xwin);
|
|
|
|
|
|
|
|
set_user_time (backend_x11, stage_x11, xevent->xclient.data.l[1]);
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
else if (atom == backend_x11->atom_NET_WM_PING &&
|
|
|
|
xevent->xany.window == stage_x11->xwin)
|
|
|
|
{
|
|
|
|
XClientMessageEvent xclient = xevent->xclient;
|
|
|
|
|
|
|
|
xclient.window = backend_x11->xwin_root;
|
|
|
|
XSendEvent (backend_x11->xdpy, xclient.window,
|
|
|
|
False,
|
|
|
|
SubstructureRedirectMask | SubstructureNotifyMask,
|
|
|
|
(XEvent *) &xclient);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* do not send any of the WM_PROTOCOLS events to the queue */
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
clipped_redraws_cool_off_cb (void *data)
|
|
|
|
{
|
|
|
|
ClutterStageX11 *stage_x11 = data;
|
|
|
|
|
|
|
|
stage_x11->clipped_redraws_cool_off = 0;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ClutterTranslateReturn
|
|
|
|
clutter_stage_x11_translate_event (ClutterEventTranslator *translator,
|
|
|
|
gpointer native,
|
|
|
|
ClutterEvent *event)
|
|
|
|
{
|
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (translator);
|
|
|
|
ClutterTranslateReturn res = CLUTTER_TRANSLATE_CONTINUE;
|
|
|
|
XEvent *xevent = native;
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
ClutterStage *stage;
|
|
|
|
Window stage_xwindow = stage_x11->xwin;
|
|
|
|
|
|
|
|
stage = clutter_x11_get_stage_from_window (xevent->xany.window);
|
|
|
|
if (stage == NULL)
|
|
|
|
return CLUTTER_TRANSLATE_CONTINUE;
|
|
|
|
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
|
|
|
|
|
|
|
|
switch (xevent->type)
|
|
|
|
{
|
|
|
|
case ConfigureNotify:
|
|
|
|
if (!stage_x11->is_foreign_xwin)
|
|
|
|
{
|
|
|
|
CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
|
|
|
|
G_STRLOC,
|
|
|
|
(unsigned int) stage_x11->xwin,
|
|
|
|
xevent->xconfigure.width,
|
|
|
|
xevent->xconfigure.height);
|
|
|
|
|
|
|
|
/* Queue a relayout - we want glViewport to be called
|
|
|
|
* with the correct values, and this is done in ClutterStage
|
|
|
|
* via _cogl_onscreen_clutter_backend_set_size ().
|
|
|
|
*
|
|
|
|
* We queue a relayout, because if this ConfigureNotify is
|
|
|
|
* in response to a size we set in the application, the
|
|
|
|
* set_size() call below is essentially a null-op.
|
|
|
|
*
|
|
|
|
* Make sure we do this only when the size has changed,
|
|
|
|
* otherwise we end up relayouting on window moves.
|
|
|
|
*/
|
|
|
|
if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) ||
|
|
|
|
(stage_x11->xwin_width != xevent->xconfigure.width) ||
|
|
|
|
(stage_x11->xwin_height != xevent->xconfigure.height))
|
|
|
|
{
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If we're fullscreened, we want these variables to
|
|
|
|
* represent the size of the window before it was set
|
|
|
|
* to fullscreen.
|
|
|
|
*/
|
|
|
|
if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
|
|
|
|
{
|
|
|
|
stage_x11->xwin_width = xevent->xconfigure.width;
|
|
|
|
stage_x11->xwin_height = xevent->xconfigure.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (stage),
|
|
|
|
xevent->xconfigure.width,
|
|
|
|
xevent->xconfigure.height);
|
|
|
|
|
|
|
|
/* XXX: This is a workaround for a race condition when
|
|
|
|
* resizing windows while there are in-flight
|
|
|
|
* glXCopySubBuffer blits happening.
|
|
|
|
*
|
|
|
|
* The problem stems from the fact that rectangles for the
|
|
|
|
* blits are described relative to the bottom left of the
|
|
|
|
* window and because we can't guarantee control over the X
|
|
|
|
* window gravity used when resizing so the gravity is
|
|
|
|
* typically NorthWest not SouthWest.
|
|
|
|
*
|
|
|
|
* This means if you grow a window vertically the server
|
|
|
|
* will make sure to place the old contents of the window
|
|
|
|
* at the top-left/north-west of your new larger window, but
|
|
|
|
* that may happen asynchronous to GLX preparing to do a
|
|
|
|
* blit specified relative to the bottom-left/south-west of
|
|
|
|
* the window (based on the old smaller window geometry).
