mutter/cogl/driver/gles/cogl-texture-driver.c

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-material.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-primitives.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "cogl-gles2-wrapper.h"
void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
{
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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unsigned int i;
GE (glGenTextures (n, textures));
for (i = 0; i < n; i++)
{
GE (glBindTexture (gl_target, textures[i]));
switch (gl_target)
{
case GL_TEXTURE_2D:
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
break;
default:
g_assert_not_reached();
}
}
}
void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
}
void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (source_bmp->format);
CoglBitmap slice_bmp;
/* NB: GLES doesn't support the GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS
* or GL_UNPACK_SKIP_ROWS pixel store options so we can't directly source a
* sub-region from source_bmp, we need to use a transient bitmap instead. */
/* FIXME: optimize by not copying to intermediate slice bitmap when source
* rowstride = bpp * width and the texture image is not sliced */
/* Setup temp bitmap for slice subregion */
slice_bmp.format = source_bmp->format;
slice_bmp.width = width;
slice_bmp.height = height;
slice_bmp.rowstride = bpp * slice_bmp.width;
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
slice_bmp.data = g_malloc (slice_bmp.rowstride * slice_bmp.height);
/* Setup gl alignment to match rowstride and top-left corner */
_cogl_texture_driver_prep_gl_for_pixels_upload (slice_bmp.rowstride,
bpp);
/* Copy subregion data */
_cogl_bitmap_copy_subregion (source_bmp,
&slice_bmp,
src_x,
src_y,
0, 0,
slice_bmp.width,
slice_bmp.height);
GE( glBindTexture (gl_target, gl_handle) );
GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
slice_bmp.data) );
/* Free temp bitmap */
g_free (slice_bmp.data);
}
void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (source_bmp->format);
CoglBitmap bmp = *source_bmp;
gboolean bmp_owner = FALSE;
/* If the rowstride can't be specified with just GL_ALIGNMENT alone
then we need to copy the bitmap because there is no GL_ROW_LENGTH */
if (source_bmp->rowstride / bpp != source_bmp->width)
{
bmp.rowstride = bpp * bmp.width;
bmp.data = g_malloc (bmp.rowstride * bmp.height);
bmp_owner = TRUE;
_cogl_bitmap_copy_subregion (source_bmp,
&bmp,
0, 0, 0, 0,
bmp.width,
bmp.height);
}
/* Setup gl alignment to match rowstride and top-left corner */
_cogl_texture_driver_prep_gl_for_pixels_upload (bmp.rowstride,
bpp);
GE( glBindTexture (gl_target, gl_handle) );
GE( glTexImage2D (gl_target, 0,
internal_gl_format,
bmp.width, bmp.height,
0,
source_gl_format,
source_gl_type,
bmp.data) );
if (bmp_owner)
g_free (bmp.data);
}
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
guint8 *dest)
{
return FALSE;
}
gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
return TRUE;
}
void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
{
/* FAIL! */
}
gboolean
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
{
return TRUE;
}
CoglPixelFormat
_cogl_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
GLenum glformat = 0;
GLenum gltype = 0;
/* FIXME: check YUV support */
required_format = format;
/* Find GL equivalents */
switch (format & COGL_UNPREMULT_MASK)
{
case COGL_PIXEL_FORMAT_A_8:
glintformat = GL_ALPHA;
glformat = GL_ALPHA;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_G_8:
glintformat = GL_LUMINANCE;
glformat = GL_LUMINANCE;
gltype = GL_UNSIGNED_BYTE;
break;
/* Just one 24-bit ordering supported */
case COGL_PIXEL_FORMAT_RGB_888:
case COGL_PIXEL_FORMAT_BGR_888:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGB_888;
break;
/* Just one 32-bit ordering supported */
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ABGR_8888:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
required_format |= (format & COGL_PREMULT_BIT);
break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break;
/* FIXME: check extensions for YUV support */
default:
break;
}
if (out_glintformat != NULL)
*out_glintformat = glintformat;
if (out_glformat != NULL)
*out_glformat = glformat;
if (out_gltype != NULL)
*out_gltype = gltype;
return required_format;
}
gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* Allow 2-dimensional textures only */
if (gl_target != GL_TEXTURE_2D)
return FALSE;
return TRUE;
}
void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
GE( cogl_wrap_glGenerateMipmap (gl_target) );
}
CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
/* Find closest format that's supported by GL
(Can't use _cogl_pixel_format_to_gl since available formats
when reading pixels on GLES are severely limited) */
*closest_gl_format = GL_RGBA;
*closest_gl_type = GL_UNSIGNED_BYTE;
return COGL_PIXEL_FORMAT_RGBA_8888;
}