2008-11-07 19:32:28 +00:00
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UNIT_TESTS = \
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test-textures.c \
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2009-03-11 18:26:30 +00:00
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test-texture-async.c \
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2008-11-07 19:32:28 +00:00
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test-events.c \
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test-offscreen.c \
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test-scale.c \
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test-actors.c \
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2009-01-19 19:11:00 +00:00
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test-actor-clone.c \
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2008-11-07 19:32:28 +00:00
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test-behave.c \
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test-project.c \
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test-perspective.c \
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test-rotate.c \
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test-depth.c \
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test-threads.c \
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test-score.c \
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test-script.c \
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test-model.c \
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test-grab.c \
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test-fullscreen.c \
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test-shader.c \
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test-unproject.c \
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2008-12-19 21:31:18 +00:00
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test-viewport.c \
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test-fbo.c \
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2008-11-07 19:32:28 +00:00
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test-multistage.c \
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test-cogl-primitives.c \
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test-cogl-tex-tile.c \
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test-cogl-tex-convert.c \
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test-cogl-tex-foreign.c \
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test-cogl-tex-getset.c \
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test-cogl-offscreen.c \
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test-cogl-tex-polygon.c \
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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test-cogl-multitexture.c \
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2008-11-07 19:32:28 +00:00
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test-stage-read-pixels.c \
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test-random-text.c \
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test-clip.c \
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test-paint-wrapper.c \
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test-texture-quality.c \
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2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
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test-layout.c \
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test-animation.c \
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2008-12-08 13:57:10 +00:00
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test-easing.c \
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2008-12-11 11:12:48 +00:00
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test-binding-pool.c \
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2009-01-07 00:27:50 +00:00
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test-text.c \
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2009-01-08 18:54:48 +00:00
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test-text-field.c \
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2009-03-16 12:47:45 +00:00
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test-clutter-cairo-flowers.c \
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test-cogl-vertex-buffer.c
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2008-11-07 19:32:28 +00:00
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2008-11-15 15:03:09 +00:00
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if X11_TESTS
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UNIT_TESTS += test-pixmap.c
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UNIT_TESTS += test-devices.c
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endif
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2008-11-07 19:32:28 +00:00
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#FIXME - this is is a bit of a yukky way of ensuring the tests find our data:
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test-script.json:
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ln -sf $(top_srcdir)/tests/data/test-script.json
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redhand.png:
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ln -sf $(top_srcdir)/tests/data/redhand.png
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2008-12-11 15:35:17 +00:00
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redhand_alpha.png:
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ln -sf $(top_srcdir)/tests/data/redhand_alpha.png
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light0.png:
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ln -sf $(top_srcdir)/tests/data/light0.png
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light1.png:
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ln -sf $(top_srcdir)/tests/data/light1.png
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2008-11-07 19:32:28 +00:00
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# For convenience, this provides a way to easily run individual unit tests:
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.PHONY: wrappers
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2008-11-21 16:18:47 +00:00
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wrappers: test-interactive$(EXEEXT)
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2008-11-07 19:32:28 +00:00
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for i in $(UNIT_TESTS); \
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do \
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ln -sf $(top_srcdir)/tests/interactive/wrapper.sh $${i%*.c}; \
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done
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2008-11-08 15:56:22 +00:00
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2008-11-07 19:32:28 +00:00
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# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
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# a phony rule that will generate symlink scripts for running individual tests
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2008-12-11 15:35:17 +00:00
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BUILT_SOURCES = wrappers redhand.png redhand_alpha.png light0.png light1.png test-script.json
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2008-11-07 19:32:28 +00:00
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2009-06-15 09:48:56 +00:00
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_builddir)/clutter \
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-DG_DISABLE_SINGLE_INCLUDES
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2008-11-07 19:32:28 +00:00
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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2009-06-15 09:48:56 +00:00
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AM_CPPFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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2008-11-07 19:32:28 +00:00
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AM_LDFLAGS = $(CLUTTER_LIBS)
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noinst_PROGRAMS = test-interactive
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test_interactive_SOURCES = \
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test-main.c \
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$(UNIT_TESTS)
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test_interactive_LDFLAGS = -export-dynamic
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