|
|
|
|
*
|
|
|
|
* When the GLX issued blit finally happens relative to the
|
|
|
|
* new bottom of your window, the destination will have
|
|
|
|
* shifted relative to the top-left where all the pixels you
|
|
|
|
* care about are so it will result in a nasty artefact
|
|
|
|
* making resizing look very ugly!
|
|
|
|
*
|
|
|
|
* We can't currently fix this completely, in-part because
|
|
|
|
* the window manager tends to trample any gravity we might
|
|
|
|
* set. This workaround instead simply disables blits for a
|
|
|
|
* while if we are notified of any resizes happening so if
|
|
|
|
* the user is resizing a window via the window manager then
|
|
|
|
* they may see an artefact for one frame but then we will
|
|
|
|
* fallback to redrawing the full stage until the cooling
|
|
|
|
* off period is over.
|
|
|
|
*/
|
|
|
|
if (stage_x11->clipped_redraws_cool_off)
|
|
|
|
g_source_remove (stage_x11->clipped_redraws_cool_off);
|
|
|
|
|
|
|
|
stage_x11->clipped_redraws_cool_off =
|
|
|
|
g_timeout_add_seconds (1, clipped_redraws_cool_off_cb, stage_x11);
|
|
|
|
|
|
|
|
CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_IN_RESIZE);
|
|
|
|
|
|
|
|
/* the resize process is complete, so we can ask the stage
|
|
|
|
* to set up the GL viewport with the new size
|
|
|
|
*/
|
|
|
|
clutter_stage_ensure_viewport (stage);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PropertyNotify:
|
|
|
|
if (xevent->xproperty.atom == backend_x11->atom_NET_WM_STATE &&
|
|
|
|
xevent->xproperty.window == stage_xwindow &&
|
|
|
|
!stage_x11->is_foreign_xwin)
|
|
|
|
{
|
|
|
|
Atom type;
|
|
|
|
gint format;
|
|
|
|
gulong n_items, bytes_after;
|
|
|
|
guchar *data = NULL;
|
|
|
|
gboolean fullscreen_set = FALSE;
|
|
|
|
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
XGetWindowProperty (backend_x11->xdpy, stage_xwindow,
|
|
|
|
backend_x11->atom_NET_WM_STATE,
|
|
|
|
0, G_MAXLONG,
|
|
|
|
False, XA_ATOM,
|
|
|
|
&type, &format, &n_items,
|
|
|
|
&bytes_after, &data);
|
|
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
|
|
|
|
if (type != None && data != NULL)
|
|
|
|
{
|
|
|
|
Atom *atoms = (Atom *) data;
|
|
|
|
gulong i;
|
|
|
|
gboolean is_fullscreen = FALSE;
|
|
|
|
|
|
|
|
for (i = 0; i < n_items; i++)
|
|
|
|
{
|
|
|
|
if (atoms[i] == backend_x11->atom_NET_WM_STATE_FULLSCREEN)
|
|
|
|
fullscreen_set = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
is_fullscreen =
|
|
|
|
(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
|
|
|
|
|
|
if (fullscreen_set != is_fullscreen)
|
|
|
|
{
|
|
|
|
if (fullscreen_set)
|
|
|
|
stage_x11->state |= CLUTTER_STAGE_STATE_FULLSCREEN;
|
|
|
|
else
|
|
|
|
stage_x11->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN;
|
|
|
|
|
|
|
|
stage_x11->fullscreening = fullscreen_set;
|
|
|
|
|
|
|
|
event->any.type = CLUTTER_STAGE_STATE;
|
|
|
|
event->any.source = CLUTTER_ACTOR (stage);
|
|
|
|
event->any.stage = stage;
|
|
|
|
event->stage_state.changed_mask =
|
|
|
|
CLUTTER_STAGE_STATE_FULLSCREEN;
|
|
|
|
event->stage_state.new_state = stage_x11->state;
|
|
|
|
|
|
|
|
res = CLUTTER_TRANSLATE_QUEUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
XFree (data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FocusIn:
|
|
|
|
if (!(stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED))
|
|
|
|
{
|
|
|
|
/* TODO: check the detail? */
|
|
|
|
