mutter/tests/interactive/test-rotate-zoom.c

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/*
* Copyright (C) 2013 Intel Corporation
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
*/
#include <stdlib.h>
#include <math.h>
#include <cairo.h>
#include <glib.h>
#include <clutter/clutter.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 550
static ClutterActor *
create_hand (void)
{
GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
ClutterContent *image = clutter_image_new ();
ClutterActor *actor = clutter_actor_new ();
clutter_image_set_data (CLUTTER_IMAGE (image),
gdk_pixbuf_get_pixels (pixbuf),
gdk_pixbuf_get_has_alpha (pixbuf)
? COGL_PIXEL_FORMAT_RGBA_8888
: COGL_PIXEL_FORMAT_RGB_888,
gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf),
gdk_pixbuf_get_rowstride (pixbuf),
NULL);
clutter_actor_set_content (actor, image);
clutter_actor_set_size (actor,
gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf));
clutter_actor_set_reactive (actor, TRUE);
g_object_unref (pixbuf);
return actor;
}
G_MODULE_EXPORT int
test_rotate_zoom_main (int argc, char *argv[])
{
ClutterActor *stage, *actor;
gfloat width, height;
#ifdef CLUTTER_WINDOWING_X11
clutter_x11_enable_xinput ();
#endif
/* initialize Clutter */
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
/* create a resizable stage */
stage = clutter_stage_new ();
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotate and Zoom actions");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_actor_set_reactive (stage, FALSE);
clutter_actor_show (stage);
actor = create_hand ();
clutter_actor_add_action (actor, clutter_rotate_action_new ());
clutter_actor_add_action (actor, clutter_zoom_action_new ());
clutter_actor_add_child (stage, actor);
clutter_actor_get_size (actor, &width, &height);
clutter_actor_set_position (actor,
STAGE_WIDTH / 2 - width / 2,
STAGE_HEIGHT / 2 - height / 2);
clutter_main ();
return EXIT_SUCCESS;
}
G_MODULE_EXPORT const char *
test_rotate_zoom_describe (void)
{
return "Rotates and zooms an actor using touch events";
}