148 lines
4.6 KiB
C
148 lines
4.6 KiB
C
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/* Metacity size/position constraints */
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/*
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* Copyright (C) 2002 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <constraints.h>
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/* The way this code works was suggested by Owen Taylor.
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*
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* For any move_resize, we determine which variables are "free
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* variables" - stated another way, which edges of the window are
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* moving. During the move resize, we only want to modify those
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* variables; otherwise the constraint process can have peculiar side
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* effects when the size and position constraints interact. For
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* example, resizing a window from the top might go wrong when
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* position constraints apply to the top edge, and result in the
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* bottom edge moving downward while the top stays fixed.
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*
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* After selecting the variables we plan to vary, we define
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* each constraint on the window in terms of those variables.
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*
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* Trivial example, say we are resizing vertically from the top of the
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* window. In that case we are applying the user's mouse motion delta
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* to an original size and position, note that dy is positive to
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* resize downward:
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*
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* new_height = orig_height - dy;
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* new_y = orig_y + dy;
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*
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* A constraint that the position can't go above the top panel would
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* look like this:
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*
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* new_y > screen_top_bound
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*
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* Substitute:
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*
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* orig_y + dy > screen_top_bound
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*
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* Find the "boundary point" by changing to an equality:
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*
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* orig_y + dy = screen_top_bound
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*
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* Solve:
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*
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* dy = screen_top_bound - orig_y
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*
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* Plug that back into the size/position computations:
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*
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* new_y = orig_y + screen_top_bound - orig_y
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* new_y = screen_top_bound
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* new_height = orig_height - screen_top_bound + orig_y;
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*
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* This way the constraint is applied simultaneously to size/position,
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* so you aren't running the risk of constraining one but still
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* changing the other. i.e. we've converted an operation that may
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* modify both the Y position and the height of the window into an
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* operation that modifies a single variable, dy. That variable is
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* then constrained, rather than the constraining the Y pos and height
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* separately.
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*
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*/
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/* To adjust for window gravity, such as a client moving itself to the
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* southeast corner, we want to compute the gravity reference point
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* - (screen_width,screen_height) in the SE corner case - using the
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* size the client had in its configure request. But then we want
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* to compute the actual position we intend to land on using
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* the real constrained dimensions of the window.
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*
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* So for a window being placed in the SE corner and simultaneously
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* resized, we get the gravity reference point, then compute where the
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* window should go to maintain that ref. point at its current size
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* instead of at the requested size, and conceptually move the window
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* to the requested ref. point but at its current size, without
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* applying any constraints. Then we constrain it with the top and
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* left edges as the edges that vary, with a dx/dy that are the delta
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* from the current size to the requested size.
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*
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*/
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typedef void (* MetaConstraintFunc) (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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const MetaRectangle *orig,
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MetaRectangle *new);
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enum
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{
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VERTICAL_TOP,
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VERTICAL_BOTTOM,
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VERTICAL_CENTER
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};
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enum
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{
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HORIZONTAL_LEFT,
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HORIZONTAL_RIGHT,
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HORIZONTAL_CENTER
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};
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/* Maximization constraint:
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*
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* new_x = workarea_x + frame_left
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* new_y = workarea_y + frame_top
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* new_w = workarea_w - frame_left - frame_right
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* new_h = workarea_h - frame_top - frame_bottom
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*
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* No need to do anything hard because it just locks specific
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* size/pos
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*/
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void
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meta_window_constrain (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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int resize_gravity,
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const MetaRectangle *orig,
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MetaRectangle *new)
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{
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}
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