350 lines
7.0 KiB
C
350 lines
7.0 KiB
C
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include "pixbuf.h"
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#include "fonts.h"
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#define TEX_W 1024 /* must be > than frame_w & power of 2 */
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#define TEX_H 1024
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/*
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*
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*/
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#define WINW 640
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#define WINH 480
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#define NBOXITEMS 10
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#define NUMRECTS 4
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#define MAXSCALE 2
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#define MAXDIST (WINH)
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#define MAXH (WINH/NUMRECTS)
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#define MAXW (WINW - 20)
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#ifndef ABS
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#define ABS(a) ((a > 0) ? (a) : -1 * (a))
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#endif
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typedef struct TableWidget TableWidget;
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typedef struct TableWidgetCell TableWidgetCell;
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int ScrollDir = 1;
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struct TableWidget
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{
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int x,y,width,height;
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TableWidgetCell *cells, *active_cell;
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int active_cell_y;
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};
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struct TableWidgetCell
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{
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XRectangle rect;
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TableWidgetCell *next, *prev;
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};
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Display *xdpy;
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Window xwin;
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XEvent xevent;
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GC xgc;
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Pixbuf *pix, *pix_orig;
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float
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distfunc(TableWidget *table, int d)
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{
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/* printf("returning %f\n", (exp((float)d/MAXDIST)/exp(1.0))); */
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int maxdist = table->height;
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d = (maxdist-ABS(d)) ;
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return ( exp( (float)d/maxdist * 2.0 ) / exp(2.0) );
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}
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TableWidgetCell*
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table_cell_new()
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{
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TableWidgetCell *cell = NULL;
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cell = malloc(sizeof(TableWidgetCell));
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memset(cell, 0, sizeof(TableWidgetCell));
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return cell;
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}
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TableWidget*
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table_new(int n_items)
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{
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TableWidget *table = NULL;
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TableWidgetCell *last = NULL, *cell = NULL;
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int i;
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table = malloc(sizeof(TableWidget));
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memset(table, 0, sizeof(TableWidget));
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table->width = WINW;
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table->height = WINH;
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table->active_cell_y = 100;
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for (i=0; i<n_items; i++)
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{
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cell = table_cell_new();
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if (last)
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{
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last->next = cell;
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cell->prev = last;
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}
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else
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table->cells = table->active_cell = cell;
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last = cell;
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}
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table->cells->rect.y = table->active_cell_y;
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return table;
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}
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void
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table_redraw(TableWidget *table)
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{
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TableWidgetCell *cur = table->cells;
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int last = table->cells->rect.y;
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glClearColor( 0.0, 0.0, 0.0, 1.0);
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glClear (GL_COLOR_BUFFER_BIT);
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while (cur)
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{
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cur->rect.y = last;
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if (cur->rect.y+cur->rect.height >= 0)
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{
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cur->rect.width = MAXW * distfunc(table, cur->rect.y - table->active_cell_y);
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cur->rect.height = MAXH * distfunc(table, cur->rect.y - table->active_cell_y);
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cur->rect.x = (WINW - cur->rect.width)/6;
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}
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last = cur->rect.y + cur->rect.height;
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if (last > 0 && cur->rect.y < WINH) /* crappy clip */
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{
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float tx = 1.0, ty = 1.0, sx, sy;
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int x1 = cur->rect.x, x2 = cur->rect.x + cur->rect.width;
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int y1 = cur->rect.y, y2 = cur->rect.y + cur->rect.height;
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tx = (float) pix->width / TEX_W;
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ty = (float) pix->height / TEX_H;
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (x2, y2);
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glTexCoord2f (0, ty); glVertex2i (x1, y2);
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glTexCoord2f (0, 0); glVertex2i (x1, y1);
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glTexCoord2f (tx, 0); glVertex2i (x2, y1);
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glEnd ();
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/* draw with X primitives
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XDrawRectangle(xdpy, xwin, xgc,
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cur->rect.x, cur->rect.y,
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cur->rect.width, cur->rect.height);
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XDrawLine(xdpy, xwin, xgc,
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cur->rect.x, cur->rect.y,
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cur->rect.x + cur->rect.width,
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cur->rect.y + cur->rect.height);
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*/
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}