stage_x11->state |= CLUTTER_STAGE_STATE_ACTIVATED;
|
|
|
|
|
|
|
|
event->type = CLUTTER_STAGE_STATE;
|
|
|
|
event->any.source = CLUTTER_ACTOR (stage);
|
|
|
|
event->any.stage = stage;
|
|
|
|
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
|
|
|
|
event->stage_state.new_state = stage_x11->state;
|
|
|
|
|
|
|
|
res = CLUTTER_TRANSLATE_QUEUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FocusOut:
|
|
|
|
if (stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED)
|
|
|
|
{
|
|
|
|
/* TODO: check the detail? */
|
|
|
|
stage_x11->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;
|
|
|
|
|
|
|
|
event->any.type = CLUTTER_STAGE_STATE;
|
|
|
|
event->any.source = CLUTTER_ACTOR (stage);
|
|
|
|
event->any.stage = stage;
|
|
|
|
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
|
|
|
|
event->stage_state.new_state = stage_x11->state;
|
|
|
|
|
|
|
|
res = CLUTTER_TRANSLATE_QUEUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Expose:
|
|
|
|
{
|
|
|
|
XExposeEvent *expose = (XExposeEvent *) xevent;
|
|
|
|
ClutterPaintVolume clip;
|
|
|
|
ClutterVertex origin;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
"expose for stage: %s[%p], win:0x%x - "
|
|
|
|
"redrawing area (x: %d, y: %d, width: %d, height: %d)",
|
|
|
|
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
|
|
|
|
stage,
|
|
|
|
(unsigned int) stage_xwindow,
|
|
|
|
expose->x,
|
|
|
|
expose->y,
|
|
|
|
expose->width,
|
|
|
|
expose->height);
|
|
|
|
|
|
|
|
origin.x = expose->x;
|
|
|
|
origin.y = expose->y;
|
|
|
|
origin.z = 0;
|
|
|
|
|
|
|
|
_clutter_paint_volume_init_static (CLUTTER_ACTOR (stage), &clip);
|
|
|
|
|
|
|
|
clutter_paint_volume_set_origin (&clip, &origin);
|
|
|
|
clutter_paint_volume_set_width (&clip, expose->width);
|
|
|
|
clutter_paint_volume_set_height (&clip, expose->height);
|
|
|
|
|
|
|
|
_clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);
|
|
|
|
|
|
|
|
clutter_paint_volume_free (&clip);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DestroyNotify:
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
"Destroy notification received for stage %s[%p], win:0x%x",
|
|
|
|
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
|
|
|
|
stage,
|
|
|
|
(unsigned int) stage_xwindow);
|
|
|
|
event->any.type = CLUTTER_DESTROY_NOTIFY;
|
|
|
|
event->any.stage = stage;
|
|
|
|
res = CLUTTER_TRANSLATE_QUEUE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ClientMessage:
|
|
|
|
CLUTTER_NOTE (EVENT, "Client message for stage %s[%p], win:0x%x",
|
|
|
|
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
|
|
|
|
stage,
|
|
|
|
(unsigned int) stage_xwindow);
|
|
|
|
if (handle_wm_protocols_event (backend_x11, stage_x11, xevent))
|
|
|
|
{
|
|
|
|
event->any.type = CLUTTER_DELETE;
|
|
|
|
event->any.stage = stage;
|
|
|
|
res = CLUTTER_TRANSLATE_QUEUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
res = CLUTTER_TRANSLATE_CONTINUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_event_translator_iface_init (ClutterEventTranslatorIface *iface)
|
|
|
|
{
|
|
|
|
iface->translate_event = clutter_stage_x11_translate_event;
|
|
|
|
}
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_window:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
*
|
2009-08-03 09:50:10 -04:00
|
|
|
* Gets the stages X Window.
|
2007-11-15 09:45:27 -05:00
|
|
|
*
|
|
|
|
* Return value: An XID for the stage window.
