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<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
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<bookinfo>
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<title>COGL &version; Reference Manual</title>
<releaseinfo>Version &version;</releaseinfo>
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<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>COGL - GL Abstraction API</title>
<section id="cogl-intro">
<title>About COGL</title>
<para>
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COGL is a low level OpenGL abstraction library developed for (and part of) Clutter. It is used primarily by #ClutterActor's to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0.
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</para>
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</section>
<xi:include href="xml/cogl.xml"/>
<xi:include href="xml/cogl-primitives.xml"/>
<xi:include href="xml/cogl-util.xml"/>
<xi:include href="xml/cogl-texture.xml"/>
<xi:include href="xml/cogl-shaders.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
</chapter>
</book>