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cur = cur->next;
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}
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glXSwapBuffers(xdpy, xwin);
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}
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void
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table_scroll_down(TableWidget *table)
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{
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TableWidgetCell *next_active = table->active_cell->next;
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if (!next_active)
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{
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ScrollDir = 0;
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return;
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}
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while (next_active->rect.y > table->active_cell_y)
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{
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table->cells->rect.y--;
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table_redraw(table);
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}
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table->active_cell = next_active;
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}
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void
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table_scroll_up(TableWidget *table)
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{
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TableWidgetCell *next_active = table->active_cell->prev;
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if (!next_active)
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return;
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while (next_active->rect.y < table->active_cell_y)
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{
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table->cells->rect.y++;
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table_redraw(table);
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}
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table->active_cell = next_active;
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}
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int
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main(int argc, char **argv)
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{
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TableWidget *table;
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int i, j, last, offset=0;
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XGCValues gcvals;
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ClutterFont *font = NULL;
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/* GL */
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GLXContext context; /* OpenGL context */
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GLubyte *texture_data = NULL;
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XVisualInfo *vinfo;
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static int attributes[] =
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{
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GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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0
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};
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if ((xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL)
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{
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fprintf(stderr, "%s: Cant open display\n", argv[0]);
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exit(-1);
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}
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if ((vinfo = glXChooseVisual(xdpy, DefaultScreen(xdpy), attributes)) == NULL)
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{
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fprintf(stderr, "Unable to find visual\n");
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exit(-1);
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}
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xwin = XCreateSimpleWindow(xdpy,
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RootWindow(xdpy, DefaultScreen(xdpy)),
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0, 0,
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WINW, WINH,
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0, 0, WhitePixel(xdpy, DefaultScreen(xdpy)));
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gcvals.foreground = BlackPixel(xdpy, DefaultScreen(xdpy));
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gcvals.background = WhitePixel(xdpy, DefaultScreen(xdpy));
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gcvals.line_width = 1;
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xgc = XCreateGC(xdpy, RootWindow(xdpy, DefaultScreen(xdpy)),
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GCForeground|GCBackground|GCLineWidth,
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&gcvals);
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context = glXCreateContext(xdpy, vinfo, 0, True);
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glXMakeCurrent(xdpy, xwin, context);
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glViewport (0, 0, WINW, WINH);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glClearColor (0, 0, 0, 0);
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glClearDepth (1.0f);
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glDisable (GL_DEPTH_TEST);
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glDepthMask (GL_FALSE);
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glDisable (GL_CULL_FACE);
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glShadeModel (GL_FLAT);
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glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (0, WINW, WINH, 0, -1, 1);
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glEnable (GL_TEXTURE_2D);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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texture_data = malloc (TEX_W * TEX_H * 4);
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for (i=0; i < (TEX_W * TEX_H * 4); i++)
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texture_data[i] = rand()%255;
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
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TEX_W, TEX_H,
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0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
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pix_orig = pixbuf_new_from_file(argv[1]);
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if (!pix_orig)
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{
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fprintf(stderr, "image load failed\n");
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exit(-1);
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}
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pix = pixbuf_scale_down(pix_orig, 100, 100);
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/*
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font = font_new("Sans Bold 48");
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font_draw(font, pix, "Hello World\nlove matmoo", 0, 0);
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*/
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
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(GLsizei)pix->width,
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(GLsizei)pix->height,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
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pix->data);
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table = table_new(NBOXITEMS);
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table_redraw(table);
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XMapWindow(xdpy, xwin);
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for (;;)
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{
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XEvent ev;
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// XNextEvent(xdpy, &ev);
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// XClearWindow(xdpy, xwin);
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table_redraw(table);
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ScrollDir ? table_scroll_down(table) : table_scroll_up(table);
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// scroll_to_next();
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XFlush(xdpy);
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sleep(1);
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}
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}
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