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
Window
|
|
|
|
clutter_x11_get_stage_window (ClutterStage *stage)
|
|
|
|
{
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageWindow *impl;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), None);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
g_assert (CLUTTER_IS_STAGE_X11 (impl));
|
|
|
|
|
|
|
|
return CLUTTER_STAGE_X11 (impl)->xwin;
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
2008-03-28 18:50:55 -04:00
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_from_window:
|
|
|
|
* @win: an X Window ID
|
|
|
|
*
|
|
|
|
* Gets the stage for a particular X window.
|
|
|
|
*
|
2010-12-09 07:36:50 -05:00
|
|
|
* Return value: (transfer none): A #ClutterStage, or% NULL if a stage
|
|
|
|
* does not exist for the window
|
2008-03-28 18:50:55 -04:00
|
|
|
*
|
|
|
|
* Since: 0.8
|
|
|
|
*/
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStage *
|
2008-03-28 18:50:55 -04:00
|
|
|
clutter_x11_get_stage_from_window (Window win)
|
|
|
|
{
|
|
|
|
ClutterStageManager *stage_manager;
|
2009-06-17 12:59:54 -04:00
|
|
|
const GSList *stages, *s;
|
2008-03-28 18:50:55 -04:00
|
|
|
|
2009-06-17 12:59:54 -04:00
|
|
|
stage_manager = clutter_stage_manager_get_default ();
|
|
|
|
stages = clutter_stage_manager_peek_stages (stage_manager);
|
2008-03-28 18:50:55 -04:00
|
|
|
|
2009-06-17 12:59:54 -04:00
|
|
|
/* XXX: might use a hash here for performance resaon */
|
|
|
|
for (s = stages; s != NULL; s = s->next)
|
2008-03-28 18:50:55 -04:00
|
|
|
{
|
2009-06-17 12:59:54 -04:00
|
|
|
ClutterStage *stage = s->data;
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageWindow *impl;
|
|
|
|
|
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
g_assert (CLUTTER_IS_STAGE_X11 (impl));
|
2008-03-28 18:50:55 -04:00
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
if (CLUTTER_STAGE_X11 (impl)->xwin == win)
|
|
|
|
return stage;
|
2008-03-28 18:50:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_visual:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
*
|
2009-08-03 09:50:10 -04:00
|
|
|
* Returns an XVisualInfo suitable for creating a foreign window for the given
|
|
|
|
* stage. NOTE: It doesn't do as the name may suggest, which is return the
|
|
|
|
* XVisualInfo that was used to create an existing window for the given stage.
|
|
|
|
*
|
|
|
|
* XXX: It might be best to deprecate this function and replace with something
|
|
|
|
* along the lines of clutter_backend_x11_get_foreign_visual () or perhaps
|
|
|
|
* clutter_stage_x11_get_foreign_visual ()
|
2007-11-15 09:45:27 -05:00
|
|
|
*
|
2010-12-09 07:36:50 -05:00
|
|
|
* Return value: (transfer full): An XVisualInfo suitable for creating a
|
|
|
|
* foreign stage. Use XFree() to free the returned value instead
|
2010-01-08 10:04:56 -05:00
|
|
|
*
|
|
|
|
* Deprecated: 1.2: Use clutter_x11_get_visual_info() instead
|
2007-11-15 09:45:27 -05:00
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
XVisualInfo *
|
|
|
|
clutter_x11_get_stage_visual (ClutterStage *stage)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2008-04-04 11:02:11 -04:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_BACKEND_X11 (backend), NULL);
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2009-05-13 16:49:45 -04:00
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
return clutter_backend_x11_get_visual_info (backend_x11);
|
2007-11-15 09:45:27 -05:00
|
|
|
}
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
typedef struct {
|
|
|
|
ClutterStageX11 *stage_x11;
|
|
|
|
ClutterGeometry geom;
|
|
|
|
Window xwindow;
|
2009-08-04 11:59:15 -04:00
|
|
|
guint destroy_old_xwindow : 1;
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
} ForeignWindowData;
|
|
|
|
|
|
|
|
static void
|
|
|
|
set_foreign_window_callback (ClutterActor *actor,
|
|
|
|
void *data)
|
|
|
|
{
|
|
|
|
ForeignWindowData *fwd = data;
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
|
2009-08-07 03:18:17 -04:00
|
|
|
CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)",
|
|
|
|
(unsigned int) fwd->xwindow);
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
|
2009-08-07 03:18:17 -04:00
|
|
|
if (fwd->destroy_old_xwindow && fwd->stage_x11->xwin != None)
|
|
|
|
{
|
|
|
|
CLUTTER_NOTE (BACKEND, "Destroying previous window (0x%x)",
|
|
|
|
(unsigned int) fwd->xwindow);
|
2009-08-03 09:50:10 -04:00
|
|
|
XDestroyWindow (backend_x11->xdpy, fwd->stage_x11->xwin);
|
