mutter/clutter/clutter-stage-window.c

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib-object.h>
#include "clutter-actor.h"
#include "clutter-stage-window.h"
#include "clutter-private.h"
GType
clutter_stage_window_get_type (void)
{
static GType stage_window_type = 0;
if (G_UNLIKELY (stage_window_type == 0))
{
const GTypeInfo stage_window_info = {
sizeof (ClutterStageWindowIface),
NULL,
NULL,
};
stage_window_type =
g_type_register_static (G_TYPE_INTERFACE, I_("ClutterStageWindow"),
&stage_window_info, 0);
g_type_interface_add_prerequisite (stage_window_type,
G_TYPE_OBJECT);
}
return stage_window_type;
}
ClutterActor *
_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
}
void
_clutter_stage_window_set_title (ClutterStageWindow *window,
const gchar *title)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title);
}
void
_clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
gboolean is_fullscreen)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window,
is_fullscreen);
}
void
_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
gboolean is_visible)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window,
is_visible);
}
void
_clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
gboolean is_resizable)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window,
is_resizable);
}
gboolean
_clutter_stage_window_realize (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
}
void
_clutter_stage_window_unrealize (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
}
void
_clutter_stage_window_show (ClutterStageWindow *window,
gboolean do_raise)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
}
void
_clutter_stage_window_hide (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
}
void
_clutter_stage_window_resize (ClutterStageWindow *window,
gint width,
gint height)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
}
void
_clutter_stage_window_get_geometry (ClutterStageWindow *window,
ClutterGeometry *geometry)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
}