mutter/clutter/clutter-bin-layout.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BIN_LAYOUT_H__
#define __CLUTTER_BIN_LAYOUT_H__
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BIN_LAYOUT (clutter_bin_layout_get_type ())
#define CLUTTER_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayout))
#define CLUTTER_IS_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIN_LAYOUT))
#define CLUTTER_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass))
#define CLUTTER_IS_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIN_LAYOUT))
#define CLUTTER_BIN_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass))
typedef struct _ClutterBinLayout ClutterBinLayout;
typedef struct _ClutterBinLayoutPrivate ClutterBinLayoutPrivate;
typedef struct _ClutterBinLayoutClass ClutterBinLayoutClass;
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/**
* ClutterBinAlignment:
* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
* #ClutterBinLayout will honour the fixed position provided
* by the actors themselves when allocating them
* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
* or left side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
* or right side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
* center of the container, depending on the axis
*
* The alignment policies available on each axis for #ClutterBinLayout
*
* Since: 1.2
*/
typedef enum {
CLUTTER_BIN_ALIGNMENT_FIXED,
CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_END,
CLUTTER_BIN_ALIGNMENT_CENTER
} ClutterBinAlignment;
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/**
* ClutterBinLayout:
*
* The #ClutterBinLayout structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBinLayout
{
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/*< private >*/
ClutterLayoutManager parent_instance;
ClutterBinLayoutPrivate *priv;
};
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/**
* ClutterBinLayoutClass:
*
* The #ClutterBinLayoutClass structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBinLayoutClass
{
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/*< private >*/
ClutterLayoutManagerClass parent_class;
};
GType clutter_bin_layout_get_type (void) G_GNUC_CONST;
ClutterLayoutManager *clutter_bin_layout_new (ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
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void clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterActor *child,
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ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
void clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterActor *child,
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ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align);
void clutter_bin_layout_add (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
G_END_DECLS
#endif /* __CLUTTER_BIN_LAYOUT_H__ */