mutter/clutter/clutter-container.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* ClutterContainer: Generic actor container interface.
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*/
#ifndef __CLUTTER_CONTAINER_H__
#define __CLUTTER_CONTAINER_H__
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CONTAINER (clutter_container_get_type ())
#define CLUTTER_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CONTAINER, ClutterContainer))
#define CLUTTER_IS_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CONTAINER))
#define CLUTTER_CONTAINER_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_CONTAINER, ClutterContainerIface))
typedef struct _ClutterContainer ClutterContainer; /* dummy */
typedef struct _ClutterContainerIface ClutterContainerIface;
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/**
* ClutterContainerIface:
* @add: virtual function for adding an actor to the container
* @remove: virtual function for removing an actor from the container
* @foreach: virtual function for iterating over the container's children
* @find_child_by_id: virtual function for searching a container children
* using its unique id. Should recurse through its children. This function
* is used when "picking" actors (e.g. by clutter_stage_get_actor_at_pos())
* @raise: virtual function for raising a child
* @lower: virtual function for lowering a child
* @sort_depth_order: virtual function for sorting the children of a
* container depending on their depth
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* @actor_added: signal class handler for ClutterContainer::actor_added
* @actor_removed: signal class handler for ClutterContainer::actor_removed
*
* Base interface for container actors.
*
* Since: 0.4
*/
struct _ClutterContainerIface
{
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/*< private >*/
GTypeInterface g_iface;
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/*< public >*/
void (* add) (ClutterContainer *container,
ClutterActor *actor);
void (* remove) (ClutterContainer *container,
ClutterActor *actor);
void (* foreach) (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
ClutterActor *(* find_child_by_id) (ClutterContainer *container,
guint child_id);
void (* raise) (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling);
void (* lower) (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling);
void (* sort_depth_order) (ClutterContainer *container);
/* signals */
void (* actor_added) (ClutterContainer *container,
ClutterActor *actor);
void (* actor_removed) (ClutterContainer *container,
ClutterActor *actor);
};
GType clutter_container_get_type (void) G_GNUC_CONST;
void clutter_container_add (ClutterContainer *container,
ClutterActor *first_actor,
...) G_GNUC_NULL_TERMINATED;
void clutter_container_add_actor (ClutterContainer *container,
ClutterActor *actor);
void clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args);
void clutter_container_remove (ClutterContainer *container,
ClutterActor *first_actor,
...) G_GNUC_NULL_TERMINATED;
void clutter_container_remove_actor (ClutterContainer *container,
ClutterActor *actor);
void clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args);
GList * clutter_container_get_children (ClutterContainer *container);
void clutter_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
ClutterActor *clutter_container_find_child_by_id (ClutterContainer *container,
guint child_id);
void clutter_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_container_sort_depth_order (ClutterContainer *container);
G_END_DECLS
#endif /* __CLUTTER_CONTAINER_H__ */