2009-08-07 03:18:17 -04:00
|
|
|
}
|
2009-08-04 11:59:15 -04:00
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
fwd->stage_x11->xwin = fwd->xwindow;
|
|
|
|
fwd->stage_x11->is_foreign_xwin = TRUE;
|
|
|
|
|
|
|
|
fwd->stage_x11->xwin_width = fwd->geom.width;
|
|
|
|
fwd->stage_x11->xwin_height = fwd->geom.height;
|
|
|
|
|
|
|
|
clutter_actor_set_geometry (actor, &fwd->geom);
|
2009-05-11 13:17:30 -04:00
|
|
|
|
|
|
|
/* calling this with the stage unrealized will unset the stage
|
|
|
|
* from the GL context; once the stage is realized the GL context
|
|
|
|
* will be set again
|
|
|
|
*/
|
|
|
|
clutter_stage_ensure_current (CLUTTER_STAGE (actor));
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
}
|
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
/**
|
|
|
|
* clutter_x11_set_stage_foreign:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
* @xwindow: an existing X Window id
|
|
|
|
*
|
|
|
|
* Target the #ClutterStage to use an existing external X Window
|
|
|
|
*
|
|
|
|
* Return value: %TRUE if foreign window is valid
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
clutter_x11_set_stage_foreign (ClutterStage *stage,
|
|
|
|
Window xwindow)
|
|
|
|
{
|
2009-08-03 09:50:10 -04:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2007-11-15 09:45:27 -05:00
|
|
|
ClutterStageX11 *stage_x11;
|
2008-04-04 11:02:11 -04:00
|
|
|
ClutterStageWindow *impl;
|
2007-11-15 09:45:27 -05:00
|
|
|
ClutterActor *actor;
|
|
|
|
gint x, y;
|
|
|
|
guint width, height, border, depth;
|
|
|
|
Window root_return;
|
|
|
|
Status status;
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
ForeignWindowData fwd;
|
2009-08-03 09:50:10 -04:00
|
|
|
XVisualInfo *xvisinfo;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_BACKEND_X11 (backend), FALSE);
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2008-04-04 11:02:11 -04:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
2010-07-21 11:10:46 -04:00
|
|
|
g_return_val_if_fail (!CLUTTER_ACTOR_IN_DESTRUCTION (stage), FALSE);
|
2007-11-15 09:45:27 -05:00
|
|
|
g_return_val_if_fail (xwindow != None, FALSE);
|
|
|
|
|
2008-04-04 13:26:26 -04:00
|
|
|
actor = CLUTTER_ACTOR (stage);
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
|
2010-07-21 10:21:08 -04:00
|
|
|
g_return_val_if_fail (xvisinfo != NULL, FALSE);
|
2009-08-03 09:50:10 -04:00
|
|
|
|
2007-11-15 09:45:27 -05:00
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
|
2009-08-03 09:50:10 -04:00
|
|
|
status = XGetGeometry (backend_x11->xdpy, xwindow,
|
2007-11-15 09:45:27 -05:00
|
|
|
&root_return,
|
|
|
|
&x, &y,
|
|
|
|
&width, &height,
|
|
|
|
&border,
|
|
|
|
&depth);
|
2009-08-03 09:50:10 -04:00
|
|
|
|
2010-07-29 12:18:25 -04:00
|
|
|
if (clutter_x11_untrap_x_errors () || !status)
|
2007-11-15 09:45:27 -05:00
|
|
|
{
|
2010-07-29 12:18:25 -04:00
|
|
|
g_critical ("Unable to retrieve the geometry of the foreign window: "
|
|
|
|
"XGetGeometry() failed (status code: %d)", status);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (width == 0 || height == 0)
|
|
|
|
{
|
|
|
|
g_warning ("The size of the foreign window is 0x0");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (depth != xvisinfo->depth)
|
|
|
|
{
|
|
|
|
g_warning ("The depth of the visual of the foreign window is %d, but "
|
|
|
|
"Clutter has been initialized to require a visual depth "
|
|
|
|
"of %d",
|
|
|
|
depth,
|
|
|
|
xvisinfo->depth);
|
2007-11-15 09:45:27 -05:00
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2010-07-21 10:21:08 -04:00
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
stage_x11 = CLUTTER_STAGE_X11 (impl);
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
fwd.stage_x11 = stage_x11;
|
|
|
|
fwd.xwindow = xwindow;
|
2009-08-07 03:18:17 -04:00
|
|
|
|
|
|
|
/* destroy the old Window, if we have one and it's ours */
|
|
|
|
if (stage_x11->xwin != None && !stage_x11->is_foreign_xwin)
|
|
|
|
fwd.destroy_old_xwindow = TRUE;
|
|
|
|
else
|
|
|
|
fwd.destroy_old_xwindow = FALSE;
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
fwd.geom.x = x;
|
|
|
|
fwd.geom.y = y;
|
|
|
|
fwd.geom.width = width;
|
|
|
|
fwd.geom.height = height;
|
2007-11-15 09:45:27 -05:00
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
_clutter_actor_rerealize (actor,
|
|
|
|
set_foreign_window_callback,
|
|
|
|
&fwd);
|
2007-11-15 09:45:27 -05:00
|
|
|
|
2010-09-07 08:10:55 -04:00
|
|
|
/* Queue a relayout - so the stage will be allocated the new
|
|
|
|
* window size.
