2010-10-12 11:54:07 +00:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PRIMITIVE_H__
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#define __COGL_PRIMITIVE_H__
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#include <cogl/cogl-vertex-buffer.h> /* for CoglVerticesMode */
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#include <cogl/cogl-vertex-attribute.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-primitive
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* @short_description: Functions for creating, manipulating and drawing
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* primitive
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*
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* FIXME
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*/
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typedef struct _CoglPrimitive CoglPrimitive;
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP2Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP2Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP3Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @z: The z component of a position attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y, z;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP3Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP2C4Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @r: The red component of a color attribute
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* @b: The green component of a color attribute
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* @g: The blue component of a color attribute
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2c4_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y;
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guint8 r, g, b, a;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP2C4Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP3C4Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @z: The z component of a position attribute
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* @r: The red component of a color attribute
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* @b: The green component of a color attribute
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* @g: The blue component of a color attribute
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3c4_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y, z;
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guint8 r, g, b, a;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP3C4Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP2T2Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @s: The s component of a texture coordinate attribute
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* @t: The t component of a texture coordinate attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2t2_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y;
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float s, t;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP2T2Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP3T2Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @z: The z component of a position attribute
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* @s: The s component of a texture coordinate attribute
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* @t: The t component of a texture coordinate attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y, z;
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float s, t;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP3T2Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP2T2C4Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @s: The s component of a texture coordinate attribute
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* @t: The t component of a texture coordinate attribute
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* @r: The red component of a color attribute
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* @b: The green component of a color attribute
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* @g: The blue component of a color attribute
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2c4_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y;
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float s, t;
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guint8 r, g, b, a;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP2T2C4Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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* CoglP3T2C4Vertex:
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2010-10-12 11:54:07 +00:00
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* @x: The x component of a position attribute
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* @y: The y component of a position attribute
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* @z: The z component of a position attribute
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* @s: The s component of a texture coordinate attribute
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* @t: The t component of a texture coordinate attribute
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* @r: The red component of a color attribute
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* @b: The green component of a color attribute
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* @g: The blue component of a color attribute
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2c4_attributes().
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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typedef struct
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{
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float x, y, z;
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float s, t;
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guint8 r, g, b, a;
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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} CoglP3T2C4Vertex;
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2010-10-12 11:54:07 +00:00
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/**
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* cogl_primitive_new:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @Varargs: A %NULL terminated list of attributes
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*
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* Combines a set of #CoglVertexAttribute<!-- -->s with a specific draw @mode
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* and defines a vertex count so a #CoglPrimitive object can be retained and
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* drawn later with no addition information required.
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*
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* Returns: A newly allocated #CoglPrimitive object
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*
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* Since: 1.6
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* Stability: Unstable
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*/
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CoglPrimitive *
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cogl_primitive_new (CoglVerticesMode mode,
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int n_vertices,
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...);
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/* XXX: how about just: cogl_primitive_new_with_attributes () ? */
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CoglPrimitive *
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cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
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int n_vertices,
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CoglVertexAttribute **attributes);
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 14:48:31 +00:00
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CoglPrimitive *
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cogl_primitive_new_with_v3_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v2c4_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2C4Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v3c4_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3C4Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v2t2_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2T2Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v3t2_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3T2Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v2t2c4_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2T2C4Vertex *data);
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CoglPrimitive *
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cogl_primitive_new_with_v3t2c4_attributes (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3T2C4Vertex *data);
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2010-10-12 11:54:07 +00:00
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int
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cogl_primitive_get_first_vertex (CoglPrimitive *primitive);
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void
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cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
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int first_vertex);
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int
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cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
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void
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cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
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int n_vertices);
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CoglVerticesMode
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cogl_primitive_get_mode (CoglPrimitive *primitive);
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void
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cogl_primitive_set_mode (CoglPrimitive *primitive,
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CoglVerticesMode mode);
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/**
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* cogl_primitive_set_attributes:
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* @primitive: A #CoglPrimitive object
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|
* @attributes: A %NULL terminated array of #CoglVertexAttribute
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* pointers
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*
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* Replaces all the attributes of the given #CoglPrimitive object.
|
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*
|
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* Since: 1.6
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|
* Stability: Unstable
|
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|
*/
|
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|
void
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cogl_primitive_set_attributes (CoglPrimitive *primitive,
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CoglVertexAttribute **attributes);
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void
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cogl_primitive_set_indices (CoglPrimitive *primitive,
|
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|
|
CoglIndices *indices);
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|
|
/**
|
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|
|
* cogl_primitive_draw:
|
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|
|
* @primitive: A #CoglPrimitive object
|
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|
|
*
|
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|
|
* Draw the given @primitive with the current source material.
|
|
|
|
*
|
|
|
|
* Since: 1.6
|
|
|
|
* Stability: Unstable
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
cogl_primitive_draw (CoglPrimitive *primitive);
|
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|
|
/**
|
|
|
|
* cogl_is_primitive:
|
|
|
|
* @object: A #CoglObject
|
|
|
|
*
|
|
|
|
* Gets whether the given object references a #CoglPrimitive.
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if the handle references a #CoglPrimitive,
|
|
|
|
* %FALSE otherwise
|
|
|
|
*
|
|
|
|
* Since: 1.6
|
|
|
|
* Stability: Unstable
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
cogl_is_primitive (void *object);
|
|
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|
|
G_END_DECLS
|
|
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|
|
#endif /* __COGL_PRIMITIVE_H__ */
|
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