mutter/build/win32/vs10/clutter.vcxprojin

406 lines
24 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_GDK|Win32">
<Configuration>Debug_GDK</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_GDK|x64">
<Configuration>Debug_GDK</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_GDK|Win32">
<Configuration>Release_GDK</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_GDK|x64">
<Configuration>Release_GDK</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EA036190-0950-4640-84F9-D459A33B33A8}</ProjectGuid>
<RootNamespace>clutter</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="clutter.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Debug\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Debug\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Release\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Release\$(Platform)\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>$(PreBuildWin)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">
<PreBuildEvent>
<Command>$(PreBuildGDK)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;$(GlibEtcInstallRoot)\include\gtk-3.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterGDKDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;gdk-win32-3.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command>$(PreBuildWin)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">
<PreBuildEvent>
<Command>$(PreBuildGDK)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;$(GlibEtcInstallRoot)\include\gtk-3.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterGDKDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;gdk-win32-3.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>$(PreBuildWin)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">
<PreBuildEvent>
<Command>$(PreBuildGDK)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;$(GlibEtcInstallRoot)\include\gtk-3.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterGDKDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;gdk-win32-3.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command>$(PreBuildWin)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">
<PreBuildEvent>
<Command>$(PreBuildGDK)$(PreBuildCmd2)</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;$(GlibEtcInstallRoot)\include\gtk-3.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateClutterGDKDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;gdk-win32-3.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;gio-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ClutterApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
#include "clutter.vs10.sourcefiles"
<ClCompile Include="..\..\..\clutter\gdk\clutter-backend-gdk.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\clutter\gdk\clutter-device-manager-gdk.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\clutter\gdk\clutter-input-device-gdk.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\clutter\gdk\clutter-event-gdk.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\clutter\gdk\clutter-stage-gdk.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\clutter\cogl\clutter-stage-cogl.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\clutter\win32\resources.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>