|
|
|
|
*
|
|
|
|
* Note also that when the stage gets allocated the new
|
|
|
|
* window size that will result in the stage's
|
|
|
|
* priv->viewport being changed, which will in turn result
|
|
|
|
* in the Cogl viewport changing when _clutter_do_redraw
|
|
|
|
* calls _clutter_stage_maybe_setup_viewport().
|
|
|
|
*/
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
|
2009-01-12 06:15:41 -05:00
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2007-11-15 09:45:27 -05:00
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return TRUE;
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}
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event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-04 07:32:04 -05:00
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void
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_clutter_stage_x11_destroy_window_untrapped (ClutterStageX11 *stage_x11)
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{
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if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
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{
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ClutterBackendX11 *backend_x11;
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backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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XDestroyWindow (backend_x11->xdpy, stage_x11->xwin);
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stage_x11->xwin = None;
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}
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else
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stage_x11->xwin = None;
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}
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void
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_clutter_stage_x11_destroy_window (ClutterStageX11 *stage_x11)
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{
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if (stage_x11->xwin == None)
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return;
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clutter_x11_trap_x_errors ();
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_clutter_stage_x11_destroy_window_untrapped (stage_x11);
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clutter_x11_untrap_x_errors ();
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}
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gboolean
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_clutter_stage_x11_create_window (ClutterStageX11 *stage_x11)
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{
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ClutterBackendX11 *backend_x11;
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XSetWindowAttributes xattr;
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XVisualInfo *xvisinfo;
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unsigned long mask;
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gfloat width, height;
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if (stage_x11->xwin != None)
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return TRUE;
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CLUTTER_NOTE (MISC, "Creating stage X window");
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backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == NULL)
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{
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g_critical ("Unable to find suitable GL visual.");
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return FALSE;
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}
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/* window attributes */
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xattr.background_pixel = WhitePixel (backend_x11->xdpy,
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backend_x11->xscreen_num);
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (backend_x11->xdpy,
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backend_x11->xwin_root,
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*
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* we also round to the nearest integer because stage sizes
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* should always be in pixels
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height);
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stage_x11->xwin_width = floorf (width + 0.5);
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stage_x11->xwin_height = floorf (height + 0.5);
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stage_x11->xwin = XCreateWindow (backend_x11->xdpy,
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backend_x11->xwin_root,
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0, 0,
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stage_x11->xwin_width,
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stage_x11->xwin_height,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d",
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stage_x11,
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(unsigned int) stage_x11->xwin,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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XFree (xvisinfo);
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return TRUE;
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}
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void
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_clutter_stage_x11_set_user_time (ClutterStageX11 *stage_x11,
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guint32 user_time)
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{
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ClutterBackendX11 *backend_x11;
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backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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set_user_time (backend_x11, stage_x11, user_time);
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}
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gboolean
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_clutter_stage_x11_get_root_coords (ClutterStageX11 *stage_x11,
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gint *root_x,
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|
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gint *root_y)
|
|
|
|
{
|
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|
ClutterBackendX11 *backend_x11;
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gint return_val;
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|
Window child;
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|
gint tx, ty;
|
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|
backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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return_val = XTranslateCoordinates (backend_x11->xdpy,
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|
stage_x11->xwin,
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|
|
backend_x11->xwin_root,
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|
|
0, 0, &tx, &ty,
|
|
|
|
&child);
|
|
|
|
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|
|
|
if (root_x)
|
|
|
|
*root_x = tx;
|
|
|
|
|
|
|
|
if (root_y)
|
|
|
|
*root_y = ty;
|
|
|
|
|
|
|
|
return (return_val == 0);
|
|
|
|
}
|