2006-05-29 04:59:36 -04:00
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<!-- ##### SECTION Title ##### -->
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ClutterTimeline
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTimeline ##### -->
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<para>
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</para>
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2006-06-21 18:34:25 -04:00
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<!-- ##### SIGNAL ClutterTimeline::completed ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::new-frame ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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@arg1:
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2006-06-22 08:05:51 -04:00
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<!-- ##### SIGNAL ClutterTimeline::paused ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::started ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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2006-06-21 18:34:25 -04:00
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<!-- ##### ARG ClutterTimeline:fps ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:loop ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:num-frames ##### -->
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<para>
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</para>
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2006-05-29 04:59:36 -04:00
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<!-- ##### FUNCTION clutter_timeline_new ##### -->
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<para>
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</para>
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@nframes:
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@fps:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_speed ##### -->
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<para>
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</para>
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@timeline:
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@fps:
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<!-- ##### FUNCTION clutter_timeline_start ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_pause ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_stop ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_set_loop ##### -->
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<para>
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</para>
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@timeline:
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@loop:
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2006-06-22 08:05:51 -04:00
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<!-- ##### FUNCTION clutter_timeline_get_loop ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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2006-05-29 04:59:36 -04:00
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<!-- ##### FUNCTION clutter_timeline_rewind ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_skip ##### -->
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<para>
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</para>
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@timeline:
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@nframes:
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<!-- ##### FUNCTION clutter_timeline_advance ##### -->
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<para>
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</para>
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@timeline:
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@frame_num:
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<!-- ##### FUNCTION clutter_timeline_get_current_frame ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_get_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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<!-- ##### FUNCTION clutter_timeline_is_playing ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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