mutter/doc/cookbook/examples/cb-background-effect.c

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#include "cb-background-effect.h"
G_DEFINE_TYPE (CbBackgroundEffect, cb_background_effect, CLUTTER_TYPE_EFFECT);
#define CB_BACKGROUND_EFFECT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CB_TYPE_BACKGROUND_EFFECT, \
CbBackgroundEffectPrivate))
struct _CbBackgroundEffectPrivate
{
CoglMaterial *background;
CoglColor *color;
};
/* ClutterEffect implementation */
/* note that if pre_paint() returns FALSE
* any post_paint() defined for the effect will not be called
*/
static gboolean
cb_background_effect_pre_paint (ClutterEffect *self)
{
ClutterActor *actor;
gfloat width;
gfloat height;
CbBackgroundEffectPrivate *priv;
priv = CB_BACKGROUND_EFFECT (self)->priv;
/* get the associated actor's dimensions */
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self));
clutter_actor_get_size (actor, &width, &height);
/* draw a grey Cogl rectangle in the background */
cogl_set_source (priv->background);
cogl_rectangle (0, 0, width, height);
return TRUE;
}
/* GObject implementation */
static void
cb_background_effect_dispose (GObject *gobject)
{
CbBackgroundEffectPrivate *priv = CB_BACKGROUND_EFFECT (gobject)->priv;
if (priv->background != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->background);
priv->background = COGL_INVALID_HANDLE;
}
if (priv->color != NULL)
{
cogl_color_free (priv->color);
priv->color = NULL;
}
G_OBJECT_CLASS (cb_background_effect_parent_class)->dispose (gobject);
}
static void
cb_background_effect_class_init (CbBackgroundEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
effect_class->pre_paint = cb_background_effect_pre_paint;
gobject_class->dispose = cb_background_effect_dispose;
g_type_class_add_private (klass, sizeof (CbBackgroundEffectPrivate));
}
static void
cb_background_effect_init (CbBackgroundEffect *self)
{
CbBackgroundEffectPrivate *priv;
priv = self->priv = CB_BACKGROUND_EFFECT_GET_PRIVATE (self);
priv->background = cogl_material_new ();
/* grey color for filling the background material */
priv->color = cogl_color_new ();
cogl_color_init_from_4ub (priv->color, 122, 122, 122, 255);
cogl_material_set_color (priv->background, priv->color);
}
/* public API */
/**
* cb_background_effect_new:
*
* Creates a new #ClutterEffect which adds a grey background
* when applied to a rectangular actor.
*/
ClutterEffect *
cb_background_effect_new ()
{
return g_object_new (CB_TYPE_BACKGROUND_EFFECT,
NULL);
}