mutter/clutter/clutter-behaviour.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-timeline.h"
#include "clutter-actor.h"
#include "clutter-behaviour.h"
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
struct ClutterBehaviourPrivate
{
ClutterTimeline *timeline;
GSList *actors;
};
enum
{
PROP_0,
PROP_TIMELINE
};
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR, \
ClutterBehaviourPrivate))
static void
clutter_behaviour_dispose (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
/* FIXME: remove all actors */
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
}
static void
clutter_behaviour_finalize (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
}
static void
clutter_behaviour_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_TIMELINE:
clutter_behaviour_set_timelime (behaviour, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_TIMELINE:
g_value_set_object (value, priv->timeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_finalize;
object_class->dispose = clutter_behaviour_dispose;
object_class->set_property = clutter_behaviour_set_property;
object_class->get_property = clutter_behaviour_get_property;
g_object_class_install_property
(object_class, PROP_TIMELINE,
g_param_spec_object ("timeline",
"Timeline",
"Timeline source for behaviour",
CLUTTER_TYPE_TIMELINE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
}
static void
clutter_behaviour_init (ClutterBehaviour *self)
{
ClutterBehaviourPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_new (ClutterTimeline *timeline)
{
ClutterBehaviour *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
"timeline", timeline,
NULL);
return behave;
}
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
return;
g_object_ref (actor);
behave->priv->actors = g_slist_append (behave->priv->actors, actor);
}
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
{
g_object_unref (actor);
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
}
}
void
clutter_behaviour_remove_all (ClutterBehaviour *behave)
{
/* tofix */
}
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata)
{
g_slist_foreach (behave->priv->actors, func, userdata);
}
ClutterTimeline*
clutter_behaviour_get_timelime (ClutterBehaviour *behave)
{
return behave->priv->timeline;
}
void
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
ClutterTimeline *timeline)
{
ClutterBehaviourPrivate *priv;
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
if (priv->timeline)
{
g_object_unref(priv->timeline);
priv->timeline = NULL;
}
if (timeline)
{
g_object_ref(timeline);
priv->timeline = timeline;
}
}